The site currently works in all modern browsers, Chrome, FF, Opera, Edge. Old versions of IE are not supported for obvious reasons.
- If the planner doesn’t load at all, make sure that hardware acceleration is enabled in your browser (somewhere in browser settings), it’s needed for webgl rendering
- All tooltips can be scrolled via mouse wheel if its content doesn’t fit page height
- When uploading character from save file, the values you see in character stat sheet in the game and in planner differ, because planner shows average values (by default, you can switch to min/max), not actual rolls
- Bonuses from passive aren’t accounted for in character stat sheet
- Skill trees / passives on mobiles are not very usable right now, mobile support will be added in future
- Changing class / mastery resets everything, not only stuff that’s invalid (e.g. when changing mastery, only old mastery should reset and points invested in it should be refunded) – QoL change to fix that will be coming later
- Loaded Quiver node in Detonating Arrow tree is broken, hopefully it will be fixed in the game, cause it’s set up oddly
- Skill info in tooltips might look odd for some skills, you can report such stuff and I’ll look into it
General infoThis tool allows your to customize any aspect of your character, including selecting equipment, idols, blessings, skill specializations, passives and skills in the hotbar. It allows to see all character stats calculated based on your choices. Basically you can do virtually anything related to character build that you can do in the game itself, so it provides unlimited theorycrafting possibilities. You can always see current game version at the top right corner as well as "build version", the version of game for which the build was created.
Character window (Shortcut key: C)You can view all character items by hovering over them, the tooltip can be scrolled using mouse wheel. The interface is exactly the same as in game, so you should be familiar with it. All character stats are updated automatically when you change items, idols, blessings (and passives in future).
All stats are calculated for average values by default, but you can change it to min or max via selector at the bottom of stat sheet.
Currently character sheet accounts for bonuses ONLY from equipment, idols and blessings. There’s no easy way to obtain necessary data from passives due to how it’s set up in the game, and I don’t really like to hardcode stuff, but hopefully this will be added eventually.
Hotbar and RMB skillsAs you can see, there's a hotbar at the bottom of character screen. The UI is the same as in the game, you are able to select skills from the pool of skills that are currently unlocked.
Character equipmentFor each equipment slot you can select item, up to two prefixes and up to two suffixes. For each idols slot you can select idol itself and both prefix and suffix (these are mandatory), when clicking on a cell in idol grid, you'll be presented with the choice of idol categories (sizes) that can fit in that grid position accounting for space to the right and below it. You can also select a blessing for each of currently available timelines.
The block on the left, that displays currently selected item stats, can be scrolled using mouse wheel, it might be not obvious at first sight
Search is the same as in Item Database, so you can use wildcards, search by regular expressions etc.
[Esc] can be used to quickly close the window and cancel any changes
All in-game restrictions are in place: e.g. you can’t select affixes for uniques/set items, or select items/affixes that are not available for current character class.
Skill tree window (Shortcut key: S)It basically has the same exact UI as in the game, so there's not much to explain here. Except it shows skill info (damage, scaling, range etc) values for all skills. Tooltips can be scrolled via mouse wheel.
Left click on node adds 1 point, right click removes 1 point
[Shift] + click on skill button adds/removes maximum number of points.
Passives window (Shortcut key: P)Once again it has the same UI as in the game.
Loading character from save fileThe tool has a nice feature that allows you to upload your character, sparing you the trouble of selecting all equipment / skills etc, this might be really handy for those who like to share their actual game builds. "Upload" button is located at the top of left bar. Depending on whether you have cloud saves enabled, your save files can be found in one of two locations:
If you have cloud saves enabled your character files will be in folder:
[STEAM_GAME_FOLDER]/steamapps/userdata/[STEAM_USER_ID]/899770/ac/WinAppDataLocalLow/Eleventh Hour Games/Last Epoch/Saves/
Otherwise they will be in folder (this folder is hidden by default, you should enable option to show hidden files in your system; if you don’t know how to, just google it):
[DRIVE]:/Users/[USER_NAME]/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves
If you upload a character, all his passive skill points and skill tree points will be uncapped, meaning that they’ll be set to maximum available values, including bonus points from quests. This was made to allow further theorycrafting even if you haven’t haven’t finished quests that rewards bonus skill points.
Sharing your buildAfter you've finished customizing your character, you can share it by clicking on the share button on the left bar (second from the top). After the build is uploaded you will be given a link to share the build.
This tool is built automatically from game resources.
I have a patreon account, so you can support me there if you want: https://www.patreon.com/dammitt
Feel free to post any questions, suggestions and bug reports.