I didn’t know that was an issue. Is the cursor actually disappearing or are you losing it in the action when fighting (just not visible enough)? I know I lose it sometimes when fighting a lot of mobs.
Kermode’s Cage keeping brown fur instead of changing it to white fur still not fixed 4 months later…
Still not working on my end!
The issue for me has been occuring when I would Alt+Tab and move back to the game. My cursor would disappear and become locked under my character. Would have to alt+f4 to fix.
At first using full screen over windowed (full screen) would fix the issue but then that stopped working as well. I’ve been able to make it playable by unlocking the cursor from the game screen but if I need to use my browser for anything it would be a restart about 70% of the time.
Merchants guild didn’t need buffs to favor costs, it is extremely good to begin with. Also we have huge issues with almost all listed items being 0 gold, thus eliminating most of the reason for selling to begin with, there needs to be a minimum price.
Please make the “Rare” items in Prophecy scale with player level or story progress. I’m not saying to remove it completely as I understand new players or early play-through might struggle with finding equipment that they can equip within their character level. But at least make it completely doesn’t appear anymore at certain levels (maybe at Lv60+) where most players are already using exalted.
Also Loot Lizards still feel like it appears a lot. I’ve had many runs where like I get 3-4 of them in one run and keeps appearing one after another. Not that I hate free loot, it just feels like it has lost some of its value due to how often they appear. It kind of overshadowed treasure troves too which feels like has far inferior loot now. Before, I get this dopamine rush when I see “rune” chests as I’ve been farming Rune of Ascendance. Now, nothing, since lizards drop them a lot.
How long did you wait? I know that I Alt+Tab sometimes and it goes to a Windowed view even though I use Full Screen. I have to hit O (options) and change to Windowed and then back and save that and it fixed it for me. I know the games hangs sometimes when doing something “Windows-like” is why I ask.
I’ve waited about 3 minutes the first time. I can’t even select anything in the options menu. My cursor is completely locked under my avatar. I can see the move here animation clicking on the ground by them but i can’t move my cursor anywhere.
I have never seen this bug before. Now that it is supposedly fixed I ran into it during the second Age of Winter quest echo where you fight Grael in the docks area.
This was a tough one but the team did recently figure out the cause!
I honestly think they need a currency system, similar to that of PoE / D2 to be able to handle an economy properly - gold just isn’t going to do it, specially when the playerbase becomes so low as it does after a month or so.
I have no incentive to sell my items, if i get gold of out it when i already might have way more than i need.
Instead they should make some kind of currency, that could perhaps go along with crafting, take affixes out and store, or secure a roll or something in that direction, less rng++ - and then those should be the go to trade currency. Atleast i think that would be a step in the right direction.
If they do that then they may as well change shards entirely - I really think that several dozen shards dropping on the ground, where only one is useful(but you do not know it because you already clicked it) is not good for the game. And it would be odd for items to be priced in individual shards with the way shards are now.
I would prefer if the affix shards were not for individual affixes but for groups of affixes, it would make individual shards more interesting on drop and would actually turn rarer shards into chase items instead of just something you happened to pick up without knowing it.
My idea was more like the “runes” like very rare runes you could use for crafting, but that would also become some kind of currency because of the power and rarirty.
But yeah i honestly hope they remove the shards entirely from my screen, they are an annoyance, and makes the game laggy.
But would also be a cool idea with what you said, i could see that working out aswell.
Of all maps I’ve reported in my original post WITH VIDEOS, I’ve only seen Festering Sewers got an improvement. It’s still crap in many maps/areas and it didn’t really fix the problem when you’re hovering your mouse in empty spaces/gaps like the one in Soulfire Bastion where your character just stops moving. Of course this is with when using Warpath.
Basically:
- ENTIRE Soulfire Bastion
- ALL stairs in Snowbound City and Imperial Metropolis (and most likely other variant of the map in different era/timeline)
- Devoured Armory
- ALL ramps in The Gates of Solarum
- ALL ramps in Temporal Sanctum
- Traversal skill issue (same with Warpath) on certain area in Lightless Pits and Rotting Fortress
I am really grateful for the fix, but I’d like to know what was actually improved in this update that was stated “across a number of scenes”, because I’ve ran multiple echoes for couple of hours and tested these areas and only got 1 working map which was Festering Sewers and nothing else.
So, oddly enough… I had a controller (Sony Pro Controller) plugged into my PC and it was just charging (not even on) and unplugging it returned my cursor.
That’s pretty crazy. Thanks for letting everyone know you found the solution.
I THINK. JUST MAYBE. You missed something. And maybe just make all Towns and special areas replenish potions as I mentioned in my post 2 days ago. Because that missing Shattered Road terrain wouldn’t be much of a problem if every after Aberroth fight, potions are replenished. But no, I always have to go somewhere else adding more unnecessary loading screens just to fill up my potion for the next Aberroth fight. I always have to restart my game after 1 Aberroth fight because this keeps happening.
Of course this ain’t a problem and most likely doesn’t happen on other character builds that doesn’t have to replenish their potions every. damn. time.
Because they are not able to kill Aberroth
I’ve let the team know about both of these bugs! They’re still working on reproducing the Shattered Road terrain issue, however the potion one has been repro’d
If you can get the terrain issue to happen again, consistently, would you mind submitting an In Game Bug Report with the steps you take to do that?
I updated the original post.