Thanks for the suggestion, I’ll provide a better way to display DoT increases in stats overview.
Not sure if this is the place for this, but I dont know how to find this location
[STEAM_GAME_FOLDER]/steamapps/userdata/[STEAM_USER_ID]/899770/ac/
WinAppDataLocalLow/Eleventh Hour Games/Last Epoch/Saves/
I am pretty sure that’s where they would be located as Steam Keeps Games saved Via Cloud
In all my searching I haven’t seen ‘eleventh Hour games’ anywhere.
Thanks
The appdata folder isn’t in the steam directory, as I answered your other post:
View hidden files and folders in Windows 10
- Open File Explorer from the taskbar.
- Select View > Options > Change folder and search options.
- Select the View tab and, in Advanced settings, select Show hidden files, folders, and drives and OK.
Edit: It’s then found in C:\Users{your user name here}\AppData
Build planner now allows to view actual values for all stats / items / blessings when build is loaded from save files. Stat type selector is available under stats overview. Changing any equipped item will disable this option and will revert it to “average”.
This change is NOT retroactive.
P.S. passives are still not acounted for
Major update:
- Stats from passives are now accounted for. For now these are the main ones (plain stat changes), including conditional (e.g. increased crit per equipped dagger or increased damage when wielding an axe). Stuff like “increased damage with skill X” or “damage at full health” are not accounted for because there’s no UI to show these stats or toggle state (low/full health, number of minions etc.). This change is retroactive.
- Fixed couple issues with displaying actual values from save files
- Fixed a bug with calculating negative stats from uniques
Next on my todo list:
- Better stat sheet UI to have more elaborate display of all player stats
- Support for global state/flags (e.g. low/full health; number of minions/totems; check if been hit recently etc.) to be able to see how player stat change depending on these conditions
Feel free to post any bugs/issues that you find.
Do you have a public github to track and report bugs/issues ?
I don’t. You can post any issues/bugs you found here or in discord (Dammitt#8089).
One thing I noticed after the last update:
Passive nodes of sentinel with movement speed are not considered on stats page. The nodes are:
Dread (at the top of the Void Knight tree)
Light of Rahyeh (at the top of Paladin tree)
I thought it was about the wording maybe (“movespeed” instead of the “movement speed”), but this doesn’t seem to be the case. Pursuit (at the bottom of Bladedancer tree) and
Ageless Ascetic (at the top of Lich tree) are working with the same wording.
Thanks for the report! The issue is fixed now.
The problem was indeed with wording - there’s no actual stats data, so I wrote a parser that translates stat text to data and wording is important. There is no “increased” word in there, so this stat was parsed as “added” and calculated incorrectly as a result.
Sorry I can’t be good. But I do not see anywhere where to put passive points for its construction. So be I missed something, be I understand nothing.
I have never understood where to find his character, yet my game is in D / and on steam. But impossible to find the way.
You either press [P] on your keyboard to bring up the Passives window or press the button, highlighted in green below, and select “Passives (P)”:
Ailla, thank you, I am indeed not gifted. thank you so much.
Excuse my stupidity, but time that I am to disturb everyone. Is there a way to register your planner? History of being able to repell good ext affixes, or do you have to write everything down by hand?
Unsure I understood correctly… second icon on the left, under the arrow.
Parfait merci, j’ai crée un doc texte et coller le lien. Merci
Force of Nature in the Beastmaster tree just says “Maximum Companions: 1”. It probably doesn’t matter at all for calculations, but it could confuse the newbie that has never played a beastmaster.
Yeah, my bad. This issue is fixed, thanks.
Any chance that you can have the tool make a loot filter based on what is put into the planner?
Don’t you want him to face you the coffee either? (humor)
No more seriously I think you are abusing it a bit. Just a booty filter is not hard, it takes 5 min.
For the software developer this does not take 5 min.
Thank you for all your hard work, awesome tool!