[Last Epoch Tools] Build Planner

Tooltip for skill tree nodes was updated. It’s now more in line with other tooltips and should be more concise and easier to read.

3 Likes

Report a little bug:
Builds using [Plague Bearer’s Staff] unique item (Builds using Plague Bearer's Staff unique item - Last Epoch Builds)
the result isn’t correct.

Thanks for the report! This issue is fixed.

Anyone else having issues with the build planner not bringing up the skills or passives panels at all? The loot filter panel pops up just fine, and changing between the General, Offense, etc. tabs do too, but I can’t get those to work on any browser.

Seems to be working fine on my end - Firefox/Win10…

Maybe try clearing your browser cache?

Clearing my cache via my browser settings didn’t work, but doing it via CCleaner did. Weird, but problem solved.

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Often i start creating a build, than i wanna lookt for items per itemdatabase, when i hit the button not a new window opens, my actually window goes for it, and i lost my build.
Is it possible that you can do it, that when i wanna hit a button on top, that a new window goes up, or so that i can right click on it and create a new window?
Sometimes i forget it that it happens, and than the build is gone :frowning:
Ty very much

Thanks for the report. I’ll try to find a solution for this, but there’s nothing strange in the navigation behavior that you describe. All links are supposed to be opened in current window because it’s expected from any site. Holding [Ctrl] or [Cmd[ button, while clicking on a link, will open it in new window, it’s standard behavior for any website.

The best I can do is one of the following:

  • check whether something was changed in build planner and show a warning before leaving the page
  • save current build to local storage.

The former would be really annoying for 99% of people, because if I want to test something and change stuff in planner or open someone else’s build and change something, this would lead to such alert to show up even if I don’t expect it to.

The latter would be more difficult to implement, plus it might be annoying as well if I just opened someone else’s build and changed something - this would lead to such build being saved to local storage and opening /planner would result in opening saved build and not an empty one.

I’ll think about it.

3 Likes

The following names have capitalisations inconsistent with the captilisation convention used on other items and affixes:
Torch Of The Pontifex
Rogue Added lightning damage with Shurikens
Rogue Increased crit chance with Flurry
Rogue Ward gained on use with Shift
Rogue Physical penetration with Puncture
Acolyte Leech With Harvest
Acolyte Chance To Gain 20 Ward On Kill With Hungering Souls
Rogue Ward gained on use with Smoke Bomb
Acolyte Chance To Cast Marrow Shards When You Cast Transplant
Rogue Mana efficiency with Decoy
Extra Potion Slot And Potion Health
Lightning Damage And Leech
Rogue Increased damage per active Shadow with Shadow Cascade
Rogue Increased damage per arrow with Multishot
Primalist Armour And Minion Armour
Rogue Chance to Bleed on Bow Hit
Rogue Chance to Shred Armour on Bow Hit
Rogue Increased damage while wielding a bow
Rogue Increased damage while wielding a dagger
Rogue Increased damage while wielding a sword
Rogue Mana efficiency with Synchronised Strike
Acolyte Poison Damage And Poison Resistance
Mage Chance to Apply a Spark Charge on Melee Hit
Rogue Health Gained on Glancing Blow
Freeze Rate and Freezing Concoction on Potion Use
Mage Mana Spent Gained as Ward
Mage Ward Per Second
Throwing Damage And Fire Vulnerability
Acolyte Increased Damage With Rip Blood And Blood Splatter
Acolyte Increased Projectile Speed With Marrow Shards And Bone Nova
Primalist Armour Shred Chance for Locusts
Rogue Chance to Shred Armour on Melee Hit
Rogue Chance to Shred Armour on Throwing Hit
Rogue Increased Hail of Arrows Duration
Rogue Level of Hail of Arrows
Sentinel Increased Void Damage And Added Spell Void Damage
Rogue Added Physical Throwing Damage while dual wielding
Sentinel Increased Fire Damage And Ignite Duration
Sentinel Increased Physical Damage And Bleed Duration

These also shorten Critical Strike/Multiplier despite other affixes not doing so:
Primalist Minion Crit Multiplier
Primalist Minion Spell Crit Chance
Primalist Minion Melee Crit Chance
Primalist Criti Multi While Transformed
Primalist Increased Totem Crit Chance
Mage Lightning Crit Multi

Doubt it counts much as a bug. idk. Thought I’d mentioned something.

That Ctrl button is a good option, i didnt know it
ty

You should report it to devs because LE tools just uses game data. I won’t change any of it on my end.

2 Likes

You mean there’s a way to get all this information without having to individually type everything? :open_mouth::open_mouth::open_mouth:

Yeah, I didn’t type anything, that’s for sure, otherwise it would’ve taken me many days and I would’ve get bored eventually and stop.

There’s no public API yet, but any app/game can be reverse engineered, it just requires some time and knowledge.

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could the second one be something we opt into via a setting that is saved in our browser?

Hypothetically yes, but still it’s not that easy to implement. It’s in my backlog though.

1 Like

LE Tools is now updated to Beta 0.8.5d. You can check the list of new items here.

3 Likes

Holding [Shift] in Build Planner now makes tooltips interactive, meaning that you can move mouse over them and hover over / click on any links inside them.

Previously all tooltips in planner were interactive by default, making it a bit awkward to navigate around skill trees / passive, because you had to move cursor outside of tooltip areas all the time.

3 Likes

ty @Dammitt!

Build Planner UI was updated (at long last) and there should be no issues with planner loading that some people experienced in the past. The main changes are as follows:

  • Skills / Passives panels are now rendered differently and don’t require WebGL to render, so there’s no extra lags when opening them and no more extra memory consumption
  • Skills / Passives panel UI is more compact and clean, but the general idea is still the same - it mimics in-game UI
  • Equipment / idols UI was slightly updated, because it was dated and some styles weren’t updated in a while.
  • The number of resources (js/css/images) is now 2.5 times less, so the planner should load much faster
  • There’s no longer any progress bar when opening build planner - it’s just not needed due to reduction in the number of resources
5 Likes

Idol unequip!!! Finally (unless I’m a fool who couldn’t unequip them before). Now my big question is this. Are there any plans for more DPS calculations in the near future? It’s been a while since calculations for 5 mage skill been added.