Cool, thanks for letting me know.
I was wondering with the DB if you could add some filters on some of the pages - I was thinking specifically of the idols pages. Everything is grouped now and it would be great to be able to filter out by class? Something like that.
Perhaps next to “Items | Prefixes | Suffixes” there could be a dropdown to select class?
We might get this restriction lifted for specific threads soon.
Just talked with Sarno about it, because alot of the community contributors having issues with this.
Thanks a lot for you hard work @Dammitt!
I think it is a small mistake in Tear 2 of the Rogue suffix: Increased damage while wielding a bow
Should be: “(31-35)%” instead of “(31-25)%” or this error stored in the game data?
Moreover, at each action you should save locally the build (localstorage or indexedDB) until shared, because sometimes you close the tab or browser, and when reopening the build is gone. Can be frustrating.
Uncaught Error: WebGL unsupported in this browser, use “pixi.js-legacy” for fallback canvas2d support.
at Function.r.create (pixi.min.js:8)
at mn (pixi.min.js:8)
at new t (pixi.min.js:8)
at HTMLDocument. (calc.js?1611134330:101)
at j (jquery.min.js:2)
at k (jquery.min.js:2)
Each time I change a build I created, I lose it. When reloading the page, it comes back to the previous state. Is it the way it’s supposed to work, or am I missing something?
You are doing something wrong then. Maybe you are copying link to build from page url and not from the popup window, cause page url doesn’t update - that’s expected behavior.
First I gotta say this is a beautifully crafted app. Good job!
1 bug I accidentally found - it seems passives reset is not working properly when switching between specializations of the same class. Steps to reproduce:
Start with the Primalist (default) and put some passive points in the tree
Switch to say Beastmaster
Passive tree for Primalist no longer works properly (but displays invested points) and because of that you can’t edit the Beastmaster tree either
I have the exact same problem, I’m on Firefox in Linux, already checked and webgl is enable and correctly recognized my VGA, in chrome it works fine… any ideas how I may fix it in firefox?