[Last Epoch Tools] Build Planner

Thanks for the report, this will be fixed shortly.

So you want Dammitt to do what the devs did & re-code the tooltip dps? It wasnā€™t trivial for them & I assume they had people working on it full time while I presume that Dammitt has a dayjob?

No it was a question if there was a way to ā€œborrowā€ it

Small update:

  1. site loading should no longer be stuck at 5% in chrome if hardware acceleration is disabled
  2. thereā€™s extra info in node tooltips for triggered abilities
4 Likes

Planner suddenly wasnā€™t loading passive tree icons as of this morning, turning off hardware acceleration in browser fixed this (counter to whatā€™s stated in FAQ) not sure why or how this happening.

I have two monitors with different resolutions. If I move the browser to the monitor with the lower resolution or otherwise resize the browser to a smaller size, parts of the builder will be off the screen with no way to access them. This is especially important because I wonā€™t be able to close the passive or skill popups.

Thereā€™s a minimum page size for planner which is around 1300x900, so for smaller resolutions you should switch to full screen in browser or change zoom level. I donā€™t intend to change this.

Iā€™ve updated planner, you should try again, the issue should be resolved.
As for FAQ - itā€™s outdated, because you canā€™t edit your old posts (duh).

Hi, a question, where did you get the game database to make the tool? I am interested in making new tools to help the community. Greetings!!

From the files installed on your pc.

Excuse me, do you know which folder exactly? I am new to development.

Ahh, that makes sense about the FAQ

It worked for a day and now the problem is back. Tried toggling hardware acceleration again but it stays the same.

Fantastic tool.

The main issue Iā€™ve found is a lot of browsers treat Alt+Scroll as alternative back/forward page
It means that certain skills, like Spriggan form with very long alt-text, canā€™t be scrolled. An alternate way to view long tooltips would be appreciated.

Hiā€¦ really nice tool to have a online build plannerā€¦
Only have a problem wich is the stat ā€œelemental damage over timeā€ doesnĀ“t show in the offensive option when is a stronger multiplier in build like maelstrom and so onā€¦
Only appear ā€œ(generic) damage over timeā€ wich is worst in this case if you are doing elemental damage over poison or void damageā€¦
The rest amazing!!

1 Like

Thanks for the suggestion, Iā€™ll provide a better way to display DoT increases in stats overview.

Not sure if this is the place for this, but I dont know how to find this location

[STEAM_GAME_FOLDER]/steamapps/userdata/[STEAM_USER_ID]/899770/ac/
WinAppDataLocalLow/Eleventh Hour Games/Last Epoch/Saves/

I am pretty sure thatā€™s where they would be located as Steam Keeps Games saved Via Cloud

In all my searching I havenā€™t seen ā€˜eleventh Hour gamesā€™ anywhere.

Thanks

The appdata folder isnā€™t in the steam directory, as I answered your other post:

View hidden files and folders in Windows 10

  1. Open File Explorer from the taskbar.
  2. Select View > Options > Change folder and search options.
  3. Select the View tab and, in Advanced settings, select Show hidden files, folders, and drives and OK.

Edit: Itā€™s then found in C:\Users{your user name here}\AppData

1 Like

Build planner now allows to view actual values for all stats / items / blessings when build is loaded from save files. Stat type selector is available under stats overview. Changing any equipped item will disable this option and will revert it to ā€œaverageā€.

This change is NOT retroactive.

P.S. passives are still not acounted for :confused:

6 Likes

Major update:

  • Stats from passives are now accounted for. For now these are the main ones (plain stat changes), including conditional (e.g. increased crit per equipped dagger or increased damage when wielding an axe). Stuff like ā€œincreased damage with skill Xā€ or ā€œdamage at full healthā€ are not accounted for because thereā€™s no UI to show these stats or toggle state (low/full health, number of minions etc.). This change is retroactive.
  • Fixed couple issues with displaying actual values from save files
  • Fixed a bug with calculating negative stats from uniques

Next on my todo list:

  • Better stat sheet UI to have more elaborate display of all player stats
  • Support for global state/flags (e.g. low/full health; number of minions/totems; check if been hit recently etc.) to be able to see how player stat change depending on these conditions

Feel free to post any bugs/issues that you find.

9 Likes

Do you have a public github to track and report bugs/issues ?