Come on man, you know “if you don’t like it just don’t use it” is a bit of a crappy argument.
I do. I also know when criticism is derogatory rather than constructive, I will have no problems responding to a crappy argument with crappy advice on how to get over it.
Says you. I don’t think so.
100% agree.
The point of gear based games is acquiring enough gear to ignore mechanics. That is the fun. I like building immortal Gods and if I gotta dodge all the time and move that starts to venture into “Soul like” gameplay that I want no part of in an RPG. I want to look at the mobs and they explode so I can farm better loot and do this cycle faster.
Games like this are loot hunting, trading, farming games. If the farming of loot is tedious due to mechanics and dodging it just means you play less. No one wants to be logging in for 6+ hour loot hunting sesssion and dodging the entire time. It becomes exhausting. No thanks.
I actually agree on not wanting or liking the addition of evade.
But I still disagree with this:
Even in loot based games, were your character should scale in power, I absolutely dispise when you can ignore every single mechanic of a boss.
It is fine if the margin for error gets a lot bigger and you can ignore some mechanics. But being able to ignire everything makes bosses just huge HP sponges and boring to fight.
Even when playing my most min-maxed character I still want to feel engaged by the combat and not mindlessly do wahtever, because I can’t die anyway.
Yeah, I feel like being able to gear up enough to entirely ignore all mechancis is a failure of design (IMO).
I am confused about the poll. The first question essentially says “we want to give everyone an equal playing field, so only some players will be able to kill the boss initially”. Huh? I get excluding well geared legacy characters but why make a distinction between online and offline players when all start fresh in a new cycle? Am I misunderstanding something?
THOSE LONG LOST
CAN WALK AGAIN
ON WOVEN FEET
where is my prize?
Offline allows cheating basically. So offline characters in the “New” cycle can just spawn in infinite items and be geared up and ready and level 100 for the boss in a “New cycle” more so then even legacy characters.
Thats why there is a distinction.
That I didn’t know. Still, isn’t offline basically a private sandbox where ladder and trading doesn’t work? What’s the harm?
Don’t get me wrong, I’m playing at my own chill pace either way, just trying to understand what the concern is.
Because the devs don’t want people to take their (possibly edited) character from offline & figure out the best ways to beat the new content then post that online. They’d like people to start from a level playing field(ish) to get to the new bosses/content.
This was something a brought up. And was told by a dev that if legacy get delayed so will offline play.
It doesnt make since only thing that should be delayed is legacy. All cycle modes of play offline as well should get all content.
The logic behind this makes no since
Simple solution to this prevent players from using an editor.
Basicly block it so u cant edit or cheat offline at all
Could they not just make it so u cant edit ur characters l.
This way all are on the same playing field offline and online
All cycle modes should get the content at the same time offline and online. Only mode that shouldnt is legacy
Preventing people from cheating is not easy, especially if you have a full offline mode.
Definitely true.
Because that is so easy in every other game. It’s like saying that if someone’s depressed that they should just feel happy.
Truth to be told, it’s more like giving the patient pills that work for a week, until the depression as a bad faith actor found a way around it. Encrypt the save files, and the players will use memory manipulation pretty soon.
There might be some intrusive methods like implanting a chip that controls all your memory, so any depressing thought will be detected and countered while sniffing in your privacy some more for good measure (anti-cheat tools, s**t like xigncode).
Without constant countermeasures, cheaters have always prevailed in the eternal struggle to stop them. Specifically targeting offline players is a waste of time.
If they want to delay pinnacle bosses for SP and legacy for that reason until it was defeated in cycle… well, I don’t particularly like it, but I understand and accept the idea behind it.
Being completely honest - after hanging around this forum for 3-4 years on/off posting about my hopes for the games release…
now that the game released to a mega plethora of known bugs and the worst release of all time (not joking) I actually completely forgot about LE
PoE 1 is all but dead and on life support atm. Its all PoE2 now even though it looks dogshit
Diablo 4 has pulled off a jesus christ and resurrected itself from the dead, I cant believe how much more fun D4 is now…I just did 3 level hundreds, played about 7-8 builds over 2 classes over 3 weeks and stopped to play V-Rising
Also to point out d4 has basic respecing like LE but since there is only 1 class… respecing your whole Paragon tree/skills isnt that bad. They even give you respec scrolls
Remember how prohibitive this game is with respecs…you cant change classes so you are forced to reroll. Because you force an unchangeable sub-class I would rather respec than reroll most of the time which you dont allow ofc
Maybe…you have too many subclasses in this game which is why balance is complete shit. the balance in D4 is pretty shit too with only 1 class…lol
Need 1.3 and 1.4 on the roadmap ASAP to keep this game alive
Here is why I have stopped playing POE & Diablo 4 and currently playing Last Epoch!
Played POE Necropolis and enjoyed it. Played it for 2 months straight–eventually got tired and bored. POE is an amazing game and there isn’t much crap to say because to be honest, it still holds #1 spot in ARPG genre.
Played the new Diablo 4 season. Enjoyed leveling up 1 character to 100 and playing for a small bit but then realized how dogsh!t it is. There is absolutely nothing to do in endgame and rerolling a new character at this point is boring because nothing drastic has changed. All the people enjoying that game right now are people that couldn’t eat that dogsh!t earlier but now that blizzard has sprinkled some sprinkles on it, they’re absolutely having a buffet. Honestly they need to revamp the entire end game because doing pits all day without harder content = better loot is straight up stupid af.
Started playing Last Epoch a couple weeks ago and loving it. It’s a blend of diablo 4 (best parts) and POE. Now I fully understand that EHG is in early stages and don’t have the support power like some of these games, but I’m hopeful. Sad part it will probably take like 1-2 years to get competitive enough but by then they’ll be competing against POE2 and whatever Blizzard might come out with. So the mindset isn’t to compete with modern day games but what will come and that’s hard since you need to be either reinventing the wheel or coming up with drastic changes constantly to keep the player pool healthy.
Anyways, long rant–D4 bad, POE boss and LE is the brother you’ve always wanted.