And because this tool is in high demand and cannot be done easily by a calulator or by someone with basic maths skills, and totally not written for myself to get more coding experience , I have decided to re-write the entire code to be more dynamic with the changing lines in certain options provided. - this will also allow me to update if more occurs, but this one should be more robust already.
Still doesn’t account for quest echoes, but I’m sure it doesn’t need to
Would it be possible to keep a track of the modifiers & show the player how many more timelines they have to run? That would make it easier when deciding whether to take a potentially more dangerous modifier, such as void damage or undead damage when you’re getting close to a void/undead boss spawning.
Currently this tool will just read the screen and calc,
But! there is nothing wrong with writing the modifier lines to a text file for tracking (and printing them to the console) this is actually a pretty easy feature to add.