Both salary & temp/contractor fees are expenses & reduce the company’s tax liability. the main difference is that contractors have a higher hourly rate.
And as long as said employees are fully utilised, they’ll be cheaper than having the same amount of contractors fully utilised.
That’s likely to be relatively rare.
Yup.
Unless you’re in a dictatorship that has a fondness for executing people, yeah, it kinda is.
I think that goes to far on Mike. He’s always seemed honest based on the situation at the time and what he’s allowed to say.
Whomever does Friday streams needs to be positive and excited about the game. That’s the purpose of those streams.
Judd was the one I felt kind of avoided being transparent or available and will likely continue to do so now that he is beholden to Krafton. But hey. he’s rich now!
That’s because I still give them the leeway of where incompetence happened.
I would say that incompetence from managing is better then individual skill-based incompetence, which would make recovery even harder after all.
That’s because the type of work I’m talking about needs very little overhead to keep happening, while things which are regularly shifting (legal for example) does need a high overhead and much communication.
Artists of any kind are fine to be left alone when getting a specific task, solely updates and a bit of steering towards details, there isn’t as much back and forth as you would see in other areas, like coding for example which needs massive overhead.
While very complex for an artist to do the tasks are quite straightforward for the company, only having to commonly give minor guidance for details after the initial handling.
Also - and especially - when it comes to animation or artistry in general the independant contractors tend to have a higher level of skill while this often leads to less invested time and sometimes even costs then hired personal.
Mind you… that is a special case for artistic jobs of any kind and doesn’t uphold with others as much, or even at all.
I’ll keep hammering in that from what you’ve showed you’re not average but below average.
Common amount is 600 per Harvest without any investment.
Red lifeforce = 4,2k for 1 div
yellow = 1250 for 1 div
blue = 3,5k for 1 div
Yellow is also the most rare, overall we can say 3,5k lifeforce = 1 div.
Which means each harvest is valued at 17% of a div.
140 c / 1 div
which means actually each harvest is worth 23,8c… so 23c since we always round down to be positively surprised at the end.
Essence is one of the highest rewarding methods to farm early on.
Essence of corruption and every Ency, Dread, Scorn and Misery used on for the upgraded versions.
Each of them is worth a lot.
Corruption is 4c
25% chance to transform.
Hence each upgrade is 16c investment.
Reminder for the types: ‘Purple MEDS’, standing for the color of the essence (all upgradeable are purple) and they’re 'M’isery, 'E’nvy, 'D’read and 'S’corn.
Return is 40c per essence in result, which means a 24c profit per upgrade.
With scarabs (2c each) you get without upgraded map device 6 extra tries.
The essences start at Tier 6 maps.
Per map you commonly get 2 upgrade chances.
Also you can focus on a extra essence mob, give em extra 3 essences for a higher chance to have a good one and a bit of extra chance for remnants of corruption to spawn as well as extra essence mobs overall, with the map device also adding another 3.
All culmulates for barely any extra difficulty unless you go into the boss having essences… which is a ridiculously OP boss as a result.
Omens are not used outside of specific ones, like the guaranteed linking for example. Once again fishing.
All up to now was lacking knowledge by the way from your side, not anything skill based.
Scarabs are not boosted by tier. That’s a false information you have.
It’s something to do on the side when you accumulate enough… or to target-farm gold. Either/or. It’s either way worthwhile with basically zero effort.
So… someone going on a holiday every year to the same place would be a native because of it? Instead of a tourist?
Nope, they actually aren’t. Only the bosses (and mini-bosses) are, which can be completely avoided. And they are while you don’t have your res capped for darkness damage as the debuff is what makes enemies hit so hard commonly.
The mobs down there are just normal mobs, outside of the exiles… which are exiles… hence more powerful but unbuffed unlike in maps commonly.
Exception if you move in a area with awful modifiers.
Depends on layout type. My broken Cyclone char (and I mean broken, it’s non-functional as it runs out of mana after 0,7 seconds usage after some changes which happened over time) can still kill rare stuff in 3-4 hits, and that’s a pure phys cyclone, the worst one available.
Or you can just not stand still… ya know… just walking with 10% MS is sufficing for those…
You don’t, there is no upgrading anymore.
No.
‘Universal’ means it’s used the same. Just because a specific way of usage became prevalent doesn’t mean the core laws don’t apply to it anymore suddenly.
You can do both and they don’t fare worse because of it.
No.
Then you did it wrong. You get between 3-4 viable deffers per map.
Then you did it extremely wrong, all you need is changing it to having a higher chance for Arcanist caches and to duplicate drops from those.
Breachstones have value early on, which makes it a viable farming strat.
You also did it wrong simply, as stated above.
You seemingly only know people incompetent about the mechanic then.
Then you also did it wrong, did you combine it with Bloodlines and bloodline scarabs?
If not you won’t see returns.
That’s a gold strat.
Also you can go for the rarity shrine, which does scale other stuff and makes shrines one of the most used things in nearly every atlas passive layout, swiftly followed by ritual since ritual increases pack count substantially as well.
Why shrines + ambush? That’s useless outside of player power (speed shrine) as the strongboxes are not affected by the rarity shrine.
No.
It’s just factually wrong, nothing else.
It is that case since 3 years.
Before that Legion rooms also had miniscule value, which fell off.
Only people having no clue and doing it wrong, it’s a guaranteed return.
You cannot have both worlds. Either you work towards a goal or you take a casual pace and get casual results.
Either/or.
Effort is to be rewarded, lack of effort is not. That’s a universal rule even in video games.
And since you struggle to progress you don’t have fun. So go out of your way for 3 hours to get the progress to return the fun.
It’s a simple thing which provides that feeling and alleviated the mental exhaustion. Nobody told you to do it non-stop.
At yellow maps your res are handled and you got middling EHP, hence incursions shouldn’t cause any issue at all.
No, they don’t.
It’s even been recognized by GGG that it is not the case. Repeatedly.
Your information is wrong.
Because the map modifiers on yellow and red tier maps have a higher multiplier for pack-size, rarity and quantity.
But are also more deadly.
Then you once more… did it wrong.
Those prices have stayed roughly in the same amount since the last changes to incursion a few years ago.
Yes, you can search by room type.
That was implemented shortly after the temple was itemized.
Rare mobs drop from 200-2000 gold per mob in T15. Gold being one of the actual scaling resources for tiers.
Yep, there’s always people above and below you.
Still makes you bad and not average.
Basically all, seems to be your bottleneck.
Yes, I do.
The investment to have this ability is an effort of 10 minutes for someone on the ‘not smart’ scale. That suffices to make it to 10-20 times more efficient then you are doing.
Hence… yes… I do.
No effort no return, core law of the world. Don’t try and you won’t get stuff. Try better and be smarter and you get more.
A white one is better after crafting with a high chance even.
Don’t be laughable now… I’ll verbally smack utter bullshit away simply. It’s clown-level, don’t do clown-level.
It makes people just look down on you, and you write too well otherwise to let that be a thing.
Your knowledge is just non-existent basically - which is surprising with the time investment you generally state - and that’s the core issue. Learn about the game a bit and how stuff works and then you’ll likely have a vastly better experience.
Yes… exactly that garbage.
Would’ve actually provided you more then your stuff in those 2 slots.
That’s how bad it is
That’s the literal point. Trash would’ve been better!
It was not the fault of RNG.
Often, but especially in artistic areas it’s highly fluctuating.
If you got several animators (which are extremely expensive hires by the way, and very cheap contractors in comparison) working on something which has no proper mechanical foundation supporting it then you can also just throw your money right into a cozy fire. At least then it keeps people warm.
You’ve given some pretty solid advice and feedback here both for LE and PoE. It’ll be ignored though as apparently it’s the games fault and people shouldn’t need to use tools that are availalbe to them to improve, the game should just be easier.
You can keep saying it, I know why you think so because I’ve been in your position in a different game until I had a real eye opener.
I’ve seen what average is in PoE on a few occasions and I’m in the upper half of that average.
Depends on a lot of things. What is the map tier, what is the current value in the market. In the early game it’s pointless to even think of profits from Harvest but eventually yes it will bring a nice sum every now and then. I’d make a few divs every week out of it but nothing like what you are saying, I’ve be selling them in the other of 10K+ juice of every type with yellow being the one I have the most (because of tree investment) and I don’t remember how much I’d get but it was not even 10 divs per week. It was still well worth my time though.
In my experience of the 4 types there has always been one that is worth selling because it’s high value but the other 3 tend to be low, actually less than the needed investment. I’ll have to look into it next league to see how the prices for them are but overall I dislike anything that involves RNG because bad luck streaks are also a thing.
Sure, you mean the ones that never show up. I’m not really counting that as a guaranteed profit and i can tell you, I’ve never seen one in my life, that’s just how likely I am to find them.
Well, you are right in the rarity department, but higher tier maps have a lot more mobs to kill and that is before we alch the map. More mobs, more chances of dropping scarabs, more overall scarabs dropped.
I’ve told you, I noticed just from going from tier 1 to tier 15 I notice a scarab profit increase in the magnitudes of 4 to 6 times higher.
With so much baby siting and problems with gold farming, especially when I at times get to play a map, need to pause for 15 to 30 minutes because I need to take care of something happening, then do another than something else is happened. It just doesn’t works for me but the primary problem is the baby sitting. It’s just way too much and while I don’t have specific gold farm strategies, I still don’t make more than 30K normally just doing t15 maps so what it even asks is ridiculous.
You will find out that the meaning something has in one thing is not exactly the same on another. i mean, you can’t tour a game multiple times. If you’ve seen act 1 and quit, the next time you see act 1 and quit, you ain’t seeing anything new, it’s no longer a tour.
Did you know there was one mob that was nerfed in Delve because it was so OP that it killed players left right and center. The spiders dealt so much damage it was crazy and that’s just the white ones, the rares would oneshot anything but the tankiest players and the white mobs that spawned from the rare when it died inherited it’s damage and mods so they would too oneshot players. Suffice to say that mob was nerfed to hell and back and it’s still one of the most dangerous mobs regardless.
But let me use a more practical example. I’ve done a righteous fire build (I’ve done more than one but not the point) and once I was very well geared. I went to tier 15 maps and turn off RF to let the mobs hit me. They couldn’t kill me, I’d have 30 or 40 enemies wailing on me and nothing. I’d go to Delve at the same level and do the same thing and it wouldn’t even take 10 enemies wailing on me to kill me in less than 2 seconds.
Delve mobs are not normal, they have significantly higher damage.
You “non-functional” character probably is deleting pinnacle bosses in the same amount of time then because I tried it since it has good returns and aside from not being fun my general experience is that the damage is significantly higher but their HP is at least 10x higher and as they cluster behind a door, it gets real sketchy.
Yes but the point is, they are the only ones that are dangerous and to a smaller degree the guys that explode when they die if you don’t notice the ghosts coming for you.
If you want to ignore that a certain genre does one thing one way and another does it different as a general rule it’s up to you but you can’t use that as an argument. Stick to the genre in question and how they are used in that genre.
I get something not even worth a div every few maps and maybe a div worth maybe every 20.
And don’t say I did it wrong, it’s as simple as re-rolling if I have nothing good on offer. This is not something you can do wrong.
Can’t remember if that’s the one I went with but I remember 0 returns, it’s been a while since i tried ambush in part because I already get boxes in maps anyway and the drops are still 0 and by laws of probability something should have already dropped but nothing.
I get 2 or 3 splinters per breach (maybe double at best on high tier maps) I do and a breachstone is not worth that much. It’s just not worth investing into.
Already answered this one above but investment isn’t paying that often and bad luck streaks also happen which means it’s not a good investment.
I didn’t use scarabs, as I said I ALWAYS run at a deficit when I invest into map juicing stuff so I’ve stopped doing it. It only ever works when you juice things to unbelievable degrees and even then bad streaks exists so I’d need an absurdly expensive build, the like I never get the currency to ever make. I’d need an absurd amount of currency just for juicing and it would have to be a lot because I need to have enough to potentially go through some bad RNG.
I did try the rarity shrine, no difference in profits at the end of the day.
Because it’s a way to add a lot more mobs to the map to try to fish for more scarabs without more danger but yes, it was kinda pointless too as there was no appreciable difference.
There is a difference between putting effort and doing something that makes the game not fun to play anymore. If you are not having fun you shouldn’t be bothering to play at all.
Going at a normal pace, not treating the game like a job but rather like game I play to have is the goal and should be the goal of games in general.
Again not that simple. It never is just 3 hours. Maybe it’s 3 hours now to get this one thing done, but what about the next step of progression? And the next one? Next thing you know, you’ve spent more time doing unfun for the sake of progression than what is fun. Again this is treating the game like a job. A game shouldn’t tell a player to stop having fun if he wants to progress in the game, the entire process should be fun. Fortunately there are some options, but they are nowhere nearly as profitable.
Again, not if you are going to low tier white maps and treating the game like a second job. If you are doing a map of the current tier you can do that has a few modifiers, all bets are off. Probably even worse for me as I tend to like totem builds but I also liked RF though RF felt like it was hit with a giant nerf hammer last league, I did not have a fun time with it.
I was indeed wrong about the rarity, not the amount because as I explained earlier, higher tier maps have more mobs. More mobs, more drops.
Map modifiers are also true but so is the base amount of packs to begin with.
Yes, now I also sold wrong. Apparently you think everyone is an idiot.
No they haven’t. I’ve tried that, those where the prices, I gave up because it was worthless.
Could they have changed at some point and it became more profitable? Possibly, I’m not going to deny the possibility on a market I gave long ago and never checked back but to say it isn’t true that it has at one point been like this when that was the very reason I gave up on it is beyond arrogant. You don’t even admit the chance that maybe at some point the market was like that.
Ok cool, I didn’t remember cause it’s been a while. I will check how the market goes on incursion next league. I have time to decide whether it’s worth investing into it or not since I take a few days to get to endgame anyway.
Again, you are being arrogant here. You don’t know what average looks like. You can’t even recognise you are good which only makes sense as to why you think I’m bad.
Again arrogance. I have a lot of time in PoE and I do spend a lot of time also learning things about it. Despite only being average at the game I still have far more knowledge than the average player. Do I have ALL knowledge in PoE? No, even the extremely good players are still learning stuff every now and then so it is unreasonable to expect anyone to know everything there is. I’d say that by knowledge alone I should be far better than the average player, my mechanical skills and reaction times won’t let me be better than that as well as me not wanting to treat the game like a job but I’m happy enough with being average.
As I referred to you before. There is a youtube vid on why farming strats on PoE don’t work for average players. I tried explaining but you know what, go educate yourself and look it up. Perhaps you’ll understand that it just isn’t possible to make the overwhelming farming strats apply to the average player and why.
White prices have nearly no FP, you’ll craft once or twice and your out of FP, you can get lucky to get 3 or 4 attempts but barring insane luck, that’s it so no, it isn’t.
I think you are blind then. Yes those slots were the ones I was looking to upgrade the most, especially the relic but if you think trash would be better than what I had I think you didn’t look at the item at all. It wasn’t good but it was at least better than trash. I also had a few items I found and tried to upgrade and they all ended up worse hence why I got what’s there and not something better.
Of course not, it was you that were playing it, not me.
You stated you’re farming in T15, I took that as a basis.
Lower it’s not worth it as much, you still can get 200 lifeforce from low-tier maps though commonly. Which is still a substantial enough amount to slingshot you into T16.
If you make ‘a few divs every week’ then that’s a major failing though. especially 10k yellow is worth 8 div alone.
Earlier on you can half that price as fever people need the crafting mats, but if it’s too low then using it yourself for crafts is a better option, or using a alternative mechanic which does provide more rewards early on (essence is a big one early on)
They are all high value, just less used early on and ramping up gradually over the course of a league.
You get one of them roughly every 20 maps with the re-roll strat.
Besides that some corpses have high value.
The invitation.
Some fractures.
Some synthsized bases.
Raw currency.
And divination cards.
Law of large numbers applies for Ritual especially, it’s very spikey but evens out substantially over longer play-times… like a week.
No, white maps of T1 and T16 are identical with the same layout.
What?
What the heck are you doing?
You go into Kingsmarch… you walk up to the mapping device… you empty out the stuff with value and simply click to throw away everything else… then you slap in new maps and leave.
That’s it…
The time per map is ~15-20 minutes for mappers, you can store 12 maps (if I remember right) and checking around the half-way mark is worthwhile enough.
Also for Gold… at T15 maps you should make 80k Gold without investment per hour. With investment into Gold strats you can make 1mil+ The low-end strats for Gold provide 400k+ per hour.
You’re not playing casual… you’re playing geriatric. It’s the equivalent of standing in a shopping line and the granny up-front does try to find her spare change.
Exactly what I said! If you change it to ‘can’… because why the fuck not?
So saying ‘it isn’t the case anymore’?..
I dunno what to say to that plainly spoken.
As for the spiders you mean, they’re called ‘Weta’, to be exact the small version is a ‘Cave Weta’ and the large version the ‘Unstable Weta’, which relates to them spawning the Cave Wetas.
Their stats and attacks are:
Unstable Weta (the one you complain about). 100% damage modifier, 1.5 second attack timer.
299-448 phys damage with 83,54% as extra cold. Also the AoE is 1597,8 cold DoT (don’t stand in it, it’s really slow) and a death explosion doing 2301-3451 cold damage.
You’re expected to have res cap, hence we’re talking about around 350 phys hit, 400/sec cold DoT and a ~675 cold death explosion.
The Cave Weta itself has 81% damage and solely a phys attack dealing 242-363 damage. Which means around 240 actual damage per hit without mitigation.
Comparatively we can take the next-best T3 Harvest mob (which you have absolutely no problems with as you said) which I clicked on the ‘Vivid Vulture’ (also a bestiary mob through Kirac missions and valued extremely highly, a pushover mob by the way).
100% damage
427-641 phys
a cleave doing 120% more attack damage with the same value.
A close-in slam with the same base damage and 60% more damage.
And a caustig ground effect doing 451,8 chaos DoT.
I dunno… seems fairly clear-cut which one is more dangerous, and it’s the Harvest pushover mob you said provides you with zero issues.
My ‘non functional’ character has friggin troubles killing Uber-Eldar, which is weaker then Maven, which is vastly below T17, which is even further below uber-uber-eldar or any actual pinnacle boss.
And it smashes Heist while yawning, while being broken.
As said, 0,7 seconds of attack before having a 1,5 second recovery time. Great gameplay clearly… not.
Read the word ‘prevalence’. That includes it.
You did, otherwise you wouldn’t have had that result.
Or you’re in several areas and regularly so unlucky you could actively go and propose your life being studied as it would’ve scientific value for being such a significantly statistical outlier that several millenia long there won’t be another case like you.
Early on breachstones go for 60c, first half week. Then they drop to nothing.
Per breach you get commonly 5 splinters. The average amount of breaches in a map is 5 with Atlas passives and the map option.
Makes it 1/4th breachstone per map., which is 15c per map.
Well, then you ran empty stuff… if you got no clue how to use scarabs you obviously make a loss. If you got a inkling of a clue you make a surplus.
But you’re basically saying you’re playing Chronicon while taking 30 minutes per ‘map’ and hence not ramping up the kill-counter multiplicator which provides you with dozens of times extra loot compared to slow-killing.
If all options the game provides you are not ‘fun’ then you should think about stopping to play the game, or stop complaining.
The game is not for you then. Sorry to say. You got no basis to argue about in that case.
No, not for your mindset, I agree… you’re a lost cause.
There is no ‘if’. If that stage hasn’t been reached by that time you fucked up. Plain and simple. No excuse there.
No they also don’t.
No, I state what happened. If you declare yourself one it’s on you.
I would rather say ‘unwilling to learn’, which is not an idiot, it’s being ignorant.
They did, look up poe-ninja, the prices are displayed there…
You’re spewing misinformation after misinformation after misinformation.
Obviously nobody takes you serious if 80% of your knowledge comes from misinformation. There is no basis to work with.
You see… if someone with experience and clearly showcasing a difference in results tells you ‘this is how you get a result’ and you go ‘but not for me!’ then the outcome will be that you’re looked down upon.
It’s pitiful if you need to move towards calling someone arrogant because doing otherwise would mean you would have to face your own shortcomings and your ignorance. If you behave this way outside of the Forum as well then you’ll run into serious problems as your life progresses, I recommend handling that before it becomes a serious issue, if it isn’t already.
But that’s on the side of all the topics here.
You don’t even have the basics… you don’t even have a single strat related to the content which you personally enjoy.
You invested no effort to go on google… look up the words ‘cheap ritual farming strat’ and using one of those.
Proven, guaranteed, reliable strats used by hundreds since ritual exists. And you’re the only one it doesn’t work with? All the results (per map) provided by a myriad of different people all showcasing quite similar (and ultimately the same base one with light modification) strats having nigh identical returns with small changes only… and you’re the only exception?
Plainly spoken… piss off with that.
How about sending the link then, burden of proof I’m definitely not going to go out of my way to look up a half-assed video - likely, changes are high - with large quantities of misinformation in it up on my own. Send it or leave it be.
Still… better…
30 tries and you got a better result with nigh guarantee.
Also common FP usage is 6,5 per craft, if crafting high tier… which you aren’t.
Both your relic and chest-piece need a T5 Affix + anything else and it’s better.
Your stuff is garbage there.
Your base provides 2 HP/sec… you got a 2 T5 Affixes on it… healing effectiveness and Attunement.
Both are offensive mods.
Yes, any trash would be better.
Your chest piece is a garbage base with 2 T3 and 1 T1 Affix… so wtf are you on? The T1 is a worthless mod for every build, without exception. 25% phys res… why not any other with a T5? And once more… Attunement.
Attunement is the weakest Attribute existing in the game. You use it instead of scaling strength to get 4% healing effectiveness per point… when your amulet alone provides you 133% healing effectiveness anyway.
So your choice is to give up on 4% armor per point of strength (which is a massive defensive layer) for the sake of getting 2 mana and fucking useless 4% healing effectiveness per point.
Yeah, I can see the issue for your survival rather clearly.
I also don’t understand why you’re taking Javelin instead of Vengeance. Sure, you get double the effect from healing effectiveness… at the cost of a mana generator, 20% more global damage (counteracting a decent chunk of the lost damage at least), fire res shred (makes the penetration stronger) and most importantly… 50% armor and 26% DR, which is just ridiculous.
Not to speak why you’re not making up the lost damage through Symbols of hope… where you actively scale your healing effectiveness, by 30% of your total amount on the whole character. Instead you take 125% increased damage and… 8% mana reg? That’s not really good.
Also it synergizes with Healing hands, allowing you to use vengeance to heal yourself rather then using those points in ‘Hand of Aurelus’ which are absolutely dead points, removing the need to hand-cast that and leaving you to focus on positioning and evading easier.
Not to speak that healing hands only costs 1 Mana anyway, leaving you the functionality of a non-cooldown healing hands which you loose by making it into a traversal skill.
Yes, your build is just a mess.
Plain and simple.
It’s player fault, not game fault.
You managed to make a friggin OP build into a mess with a tenth of the functionality and you’re surprised. It is not ‘OP’ in your version, it’s actually sub-par as it lacks the core functionality of nigh immortality from vengeance and healing hands as a combo generating tons of mana, keeping massive defenses up and scaling into oblivion while doing so with AoE damage on top.
A major expension without a new class, masteries or skills? Picture me not impressed . Given the past content we got and the only thing speaking for the last chapter expansion were only visuals I’m not hyped at all.
Will there be at least a balance and bugfix overhaul or do we get only more bugs in new maps that are as repeating as the ones we have now? I don’t know so far it looks nothing like something to write home about but maybe the next updates will have a bit more meat on the bone.
Is it a major failing or is it that the game is forcing players to either be extremely skilled, have extremely expensive gear to compensate for not being MLG champions and also be forced to treat the game like a job instead of just having fun?
I’ll go even one further which I already said this before but you ignored it. Most average players that play for let’s say a month, will still not see 10 divs. Now of course this includes people who due to work and family obligations have no more than 2 to 4 hours a day to play but it also includes plenty of people who have more than that.
Before Settlers I would probably not see more than 20 divs in the entire league playing for a month cause I had no way to sell bubblegum and getting to red tier maps was nearly impossible as I didn’t had the currency to get gear good enough for that, it was already hard enough to afford map starting gear and a couple items to give me a bit more power as I was going into yellow maps.
Turn the time back to delve and prior to delve when your gear requirements were nothing of the sort and I’m doing red tier maps and making good currency. I’m not good enough to super juice maps which was back then the only meta farming strategy (well you had lab runners too for helmet enchants but blerg, lab…) but still, during Delve which I played the most and made most currency I can tell you I made probably about 50 ex and I crafted my own scepter which was mostly luck to be honest but it was still the best cold damage scepter in the server (despite not being mirror worthy).
The difference between the time when PoE was actually good and now is that the game was made nearly impossible for anyone but the top players due to gear requirements and we’ve seen constantly multiple farming methods by content creators and nothing ever worked, even for me until settlers.
Now, incursion does look like good money, I’ve looked at current prices though of course current prices at this point in time are not really representative of prices in the first week and prices in the first month but I agree it probably is worth going with the white maps for a while, make some currency, get your character geared at least to take on red maps without a worry and then just play normally. For the average player this may take several days though but it may be worth it none the less. I will at least give it a try and see how it does as the prices are wildly different than when I tried it.
But as for how much I make out of juice, like I said, I make maybe as much if I’m lucky but usually less selling juice and that is with full atlas investment into harvest than I do from scarabs alone. Scarabs are under looked and they are one of the best ways for the average player to make currency because is guaranteed money with no extra difficulty or investment.
I just took a look, horror is about 30 to 40c depending of what point in the league we are, the rest are about 20 to 25 which is much lower. Add the cost of buying the corruption, add that only 25% of them even become valuable and potential bad luck on the RNG and only one is really worth going for as the others can end up only breaking even or just barely giving a profit. There are still better places to go like scarabs, harvest and maybe incursion if the prices do indeed maintain. Heck, with the points I’d have to waste on essence for low profits I’d rather gamble on getting a chance at dropping conqueror, elder, shaper and synthesis maps. At least there is no investment and every now and then that is a good extra infusion of cash. It’s not good or reliable but overall, less of a hassle to keep gambling on essences and constantly buying corruption essences.
I’ve done hundreds of rituals with 2 to 3 re-rolls per maps and I’ve got a grand total of 0 but I’m sure you are going to say I’m doing it wrong too.
Honest question. Have you tried? Have you tried to see how many monsters you kill on white t1 and white t16 and do like, maybe 20 runs (since different monsters have different numbers so you need to average it out). Because I guarantee you. If you do that you’ll get more monsters in the T16 and not by a small amount either.
For maps maybe, I dunno how fast the maps are ran at but for shipments is constant baby sitting. As for gold. Hell no. I’ve ran t15 after t15 and I can tell you I come out with around 20 to 30K gold and I am picking every pile of gold in the ground, I’m not ignoring it just because it’s small. And I mean 20 to 30K at the end of the day. I was normally going every couple hours when I had about 10K in my inventory to dump it so the town wouldn’t come to a halt.
Ok so maybe a little more if I consider trades but I don’t trade much and most scarabs so probably add another 5K to that.
Also I do maps at a rate of maybe 8 minutes average assuming my gear is good enough. Average players do maps in an average of 8 to 10 which means I’m pretty much in the better part of the average.
And yet, one of them is far from oneshoting the player and the other is absolutely demolishing the player to the point it was already nerfed severely and is still pretty damn powerful.
I already told you, I did a test and obvious the character was resistance capped and has a lot of armor. 40 mobs in a t15 yellow map can’t even get past his block + regen. It takes less than 10 white mobs of the same level in delve to kill the same character in less than 2 seconds.
My characters that kill normal elder in lets say under 2 minutes cause phases will take far, far longer to do the run back because every locked door will have enemies so tanky I have to constantly back off, killing them at a snails pace and then do the same every door. The only case when it is better is when I have the leeway to run through and not have to fight things but if I do have to fight, it’s a pain in the ass with all the damage they do and how long they take to kill.
Just because you say it’s the same everywhere it doesn’t means that is true. You want to bury your head in the sand by my guest. Anyone who played many different games of different genres can easily tell that side content is handled differently by different genres and while there are outliers, they are exactly that, outliers.
While I do know people who actually could I wouldn’t say I am particularly unlucky. Yet those are the results. If you’d rather believe that I am lying because I got nothing better to do, then this conversation is already pointless.
We are talking assuming each other is acting in good faith, if we aren’t going from that point then there is no point to it and we might as well stop. In fact I have already conceded in a few points. I am a reasonable person and at the end of that, anything that helps me have more fun with the game is welcome, but we can’t go from the point that the other person is an idiot or is lying. If a person says that this is how it goes for them then that is how it goes. You start from that point, not from the point that it can’t be true.
Average players aren’t that early into maps to begin with and then they have to get atlas to that point. A strategy that relies on being there day 1 farming isn’t gonna cut it for the average player. Also I do get a few less splinters than that, like I said, 2 to 3, I even had cases of 0 splinters dropping in lower tier maps. It just isn’t something good to go after in my opinion. Maybe for a good player to do it early on and then move on to other strategies but for the average player I’d say it’s a skip.
I know that the idea is to use scarabs in combos but they always come up to a relatively high investment, even scarabs that cost like 1c.
You can say I’m doing it wrong but every average player has tried farming strategies that require investments and every average player losses money from it despite following a guide on how to do it. The problem is that it requires already having so much money that you can sink bad RNG over 20 or 30 maps if needed be and then you still need good builds and so on.
I’ve only used scarabs once that was ok and it was when I wanted to go into searing exarch for more currency drops. I removed most of the points from harvest that just increased chance, the higher chance for yellow juice and a couple nodes that incresed juice but only a few to get the searing exarch and my strategy was to simply force harvest with scarabs which were going at around half a chaos each. I didn’t lose money per see since the harvest juice is still worth more than the scarab but I actually was still making more currency by not having searing exarch and be fully invested into harvest.
I don’t know how long I take per map on chronicon since I never timed it. I do try to keep the multiplier up but I don’t play like my life depends on it.
The game does have options, I’m just saying that your suggestions of treating the game like a second job just to have currency to play the game is not fun which is different. No one wants to spend hours not having fun so they can have a little bit of fun afterwards, the whole point of the game is to have fun all the way through.
You call unwilling to learn, I am saying and you are refusing to believe that I have done that. It didn’t go the way you say. If you can’t understand something this simple the problem is not with me, it’s with you.
Right, and let me ask this then. Is your experience the only experience that exists and that counts in the world? Could it be that different people may possibly have different experiences?
Because that happens all the time and when someone says, I tried, didn’t worked. Yes I did it like that, the result was different then that is their truth. There is no such thing as them being dumb or unwilling to learn. If they tried and it didn’t worked the way you said then that is how it is for them and nothing you say is going to change that reality.
When you fail to accept that someone can have a different outcome than you while doing the same thing and insist that it’s their problem, then it is arrogance.
The only one? How many people do you think will tell you that this works vs doesn’t? Because ask any good player who runs maps in 3 minutes super juiced and they are like, yeah in the 500 maps I ran yesterday I made a ton of money. Ask the average players and they will be like, yeah I ran it for a week doing exactly that and got nothing. Nevermind the fact that they probably couldn’t even do 100 maps in that week and that fishing for these high ticket items require so many attempts before they even got one drop that of course this isn’t going to work. What they need is something that is constantly giving them more currency even at the much slower pace they play which is, maps taking 3 to 4 times longer than the good players and the fact that they only have a few hours to play a day.
It reminds me of this BS vids on youtube going the whole, If I was a dad with a job and could only play 3 hours a day, how far could I reach PoE and it ignores the fact that they go through the game a blazing fast speed and are so much more skilled that it completely removes the whole point of it.
Unfortunately I am not finding the one I wanted to show you. It’s been half an hour searching and I am only finding one of the two which is not the good one.
This one does briefly speaks about the fact that average players will do less because they are not as good as the good players but it doesn’t goes in depth as to what are realistically the skills and times expected out of an average player and a recommendation for scarabs which will always work for average players. It does explains some of the issues with the meta farming starts which still makes it a good watch but yeah, it’s a vid about 2 years old, it’s hard to search for… Youtube really is trash at letting you search for what you want when you don’t know the exact name of the vid.
Not necessarily. There is more to take into account than just roll until you get lucky enough. For starters, every time we start on a new economy, I have limited amount of shards, I can tell you that even the shards I have the most of (and I never leave shards behind) is not going to even be 200. Sure I do dismantle items for shards I need when I am low and I always make sure to try and get shards that are rare that my build needs however just gambling on a bad piece means wasting a lot of shards. If I spend let’s say 90 shards trying to get a piece that has 1 or 2 more affix tiers (so let’s say instead of a T9 I have a T11). That wasn’t worth it. I still have a bad item but I wasted way too many mats for that. Hence I only spend mats on something that has chances to be a good upgrade, in other words, something whose starting point is already either close to what I have or good enough potential to become better (AKA, doesn’t needs a lot of luck to even get there).
Again, that is just 2 items and it was because I was not getting any decent drops for it and the ones I did do, I did craft and they broke before they got better.
I’ll also say that this character is probably one of the most unlucky ones with specific gear slots. Normally I tend to have 1 or 2 pieces that end up really good by luck in crafting and the rest are somewhat mid but none is bad. This character has a few good pieces but some that were bad by just RNG.
Regardless, it wasn’t because of just those 2 pieces which I had a ton of bad luck on that the character wasn’t viable. The problems were as I said before, not having the grand blessings and not having a way to farm for specific gear.
The attunement was meant to be swapped for vitality when I had the opportunity and the healing effectiveness, I already told you that I was having issues with damage so I could just say, I’ll do no damage so I can take a little less damage because then my problem would be that I’m dying because things are not dying fast enough. Damage and defense are still a balancing act.
Also if you don’t understand how the build works that’s fine. I don’t remember either, been a while and I only played a righteous fire paladin once but I was following a guide and they explained why that was the method but again. At this point I don’t remember anymore as I mostly play minion builds in LE.
Now, whereas your initial promise of never releasing paid expansions certainly wasn’t a binding contract by any means, I would like to just throw it out there that I personally paid money for this game (in spite of actually being relatively poor) specifically because of that promise.
I was looking for a title which I could commit to for years to come without having to worry about being confronted with any further costs.
Last Epoch was that title. If you now decide to revert that decision, to never charge for future expansions, then, well… all I really have to say is… Last Epoch is apparently not the title for me.
Shame, really. Because the game was just getting into a solid shape as far as content and build diversity is concerned. OK, performance and bugfixing are still points that need further commitment but the endgame has shaped up into something that could be enjoyable for an extended period of time.
I would really prefer to keep playing Last Epoch but a paid expansion is just a hard No from me, I can’t afford paid expansions unless they end up being, say, $10 - $15 tops. Anything beyond that is just beyond my means at this time. I’d prefer it if I didn’t get asinine replies to that statement. You do not know my life, you do not understand the circumstances and complexities I have to contend with on a daily basis. Don’t judge that which you do not fully understand, please.
What is it other than you being unwilling to learn? Both myself and Kulze have provided you with suggestions to Improve your paladin build. Instead of you taking that advice on board, implementing it and pushing higher corruption, you’ve just gone, nah, I can’t get better gear, the game needs to be easier.
I’ve provided minor skill point changes to nearly double your EHP, Kulze has pointed out how bad some of your gear is. just swapping out the chest at our with a solarium plate with t5% health doubles your EHP once again. This can easily be achieved by purchasing a white item from a trader and doing some basic crafting.
Imagine being 4x tanker than what you currently are with almost no investment! But no, you keep doing what you do and blaming how bad your build is on the game.
You say you’re an average player but I would categorise you as a bad player. The reason I consider you as being a bad player is your unwillingness to get better.
Over this discourse you have been given advice on how to improve your build and be able to push higher corruption, your response to this advice was just to say, no my build can’t be Improved and I can’t get better gear, I’m going to blame my bad build on a lack of grand blessings. It’s the games fault.
This is objectively wrong, if we take your paladin build with a max physical hit of 2875 and add in all of the defensive grand blessings your max hit increases to 3990. Everything will still one shot you.
In-terms of “skill level” I would say, someone who can beat uber abberoth is a great player, running between 700 to 1000 corruption is a good player and this is where I personally sit. Being able to beat normal Abberoth and running between 300 to 500 corruption would be a mid level player, if you can’t get to 300 corruption and beat abberoth then you are bad player.
Note how I haven’t said between x and y is an average player. This is bacause the average player falls into the category of bad player,
Average in my eyes means you are at least somewhat competent and can run 300 corruption. If you can’t do that you’re not average, you’re bad. Keep practicing and you’ll get there.
I’m not 100% sure on what you are meaning here, so please correct me if I am wrong but it sounds as though you dont want to waste crafing materials on random gear you’ve found on the floor.
This is not the way to go, most crafting materials are very common and the power boost they provide is astronomical. Please craft early amd often!
It’s not unwillingness to learn once again. First, EHP is not the same as HP. The issue with EHP is that when you get slapped for 90% of your health and then get slapped against for that much damage less than a second latter, EHP is worthless, resistances, block and block effectiveness as well as total HP is important.
The only things killing were cemeteries and tombs and it was the big bad things that just hit like trucks and they just don’t stop hitting.
Also if you didn’t read what I told Kulze, I was already struggling with damage on those enemies, they were taking upwards of 10 seconds to die and these are not monolith bosses, not orbyss, not julra, nothing that is actually meant to be a big long tough fight. I need that damage, in fact I need more.
Also in case you missed I will repeat. that was a 1.2 character. We are in 1.3 and no, I’m not playing legacy.
This is another point that just shows how clueless you are in regards to what skill levels are required for anything. Now, we do not have actual numbers or more importantly percentages (actually we may have but I didn’t bother to check steamDB to be honest) from the Devs but the Devs themselves say the majority of players quit upon hitting empowered monoliths.
Do you seriously believe that the majority of the players are bad? Because if you do, you don’t know how statistics work. It’s quit obvious that bad players are quitting at that point, potentially even before, I imagine many of them are quitting at Lagon or somewhere along majalsa. But the average players, most of them anyway, are quitting as soon as they hit empowered. Why? Because they can’t handle it, it’s obvious, it’s a very big difficulty spike.
And here is the problem. You do not know what average means. Average means you grab the skill of every player if you could quantify it as a number, you add it all together, divide it by the numbers of players and that is the average skill. When the majority of the players are quitting at empowered, that means that even people who are above that middle point but not too far from it are all quitting there.
You cannot make up an imaginary idea of what is average in you mind, that is not real. That is why in competitive games where you can very easily see statistics and quantify skill level you will see that average players are so far away from a good player in skill that it’s beyond ridiculous how big the difference is and the players who can play at tournament levels are so far above good players that difference is even bigger between them than between good players and the absolute worst players in those games.
No, I WAS doing that! I wasn’t finding many pieces worth crafting but those I was, I was crafting on them. What was suggested by Kulze was to literally by white pieces for vendors. You know the pieces have virtually no FP whatsoever and craft on those until I got a better result than what I was wearing to which my answer was that. Most of my attempts are going to still be worse due to bad FP and whatever even manages to eventually be better after 20 to 30 attempts (his hypothetical numbers, not mine) I’d have something better. Sure, but what,. have 1 or 2 more tiers of affixes? No, that is a massive waste of shards. Investing 80 or 90 shards on a piece that will just be garbage anyway on the possibility that it is so very slightly better is a terrible suggestion.
Not true. Minion builds are busted AF at the moment. Heck, even Abomination is perfectly servicable now. It always had the damage but the AI on the Abomb always was a bit funky but now with the ability to change its behavior with the tap of a button, it is very easy to control it well enough to do exactly what you want.
Regarding other minion builds… have you tried Earthquake bear? Damage on that is just… obscene. Even without good gear. Heck, even without proper idols. It could probably do the base Empowered Monos (so, 100 corruption) entirely naked.
And so could numerous other minion builds. Heck, tried the classic Thorns Totem Shaman? Can literally do it naked. Since the totems and spriggan form will provide you with more than enough resistances and armor.
What level of corruption? The base 100? If so, I have yet to find a build that can’t do 100 C. And I’m not a good ARPG player. Heck, I don’t play PoE1 and PoE2 for that very reason. The low level experience is just too harrowing for me. They really should address that actually. The very early learning curve in those titles is a bit harsh. But Last Epoch? You can really just kind of faceroll through 100C. On almost any build.
Abom was already good before so it’s not surprise, it just need more crit chance investment to get there. Still annoying to play I’d say but it’s good for sure. Heck, Archmage is a bit better now too.
But what of an actual normal minion build. You know, one where you have a load of skeletons, and mages, and wraiths (permanent) and probably a golem cause you are squishy as hell.
This did nothing for them. You don’t notice them being able to survive longer, you don’t notice any kind of damage improvement, they just fold like they always have.
At high investment you can make certain things work like poison I think but starting with them is gonna be sketchy.
As for shamans and stuff. I mean they were already alright for most minions but that’s because they are (for the most part) not a true minion build. A minion build, the minions do ALL the work. You do not attack, your minions are 100% of the DPS in what most people call minions builds. Sure, you got squirrels which are pretty good but again, not a good starter build due to multiple requirements.
For the most part I do mean necromancer minions which have been in the gutter forever and what is viable is basically single minion builds and exploding minion and if you are just constantly casting minions to use them as timed bombs, I call that a caster build.
If you are a good player, this is true. Average player struggle on literally any build. Even the most OP build in existence will still cause an average player to struggle once they hit empowered. Their gear is not up to the job, they don’t have grand blessings which are part of the defenses and they just fold. According to EHG, most players quit LE as soon as they hit empowered. It is very obvious where the problem is and the problem is the difficulty spike.
Again, if you are a good player, you can compensate with skill, if you are an average player, you either have the gear and blessings or you fold.
If you get presented with dozens of tools and you decide to use not a single one then that’s your fault.
The game provides magnitudes more tools then nigh any other does. It does even provide different tools for the same mechanics, each with a different efficiency. Your sole task is to choose one of them, offering the variety since for everyone something a little different is the most fun.
If none of the tools ‘fit’ you then the game doesn’t ‘fit’ you. It’s that simple.
If a game lacks to provide you tools then it’s the fault of the game. If the game provides broken tools then it’s also a fault of the game. But if a game provides you its tools, them being in fine condition and you just say ‘eh… I don’t enjoy using that’ then you loose your right to complain, then it’s your personal choice and hence personal fault.
You’re not average in experience, you got 3k+ hours of gameplay. Get lost plainly spoken.
If you’re too incompetent to acquire knowledge despite investing humongous amounts of time into it then that’s your personal shortcoming.
No, you had. You just weren’t willing to do it since it’s not fun for you.
And even without sales you can absolutely deal with pinnacle bosses, SSF is a viable playstyle in PoE.
Don’t complain when once more you’re simply unwilling to use the tools provided. Trading was a barely functioning tool, which put some fault to the game, but a part of responsibility also lies with the user. You could’ve for example collected a large sum of bubblegum first and then bulk-traded while underpricing so you avoid all the pitfalls of the system.
You didn’t do that though.
You’re not even good enough to use braindead methods which need no thought behind it, so don’t give me that.
It’s excuses over excuses… ‘But I can’t because of…’ when basically everyone else does it. You’re the exception, not the norm.
The game was massively simplified since the times of Delve and got only partially advanced in power level to make up for it. Never before in history of the game was it as easy to get good gear which suffices to do all content, which was a major struggle for players back in Delve still.
The only bar that was raised is that you gotta at least turn on your brain in the smallest of smallest amounts by doing a search twice… once for scarabs and once for the Atlas tree… and then deciding how far you can improve your farming method.
That’s all.
Not even any sort of eldritch combinations (which exist a lot) to make it better, just basics.
If you’re not competent enough to use a friggin compass in Torchlight Infinite then you’re not competent enough to play PoE either, those mechanics are piss-easy at the basis but have a high ceiling.
Ignoring the mechanic completely though is just nonsense.
You flip double-corruption for gems with double-corruption for items in price and that’s the major point.
Because prices for equipment are also not equivalent at the beginning of a League.
Not to speak that when you wanna talk about beginning prices then top-tier Essences cost up to 5c… per piece, unlike the 1c when the market stabilizes.
It goes both ways, you solely talk about the negatives while utterly ignoring the positives. If you wanna trade then you gotta get trading knowledge, that’s a basis. Even if only miniscule amounts. You cannot just ignore it away and then complain about it.
If you to a proper Harvest rota - which is a mess and annoying to use - then you make a boatload more then most strats I talked about.
But very few people do it, and it’s more complex then all the other mechanics I explained up to this point.
If you decide ‘6 chaos orbs’ being a ‘investment’ then you’re a lost cause anyway, because that’s the price of cheap strats. Excluding the map device option… which scales and hence becomes overall cheaper then simply using it on its own and hence barely going back with the same amount then you left with.
You mentioned timeframes over a week. At 8 hours a day… even if you do 4 hours the law or large numbers makes it nigh impossible to get anything but the ‘average’ from your efforts.
It’s nonsense what you speak about again. RNG takes only effect over short timeframes and when the amplitude of the RNG is high. The lower the RNG amplitude the shorter the timeframe for the average to be a nigh guarantee.
Less reward, unless you add the annoying Maven map rotation to it as well for the chance of awakened gems and writs.
Which all brings me to a question though… are you actually using Altars or Maven rota? Maven rota is a speed-clear mechanic only… while Altars are a massive multiplier for everything, with those alone you should get every few maps a chaos-orb altar to raise all profits to be similar to what you describe in total even.
Bad luck, which means you had a ton of other stuff sitting around which you didn’t take, like the corpses, middling items possible to be sold for 20c+ and at least divination cards or raw currency.
After hundreds of rituals (hundreds of maps) it’s a guarantee to get those with free re-rolls far beyond your investment.
First of all: yes. Because I enjoy low-tier strats.
Secondly: It’s even written in the wiki.
Thirdly: It’s also stated by the devs to be the case.
I dunno where you get that nonsense.
I’ve done thousands of runs in low-tier and I’ve done thousands of runs in high tier. There is no difference as long as the rolls on the maps are identical. And a garbage 60% quant roll rare map is easily achieved with white maps too.
As mentioned, shipping is a side-thing to do when you acquire enough stuff once… and then whenever you acquire enough again. All at once. No babysitting.
If you don’t want hassle you do maps. Which I’m talking about… the whole time…
You’re doing something really wrong because I get 5k Gold per T10 map with Essences already…
And you don’t dump stuff with mealy 10k… that’s a laughable amount. Wait for 500k to build up and start then, you’re making your own hassle…
I do at 6 minutes average currently since I use high time-investment strats. Meaning Harbinger bosses, Abyss or Strongboxes.
Strongboxes are really wasy and provide around 10 div/h in T1. I run em T16 by now though since I got hundreds of failed corrupted maps which are just low value.
Even if you need 10 minutes per map you just have to halve the numbers I gave and that’s your actual result… 5 div/h strat? you still get 2,5.
10 div strat? 5.
I mean… basic math.
Heck… you can even just run normal delve while darkness diving for walls and only picking up resonators and fossils and still you’ll get at average around 2div/h with a mediocre build.
They’ve become absolute pushovers since several leagues by now. You’re once again talking about years since that changed.
You don’t have to fight all enemies… just ignore em.
Also every return has 2-3 doors, not more.
It has with guarantee 2.
And you can reduce the opening time to a second + animation.
Then you’re incompetent.
You only got those 2 options.
Either a miracle of staistics.
Or just bad.
Pick which it is.
Then you pick another strat simply.
Essences.
Fossil selling.
Alva temples as they rise by that time in price.
What the actual fuck are you talking about now?
I presented options for early league.
I presented options for late league.
And you’re flipping around like a metronome between whichever state fits you while ignoring the others existing.
It’s obnoxious.
If you start months 2 then get your ass into friggin Alva and do some temples.
If you start week 1 then get your ass to Essences or breach, especially by exchanging breach rings for the base which is highly valued at that time still.
It’s not rocket science for fuck’s sake.
Ritual: 2 common scarabs which each give 2 free re-rolls for a total of 4 free re-rolls.
Cost is 4c per map for most of the league.
And you wanna tell me ‘they always come out as high investment’?
It’s just plain nonsense.
We’re not talking about investing 20c per map… or a friggin div per map. We’re talking about measly… 4c.
No ‘but’.
I’m at the point were I can only call it ‘incompetence’. Not for a new player definitely.
But one with 3k hours?
Incompetence.
Harvest has no low-investment farming strats, only convoluted ones or high-investment ones.
You picked for your example literally the worst thing possible compared to nigh every other mechanic in the game and now you say ‘this is the only one which worked for me’ while being absolutely useless?
It’s starting to become really baffling…
The whole game is set up to do exactly that.
All mechanics around loot enforce you to rush… rush and rush again or get basically ‘nil’.
If all tools existing are not tools you enjoy → The game is not for you.
Because I don’t take bullshit excuses which are factually proven to be different by tens of players doing thousands of maps for that strat per league and revealing their results compared to your personal perception.
You see… I take the reality of things in higher regards then what your mind subjectively makes up for whatever reason.
If underlined by factual statistical results?
Yes!
If you want to take it scientifically even then the error margin of the results of 1000 maps is within ~20% range with a sigma-2 chance roughly.
Which hence a guarantee to happen unless you’re a vast statistical outlier.
If you underly your experience with facts then yes… they become the only thing that counts in the world… because they’re based on facts.
Objective statements based on mathematical statistics.
If your results differ from it repeatedly then that doesn’t mean the reality warps around you… it just means you fucked up somehow.
You’re not the protagonist of reality which shapes it around you.
True, it’s a unfair argument, too general seemingly.
You’re one of around a 1/50000 chance for people where it doesn’t apply? And a 1/1.000.000.000 chance by how you describe it roughly.
Which is basically nobody else.
There could be another one.
But if what you describe without making major mistakes then yes… there might be maybe another person sharing your fate. Otherwise not.
If the count of maps is the same and the strategy is the same then the result is the same.
You take out any ‘lucky drops’ and only use the common ones and base your results off from that.
Every single decent person providing strategy videos does it this way.
Exactly why I didn’t wanna search it, not gonna put the effort into finding ‘the right one’ when I can already surmise the content.
I’ll give you time stamps for each point I’m going to mention with your posted video hence and we’ll see what the result is, while I’m writing this I haven’t watched it, I’ll write and pause as it goes on:
0:03 - Currency strats are constantly changing. Ok… premise given. So early league strats are different from late-league strats.
Resultion of the premise though: Early game strats and late game strats stay the same relevant to the timeline of the league compared to every other league, with few changes.
0:17 - He wants to go against the premise of people being priced out of strats because of T17. Hence pro strat-running As the notion is ‘T16 farming strats don’t exist’, which is obviously a false statement.
Against your premise already.
3:35 - ‘So here’s the problem’ ok… the premise here is ‘as a streamer makes the video more people do it and hence juice-costs rise and gross-rewards sink, leading to a lower net-income’.
This holds true for mid-tier strategies.
They are not holding true for low-end strategies and top-end strategies.
Low-end are not efficient enough comparatively to make a tent in the economy, that’s what the majority of players do, they don’t have the market power.
Top-end strategies cause other strategies to rise in value as the needed resources for them are extremely rare and expensive, needing multiple low-end strategy farmers to support a single one of the top-end ones, otherwise they run out of the consumables for it.
This by design causes a equilibrium in value as the results are getting used up by crafters.
The failure of the premise he makes is that he goes solely at the basis of high-reward strategies which are actually mid-tier or low-end strategies which are simply underused and hence have a higher margin then their difficulty should provide.
Hence those 50 div/hour strats turn into 5 div/hour strats as strats don’t go into the negative. If it goes close actual farmers - which make the bulk of market share - change to greener pastures.
So the whole premise you make is already wrong, but what the streamer says is absolutely right!
The result you draw is just a faulty one.
6:57 - This while segment states that any strategy ‘talked about’ becomes worthless. Which is absolutely wrong.
This solely upholds for streamers which a massive reach and hyping up a strat. This is not the norm.
For example there is the series ‘based or cringe’ from ‘Empyriangaming’ which provides dozens of strats per league. From absolute low-end ones, obscure ones to disgustingly high-end ones.
These create a so called ‘strat-pool’. You remember 3 strats for low-end, 3 for mid-tier and 3 for high-end and if one drops… you switch to the other, depending on your investment and power level by that time.
This completely alleviates the whole pitfall of meta-strats. There is only a single ‘meta-strat’ around at a time and that one has to be avoided.
9:06 - this whole segment bases upon the wrong premise of ‘all strategies become worthless’ which is utterly wrong. Yes, your ambush scarab strat (which is still valuable at T16 even with his showcased prices, but commonly vastly cheaper earlier in a league) might fall off completely… but then you use the Harbinger strat… or the Ritual strat for example.
He states that he thinks only 3 strats are not affected: Heist, flask rolling and T17 because it’s the top-end.
This is factually wrong.
First off… flask rolling provides 20 div/h but is indeed boring. Heist is not used a lot, Sanctuary is not used, Ultimatim is not used and Ritual is only used as a aux mechanic to scale others and not for the inherent rewards, since several leagues now without fail.
Also even uninvested expedition is extremely rewarding, since you need no juice there in the first place to make it decent.
His list is severely lacking simply.
10:04 - ‘couple of other reasons’, this is the segment you fall under. Specifically because of your ritual mention.
As stated there: ‘The vast majority is skill issue’
You’re either doing the strat wrong (tree, juice, technique not properly executed)
You’re definitely not doing it efficiently, which is fine (multiplication with below 1 simply)
You’re not using the trade properly.
It’s likely a combination of all 3, especially with your mention about gold issues and bubblegum currency.
10:51 - This one is specifically addressed at you personally, namely point 3. To avoid all the pitfalls seen you use a strategy which has fallen off in popularity. Be off-meta, make 50% of what others do and don’t need to worry how stuff changes.
Simple as that.
That’s it.
You really haven’t made your point with that video.
What you take with:
Is a false takeaway from what was spoken there. You’re inflecting meaning which wasn’t said.
At no point in the video was this said.
The only thing mentioned is literally ‘don’t follow trends’.
That’s the whole takeaway from the video if you manage to properly comprehend it.
All of the mentioned ones would only be ‘common’ shards, hence you drown in em if you wanna drown in em.
If not you fucked up. It’s not a +level one which at that time will still be very scarce.
Rune of removal, not rune of shattering. Shatter only for 0 FP or if you run out of removals for directly needed Affixes.
Also my whole notion solely went towards common Affixes still, so the scarcity aspect doesn’t even apply and the follow-up example from you is sadly moot there.
Yes, overall your choices are ‘odd’ to say the least.
It’s not just ‘those 2 pieces’ at all. I’ve already provided the skill choices as well.
Also normal blessings as a middle ground to the grand ones.
Your idols are a total mess as well, you’ve got your class specific idols in there before managing base defenses.
Always use generic idols and exchange them as you don’t need them anymore. You don’t work directly towards your class specifics, you play within the means until you can afford to use em.
But since you want me to rip into your build fully here I go:
First off, you got no crit reduction properly handled. You take basically double damage then what you should take.
Helmet:
%Mana - useless
Damage conversion - net negative
% health regen - useless
Leaves 2 Affixes, Attunement and Health.
That’s your ‘actual item’.
Attunement is also a net negative compared to scaling with strength. Could’ve gone with a helmet having Strength, Health and crit reduction. A focus on health and crit reduction, Attributes are secondary, core stats are primary.
Amulet:
Acceptable one.
Body Armor:
Could’ve tried to go for a ‘Core of the Mountain’, ‘Wings of Argentus’, ‘Woven Flesh’ or even ‘Urzil’s Pride’ since all of them are better then your rare piece, and with 1 LP you can even slap on T5 healing effectiveness from any random exalted chest-piece.
And if you don’t have any of those which would already be better then yours… simply going with health + res is already a plus compared to what you have.
Get a 1 LP and slap crit reduction on it.
Shield:
Why aren’t you using the Rahyhe Shield?
Left ring:
acceptable
Right ring:
at the border of being acceptable.
One of your rings should be ‘Flames of Midnight’ though.
Belt:
awful base.
Cooldown recovery speed is relatively useless for you.
Get flat health and hybrid health in there… come on… you’re at the end of normal monolith, we can expect at least proper 2 T5 items… we should expect 3 T5 actually, but since it involves a more rare affix we can ignore that to a degree.
You should though reach towards a ‘Immolator’s Oblation’, really easy to acquire, scales heavily for you.
Boots:
Ok-ish, just again the darn attunement like everywhere.
Relic:
Code of an erased sentinel and fishing for T5 healing effectiveness on it. But even without it… 20-30% DoT affected by armor mitigation? Massive, + % armor and a universal +1 to your skills. Better then your worthless base since you get even mana cost reduction for melee attacks which makes Vengeance even more worthwhile as a mana regenerator.
Gloves:
No LP? Come on now… you can’t tell me you didn’t have the ‘luck’ to get one with 1 LP. Not even one used in Nemesis for a chance with some random Affix on it?
Didn’t you use RoA? Didn’t you use prophecies? And no second one ever dropped? By the time you reach empowered you had roughly 70 tombs/cemeteries happening already… you cannot tell me you didn’t get a few runes to try and fish for a better one…
Passives:
More focus on strength, less on Vitality at the base tree, does you better since it includes void res, which is one of the most important res types in the game.
Also allocate ‘Time and Faith’ there, that’s your mana generation, makes every other mana investment worthless beyond. And gives you ridiculous healing when you use Vengeance instead of Javelin…
Also ‘Stalward’ need only a single point, unless you go into Aegis. The 30% effectiveness is not really a good use of points, far better somewhere else.
Paladin tree:
That is a total mess
1 point in ‘Sacntuary Guardian’? You’re giving up on your 15% all res? That’s baffling! Especially since you get armor + cast speed on top.
Why are you going with Attunement if you can scale your damage vastly better with ‘Rahyhe’s Strength’? A single point suffices, penetation is one of the strongest options for damage scaling in the game as it’s hard to acquire outside of the golden child ‘sentinel’.
You know what? Fuck it… I’m loosing interest in wrangling apart the whole mess you made there, I’m taking the easy route for passives.
Just follow the darn Maxroll guide, that’s multitudes superior to the Abomination of a passive allocation you created there.
Have fun…
I’ve had enough with that piece of trash you created… usually I’m more friendly and more in detail when making a build review… but with how stubborn and ignorant you are I really don’t wanna spent the time.
Even worse!
And you got damage because you don’t use half the means of pen and scaling available!
You scale spell damage from healing effectiveness and have a Righteous Fire build in PoE terms then.
You became a one-trick pony solely scaling flat spell damage through healing effectiveness while ignoring the option to scale penetration (a multiplier by the way) through Strength, you ignored the effect increase for Holy Aura and Symbols of Hope in your passive tree while not taking the healing effectiveness increase in Symbols of Hope either.
You went into ‘Alignment’ to have extra healing effectiveness while also using your only unique the reduce the mana cost of Judgement and hence removing the threshold effect which is the only thing making it worthwhile.
Either the guide you followed is trash or you failed to follow the guide.
It’s obvious why you’re failing constantly… because you wallow in misery rather then doing even the least bit to get out of it.
In the EU it actually is.
Which is a very important distinction to make from when people quit.
Many can play further along but lack the motivation. The skill is not the reason they quit, the game presentation is at the time.
Absolutely right there from you with the corruption limits roughly by now.
Edit since I sent it before finishing it:
You take measures for neither, so I recommend shutting up before you become even more of a clown then you already made yourself.
You don’t take the skill which gives you massive DR, you don’t use the defensive Affixes. You ignore major defensive nodes on the passives for miniscule damage upgrades.
You fucked up.
You also didn’t properly scale your damage.
Your build is screwed left, right and center by mismanagement simply.
And it doesn’t matter if it was 1.2 or 1.3… there has been no ridiculous change made which affects the functionality, the majority of changes were numerical.
Yes, they are! Obviously so!
To be mediocre you need to not only have a mediocre talent (which comes from a specific form of IQ, so mandated to have 100 IQ) but also a specific mentality for learning (rather then a sub-par one) a willingness to engage in expediting a bit of effort… not much, a bit… and to be willing to spent time as well.
That removes the majority of people inherently.
Much like many people would have the capacity to do a specific task… but a minority can, even from those which do any respective job… and they should be skilled in it.
Lack of engagement.
Average of which group?
All from all times?
Each invested amount of time?
People playing half an hour every week and having to re-learn again and again compared to those playing 8 hours at once?
Which group?
Because several items would even become better when using those!
That’s how bad your results were!
Non Acolyte minion builds with the exception of Abom.
Acolyte is garbage currently, EHG failed that class entirely.
I watched a PoE streamer (might be a decade now) who wondered why he didn’t find any exalts… I asked him if I could check his lootfilter… yep, they were filtered…