Last Epoch Patch 1.0.5 Notes

Anyone else having any issues with crashes since the new update? I was playing earlier today with no issues, but after the update my game crashes as soon as I enter combat.

How many patches until you fix this damn issue. You are treating offline players as nothing wtf.

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Can fix the health bar above the character in offline mode? it’s hard to play without it! it’s been about 1 month and nothing

My melee vines don’t attack a monster when he is not near my Vine and after he walk near them.

Is it repaired?
This buf is from 2021…

All of my 6 friends quit playing multiplayer because of the transition lag is unbearable (monos and especially dungeons).

The loading screen time seems to escalate inside dungeons and clicking into the next zone takes forever (no message displayed if you’ve clicked it or not)

And lastly the infamous infinite loading screen when teleporting to players.

Seems like this game still in beta phase for multiplayer.

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Game has constant stash sorting issues causing disconnects, infinite load screens, character do not load into end of time. Game is unplayable, yet you fixed a tooltip… confidence being lost as bugs from years ago made it into 1.0 as a prominent feature.

Whoever is prioritizing your bugs is doing quite lousy, just being real, but appreciate the work on minor details. Hope to play by v2.0 or at least have dev acknowledge issues being reported instead of sweeping loyal fans of your company under a rug.

Frame dips in mono’s are better, not seeing the super low(20-35fps) now getting high 50’s as my low. I can play again!(fingers crossed for another optimization patch) cheers.

Is this true? Or is it just a placebo?

Oh this was a bug? I found it rather nice that I didn’t have to start from zero on a new dungeon run :smiley:

But other than that I’m especially glad that you fixed Alpine Halls but at least for Flame Rush, this wasn’t happening only there. Is this generally fixed now or just in the halls?

Thank you for another update, i seen that there is performance update in monoliths does this include the 15-etc waves objectives? these seem to tank the fps a lot, would be great if you guys could somehow optimise this particular part of monolithing.

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Or honestly, just make those have fewer waves. They are the most boring and longest echoes, anyway.

Hello,

Regarding invisible void despair… Yesterday I fought 4 times w/ black sun empowered end boss (due to bad lack in emp blessing drop) and all 4 times (I mean 8 since I died almost 1 time each run) the boss became invisibile.
It was very difficult to fight again an invisible boss…

I have many other visual problems:

  • monsters that “freeze” in a specifi position for the rest of the fight and move without animations (simply translations), hit without animations (difficult for us to avoid the hit since we don’t see it arrive) and so on…
  • monsters that die in air (when flying) on in place and create confusion between dead and alive.
  • void despair are.not the only mob becoming invisible…

might i suggest thinking about this? i personally think it’s very nice to have them persist.

does it really matter if they persist? it makes the dungeon a lot less punishing, that’s for sure and i’m sure the vendor wouldn’t care if they are not as “fresh”.

Please stop fixing stuff. Game is now an unplayable 20fps mess.

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one step forward, two steps back. Player base will Plummet again in 34 hours.

Thank you! :heart: :heart: :heart:

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getting issue with prophesies not giving rewards. like at all… already completed 12 … nothing. please fix .this is since last update because i was getting rewards a dew days ago. if this is intended, please say so i dont waste time here. thx

some skill nodes do still overlap each other when viewing the nodes in the skill tree. example is Bone armor from acolyte

Or may be, just may be, devs can create a big topic, which will be on top, with “Known issues” name. And list there game mechanics troubles, UI issues, not working properly skills etc. reported by players and confirmed by devs. Gradually edit that list like:

̶O̶f̶f̶l̶i̶n̶e̶ ̶h̶e̶a̶l̶t̶b̶a̶r̶s̶ solved in patch 1.0.X.X

Thank you, so much I reported that bug, and I want to thank you for the feedback about it and this makes me motivated to report more bug! Happy for you dev peps <3 !

This kind of change is not going to come ‘during’ a cycle. These types of changes are wide reaching and they won’t do anything of this scale without testing. They have said numerous times older masteries will definitely be getting some love.