Last Epoch Patch 1.3.5 Notes

Bug Fixes

Skills & Passives

  • Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller.
  • Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby.
  • Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range.
  • Summon Raptor: Fixed multiple issues with the Challenger Node:
    • The caster no longer erroneously receives Rampage
    • Rampage will be properly put on cooldown with its cooldown reduced.
    • The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss.

Campaign

  • Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the “Quick Travel” button.

Dungeon

  • Fixed an issue where the transition label would appear over inactive doors in dungeons.

Enemies

  • Fixed issue where enemy health scaling from party size was not being applied to some enemies.
  • Fixed an issue where enemy raptors that were meant to have feathers did not.
  • Fixed a variety of small issues with the T-Rex enemies audio.

UI

  • Fixed an issue where new tabs/categories appeared in stash search results even though they shouldn’t have.
  • Fixed an issue in the stash tab priority ui where opening the “type” option would cause visual problems.

Text

  • Fixed various text localization issues across multiple in game areas.

Other

  • Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold.
  • Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the “Normal Characters” category.
  • Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys.

Changes

Item, Affix, & Enemy Balance

Enemies

  • Disabled target updating after initial cast on some Rift Beast attacks.

Visual & Sound Updates

Enemies & NPCs

  • Updated the indicator for Majasa’s fire attack.
  • Updated the indicator for Majasa’s poison falling rocks attack.
  • Updated Majasa’s poison sphere visual to improve visibility.
14 Likes

The fact that you guys are still fixing bugs and rolling out patches is commendable. You guys have my respect

3 Likes

Could you please take a look at certain Monolith echoes having invisible enemies? Makes it hard to progress when you just can’t see the objective enemies

3 Likes

Thanks! The plan going into the season was a weekly planned patch for five weeks following season launch. We’ve now hit that mark. We’ll be assessing whether we need to extend that another week or two and whether there’s enough bandwidth that isn’t focused on season 4 features still available in the coming days.

Point is, this is the default final “big planned weekly patch” for season 3 and we’ll likely be shifting to a more ad-hoc targeted hotfixes to fix specific big problems if needed moving forward.

9 Likes

Hey! Please take a look at minions. They are running on maps with 1-5 fps while the main char in 60 fps. For example: Beastmaster with Bear and T-Rex. Thank you,

L.E. > Fix: recheck steam files or restart pc! All good now! :slight_smile:

1 Like

Pls fix nonclass affixes on class specific idols in MG search. Their % range is broken
And Fangs of the berserker belt :smiling_face_with_tear:

I appreciate the detailed answer and your efforts. But I had hoped that smaller issues would also be fixed, such as the collision problem with the Tyrannosaurus minion, as such things also significantly impair my enjoyment of the game.

Any news on the broken minion counts for Beastmaster?
Not being able to summon max wolfs etc

I hope you continue looking into memory leaks. After playing for a while performance still degrades for me and the game stutters in combat.

What bout charter skins not staying on when logging off or switching between characters? Seen reddit posts and I am experiencing this too.

Please have a look at the enemy/minion mobs! they now move with like max 5fps while my char is at normal. really annoying :frowning:

stutter 5 fps minions fix for me with rechecking steam files

yeah worked! thx mate :slight_smile: its always the easy stuff i forget to do before complaining :smiley:

Restarted, rechecked files, still minion stuttering. Wolf numbers & companion limit seems bugged, too.

any progress to fixing the bug where u situationally able to summon 2 Wraithlords every first time summon upon first login and after ressing? Wondering if anyone else also encountering this bug?

please fix the memory leaks still causing chain crashing for a number of players, this season has been completely unplayable

Ya ive seen this happen multiple times on the kill the patrolling mobs objective echoes. No way point help and the mobs are invisble.