Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller.
Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby.
Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range.
Summon Raptor: Fixed multiple issues with the Challenger Node:
The caster no longer erroneously receives Rampage
Rampage will be properly put on cooldown with its cooldown reduced.
The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss.
Campaign
Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the âQuick Travelâ button.
Dungeon
Fixed an issue where the transition label would appear over inactive doors in dungeons.
Enemies
Fixed issue where enemy health scaling from party size was not being applied to some enemies.
Fixed an issue where enemy raptors that were meant to have feathers did not.
Fixed a variety of small issues with the T-Rex enemies audio.
UI
Fixed an issue where new tabs/categories appeared in stash search results even though they shouldnât have.
Fixed an issue in the stash tab priority ui where opening the âtypeâ option would cause visual problems.
Text
Fixed various text localization issues across multiple in game areas.
Other
Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold.
Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the âNormal Charactersâ category.
Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys.
Changes
Item, Affix, & Enemy Balance
Enemies
Disabled target updating after initial cast on some Rift Beast attacks.
Visual & Sound Updates
Enemies & NPCs
Updated the indicator for Majasaâs fire attack.
Updated the indicator for Majasaâs poison falling rocks attack.
Updated Majasaâs poison sphere visual to improve visibility.
Could you please take a look at certain Monolith echoes having invisible enemies? Makes it hard to progress when you just canât see the objective enemies
Thanks! The plan going into the season was a weekly planned patch for five weeks following season launch. Weâve now hit that mark. Weâll be assessing whether we need to extend that another week or two and whether thereâs enough bandwidth that isnât focused on season 4 features still available in the coming days.
Point is, this is the default final âbig planned weekly patchâ for season 3 and weâll likely be shifting to a more ad-hoc targeted hotfixes to fix specific big problems if needed moving forward.
Hey! Please take a look at minions. They are running on maps with 1-5 fps while the main char in 60 fps. For example: Beastmaster with Bear and T-Rex. Thank you,
L.E. > Fix: recheck steam files or restart pc! All good now!
I appreciate the detailed answer and your efforts. But I had hoped that smaller issues would also be fixed, such as the collision problem with the Tyrannosaurus minion, as such things also significantly impair my enjoyment of the game.
any progress to fixing the bug where u situationally able to summon 2 Wraithlords every first time summon upon first login and after ressing? Wondering if anyone else also encountering this bug?