For example rogue can’t add Strength prefix to a crafted helmet, only primalists/sentinels can. But rogue can take exalted primalist helmet with strength prefix, and add it to a legendary item.
So this item can’t be currently added for rogues in build planner, even though they can make and equip it:
Thank you. You might have missed my previous report due to my constant tinkering. I have an update on that one so I figured I bring it up again:
This seems to also be the case with Sentinel’s Blademaster passive. The planner doesn’t show the attack speed bonus when a two-handed sword or axe is equipped but as soon as you switch to a one-handed version of those weapon types it lists the node properly.
Not sure if this has been reported or not but on the build planner when ever i open the skills or passive tree screen my cpu usage jumps up to 80-85% from a steady 2-5%. It does this on any build i open.
If you enable it, the issue will go away. Currently skills / passive views are rendered using webgl (this will be changed eventually) and it uses GPU if hardware acceleration is enabled.
You can open developer console - if you see in logs “PixiJS 6.2.2 - ✰ Canvas”, then it’s a new version.
There still might be spikes in CPU usage, because it’s still rendering, even if it’s canvas and not webgl, there’s a lot of sprites in there. But it shouldn’t be as bad as before. In future I optimize and reduce sprites in size, so that memory footprint and subsequent CPU usage is not that bad, but to be honest there’s just a lot of sprites You can’t make it look good if spritesheet resolution is decreased.