Thanks for the report, this will be fixed shortly.
So you want Dammitt to do what the devs did & re-code the tooltip dps? It wasnāt trivial for them & I assume they had people working on it full time while I presume that Dammitt has a dayjob?
No it was a question if there was a way to āborrowā it
Small update:
- site loading should no longer be stuck at 5% in chrome if hardware acceleration is disabled
- thereās extra info in node tooltips for triggered abilities
Planner suddenly wasnāt loading passive tree icons as of this morning, turning off hardware acceleration in browser fixed this (counter to whatās stated in FAQ) not sure why or how this happening.
I have two monitors with different resolutions. If I move the browser to the monitor with the lower resolution or otherwise resize the browser to a smaller size, parts of the builder will be off the screen with no way to access them. This is especially important because I wonāt be able to close the passive or skill popups.
Thereās a minimum page size for planner which is around 1300x900, so for smaller resolutions you should switch to full screen in browser or change zoom level. I donāt intend to change this.
Iāve updated planner, you should try again, the issue should be resolved.
As for FAQ - itās outdated, because you canāt edit your old posts (duh).
Hi, a question, where did you get the game database to make the tool? I am interested in making new tools to help the community. Greetings!!
From the files installed on your pc.
Excuse me, do you know which folder exactly? I am new to development.
Ahh, that makes sense about the FAQ
It worked for a day and now the problem is back. Tried toggling hardware acceleration again but it stays the same.
Fantastic tool.
The main issue Iāve found is a lot of browsers treat Alt+Scroll as alternative back/forward page
It means that certain skills, like Spriggan form with very long alt-text, canāt be scrolled. An alternate way to view long tooltips would be appreciated.
Hiā¦ really nice tool to have a online build plannerā¦
Only have a problem wich is the stat āelemental damage over timeā doesnĀ“t show in the offensive option when is a stronger multiplier in build like maelstrom and so onā¦
Only appear ā(generic) damage over timeā wich is worst in this case if you are doing elemental damage over poison or void damageā¦
The rest amazing!!
Thanks for the suggestion, Iāll provide a better way to display DoT increases in stats overview.
Not sure if this is the place for this, but I dont know how to find this location
[STEAM_GAME_FOLDER]/steamapps/userdata/[STEAM_USER_ID]/899770/ac/
WinAppDataLocalLow/Eleventh Hour Games/Last Epoch/Saves/
I am pretty sure thatās where they would be located as Steam Keeps Games saved Via Cloud
In all my searching I havenāt seen āeleventh Hour gamesā anywhere.
Thanks
The appdata folder isnāt in the steam directory, as I answered your other post:
View hidden files and folders in Windows 10
- Open File Explorer from the taskbar.
- Select View > Options > Change folder and search options.
- Select the View tab and, in Advanced settings, select Show hidden files, folders, and drives and OK.
Edit: Itās then found in C:\Users{your user name here}\AppData
Build planner now allows to view actual values for all stats / items / blessings when build is loaded from save files. Stat type selector is available under stats overview. Changing any equipped item will disable this option and will revert it to āaverageā.
This change is NOT retroactive.
P.S. passives are still not acounted for
Major update:
- Stats from passives are now accounted for. For now these are the main ones (plain stat changes), including conditional (e.g. increased crit per equipped dagger or increased damage when wielding an axe). Stuff like āincreased damage with skill Xā or ādamage at full healthā are not accounted for because thereās no UI to show these stats or toggle state (low/full health, number of minions etc.). This change is retroactive.
- Fixed couple issues with displaying actual values from save files
- Fixed a bug with calculating negative stats from uniques
Next on my todo list:
- Better stat sheet UI to have more elaborate display of all player stats
- Support for global state/flags (e.g. low/full health; number of minions/totems; check if been hit recently etc.) to be able to see how player stat change depending on these conditions
Feel free to post any bugs/issues that you find.
Do you have a public github to track and report bugs/issues ?