Last Epoch Roadmap

So the offline cycle is already different to the online cycle in several ways, some positive, and you’re ok with that.

Are you aware that you also can’t “access the content” that is MG?

You’re assuming I care what Person A said. I only care what Person B said, why does it matter to play the content as soon as it is released? What benefit does that make? Can’t they wait? Just start playing when you can do all the content, there is no reason to start right way offline.

The question you’re asking is, why do it at all? The arguments are pretty weak, and I agree, but at least they’ve been made. All I said is there needs to be a better argument if he wants to convince people, not what he was shouting which is, “it should”.

The poll was talking about Legacy vs Cycle. 2 choices that both Offline and Online have access to.

What you are addressing is Offline Cycle players not being able to access content until Offline legacy players can.

Not seeing your point.

  1. Cancelling animations and requiring fast reaction are not mutually exclusive. In fact, the first would be a requirement to implement the second part. The point is that if you give everyone a animation-canceling dodge roll, then you’re gonna design bosses that rely on that. All it ends up doing is making the fight faster paced.
  2. If you’re only going to make it a short dash, deadly boss hits will need to be limited to small areas, but be fast enough that dash is mandatory over walking out of them. See #1
  3. Nightmare design would be having to increase the frame length to compensate lag. Hence my concern.
  4. Virtually all Traversal skills also do damage. If they are no longer used to move about a boss fight, their damage needs to be rebalanced, both for the boss fight trade-off, and for speed-clearing builds.
  5. No, but it turns all classes a bit more into a Rogue. Classes like Sentinel or Primalist-Werebear don’t feel right with a skip and a hop, their class identity is that of a slower behemoth. It becomes harder to balance survival abilities like Rebuke or Flame Ward when the encounter design team is allowed to give bosses abilities that those abilities are useless against. (Compared to e.g. Shift)

And I guess you’ve never heard of Dark Souls Dodge roll memes? It’s the single mechanic that allows players to do naked runs. Same for Elden Ring and a bunch of others.

Grim Dawn has it and it’s basically mandatory use for specific boss fights, which adds nothing to player agency but does add fight complexity.

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I hope/assume that Sigils are a way to add character growth past level 80. Because those last 20 levels your skills are pretty much capped instantly after a respec, so there is little build progress at that point. Sigils as endgame system could add to that.

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Channelled Sprint?

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My dude, I was describing it to you, because you were making it sound like you were genuinely confused as to what cycle means, “Seasons” and “Leagues” still have no relation to time. You’re making a straw man fallacy, and I know you think I was doing the same, but I was honestly just trying to be clear, cause you were making it seem that somehow it being called “cycle” entitled you to some type of timeframe to play something. Again, I don’t care either way, I’m not arguing against your argument, you were just not helping your case.

Their argument, if you had been following the discussion, is that they literally can’t play online because their internet is just not strong enough in their country, and their ISP blocks LE servers. So to experience new content, they need to play offline.

Keep in mind offline mode for a lot of people was a HUGE selling point for that very reason.

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You’re comparing trading, which is impossible to do solo offline, to killing a boss, really?

The point extends to offline, since they didn’t specify it being able to access pinnacle bosses. The first online kill would immediately open it up for all other forms of the game, offline cycle or online/offline legacy.

Are they both not game content?

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Trading is optional, even online; I can choose to play solo.

Thanks for the update! Looking forward to more content.

And you can choose to play online Cycle.

You’re not even complaining about access to content here (optional or otherwise), but simply getting it 3 days later. That means 3 days of bug fixes you get for free!

Honestly, if I could, I’ld vote for offline to just have a fixed delay in cycles no matter what. Say 1 week. That way, you still get equal length cycles, same content progression, everything except people to MG with … and the notepadding assbags don’t ruin it for the rest of the community.

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Some people view it as content. Just because it doesn’t support your argument doesn’t mean it’s not content.

You also never mentioned solo before (unless I missed it). I hope you aren’t straining your back moving those goalposts.

So are pinnacle bosses.

  1. No I cannot. With my connection I will play offline for sure, and that was a selling point of the game for me.
  2. You assume they’re going with the 3 days option. All other choices in the form were longer + if they went with the timer being based of HC solo.
  1. I disagree, fast reactions in terms of iframes are completely different for example. But let’s take that out of the equation. I don’t think it’s a requirement to cancel animations for a fast reflex at all, but I do agree with you, that they usually come together. But the point of this was that while you can implement dodge mechanic, making it a ‘reflex’ is not usually how dodges are designed in this type of game.

  2. That’s not true, give you a big charge up time, so you can use your dash skill to move out of the way. I explained that later.

  3. Which is why I think is ridiculous to assume there’s going to be iframes.

  4. Why would you assume they do this tho? I stated the ways they can make is so that it works. Why is your fear something that would alter the game completely rather than an addition to how it currently works? Especially sicne this is something they’d really have to try hard to do with current content. You’ll still use them the same way, the only difference is that now they can spec them for other stuff. It does not in any way invalidate using them to dodge.

  5. Here we have to disagree in general, anyone can dodge, it doesn’t have to be a roll. Backstep, transformation, side trip, and if it’s super armor, it can literally just be a way to prevent you from taking as much damage, so you still need resistances. I do agree that it loses value on those skills, especially if it’s a super armor but that is actually pretty easy to balance and should not be an issue. Dodge just doesn’t have to have the same cooldown in all classes, right? Especially if number 1 and 3 are not a thing.

Dark Souls and Elden Ring are not the same type of game man, the only thing is that they fall under the same ARPG label for some reason, which makes sense why they’re now mostly called Souls-like.

I think fight complexity is good, but I honestly can’t talk about Grim Dawn’s so I will take the L here. I honestly heard only good things about that game tho, so maybe this isn’t as big of a deal as you think.

I think you’re the one misunderstanding - their argument for needing to be able to access the fights right away. Not for having to play offline, just start playing later when they’re accessible. Why is I gotta play now an argument.

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That’s how I understood it too. I just fear the additional complexity this might introduce both to skilling on the player end and to balancing on the dev end

Maybe I simply want to play around the same time as everyone else as the launch of a new cycle is an event that people are hyped for.