Aberroth fight with Potion-based builds SHOULD replenish all potions at start (or in general)

No issues during the fight. But rather an issue AFTER the fight. Right now, if you’ve successfully killed Aberroth, you’re left with say 2 or very few potions in your belt. BUT if you died, somehow all your potions are replenished to maximum you can hold. Sometimes I’m totally left with 0.

This is somehow rather annoying to deal with since after every successful fight, I find myself always teleporting to other areas first and go back to the Shattered Road just so my potions are at max before I face Aberroth. Why cant potions replenish to max especially on these kinds of fights. It’s not like there are previous areas before facing Aberroth, unlike let’s say dungeons where there are multiple areas before the final boss where if you have 0 potions would be understandable because that’s on you.

Not to mention that currently, there’s this bug:

It just makes it even more annoying because this happens EVERY. TIME. I. SUCCESSFULLY. KILLED. ABERROTH. Where changing areas doesn’t fix it. Only way to fix it is to go back to the character selection menu that adds a lot more unnecessary loading screens. I wasted some Harbingers Eye in the process.

Or make towns replenish all potions once you enter one, including Shattered Road.

Yeah no-one want unnecessary loading screens just to get potions back. Also the way mana is I would like to see mana potions too.

The way mana is is why there aren’t any mana portions. Though from memory there is an experimental affix that gives mana on potion use?

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There is. It’s for belts. It gives both flat mana and also increased mana regen for 4s.

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