You have said that your paladin is both OP and struggles with damage and survivability at 100 corruption. Both of these statements cannot be true.
Consider that slight boosts to corruption as you progress through the normal monoliths would yield better drops, so you’d have access to better gear as you progressed. You’d also get more xp so would be a higher level and have a higher rank in your chosen item faction at the point you enter empowered monoliths.
In addition you yourself are more acclimatised to that level of difficulty as the climb has been gradual rather than a walk in the park abruptly interrupted by a sheer cliff face.
Accurate long-term self-assessment and regulatory tools seem a rather difficult skillset to learn, and most people (me included) continue to be rather shitty. Maybe it would work better if we start with evidence-based psychoeducation in kindergarten.
You do realize that a single person in a company environment has not enough control to create exactly this?
It’s a great goal to work towards, but there are just too many factors to simply snap it into existence.
Contractors need an overhead, too. You need negotiators, lawyers, coordinators.
Every time you bring in a new contractor, you’ll have to teach them the ropes of your project.
It’s not a magic solution that is always better.
Especially in highly iterative, creative environments like game development, contractors are only good for very limited, specifically focussed tasks. If requirements change, you’ll have to renegotiate.
In a long-term project with continued development and a product cycle of a decade or more, employee and knowledge retention is important. External contractors can support the project in specific times or with one-off tasks (composing the game’s score).
Here is what they wrote in the kickstarter:
The planned pay model for Last Epoch upon release is for the game to be free to all players until level 20 with restrictions on player interaction in order to deter spamming. To advance beyond level 20, players may spend $14.99 to unlock the rest of the game’s content and full social features!
The word ‘planned’ in the paragraph is already a qualifier that indicates a design intention, not a guarantee to the consumer.
A business that fails to adapt to its own internal circumstances or external factors is destined to fail itself.
Personally for me, I couldn’t care less what was promised at the outset - I am having fun in the game and will continue to pay for supporter packs and any paid expansions for as long as I am.
I don’t see any where near the outrage on GGG forums for the complete bait and switch they did on POE2.
Either I misspoke or you misunderstood what I said.
The build is the 2nd most OP build to come out of 1.2 (which is when I played it). Both that build which was not originally mine, I was following a guide and warpath void knight were the top 2 most OP builds in 1.2 and they were so OP in fact that no previous builds that existed even came close to that level of power.
Even with that in mind and the fact that paladin is the most forgiving class to start you can see that once it gets to empowered monoliths, the build just folds in the hands of the average player which indicates a serious problem with the game itself and very easily demonstrates why most players quit once they hit empowered monoliths (this are EHG words as to where they are bleeding players).
You are pretending the problem doesn’t exists. The problem is not acclimatization. The problem is that the level of difficulty doesn’t matches the level of gear. If you start adding corruption prior to empowered monoliths the player isn’t magically going to have better gear or grand blessings nor are the mobs that are overtunned suddenly get fixed. All that is going to happen is that the players are going to quit BEFORE they even reach empowered monoliths because the builds are just folding that much sooner.
Please stop pretending that the problem doesn’t exists. Yes, I get you are a good player and don’t struggle because your skill compensates for the lack of good enough gear to get the job done but the average player doesn’t has that and he will not get as good as you. The average player has relatively limited time and even if they didn’t have, unless they treat the game as a second job (which means, not having fun just try to get better by bashing his head against a wall for hours and hours until he succeeds) they will never get past that problem and most people don’t play games to get a second job, they do it to have fun as such the skill level of a player will only ever get so high. For some that means high enough that they don’t have a problem but for the majority of players that means they can’t play.
I’ve leveled hundreds of character, because I like to. And I don’t just pick a ‘leveling build’. I start out from the get go building toward something that unfolds as I pick up gear and what not. But I also use my knowledge of the game to play it as ‘smart’ as I can while I progress.
After 3 seasons (plus initial release) I have come to the conclusion it feels like there is this “Dead Man’s Land” roughly between lvl 75 and lvl 85. Nearly all of my first “deaths” with a character happen during that period. Once I get past it, I still have deaths but their more a result of user error or the build reaching it’s pinnacle and reaching too far. It’s lessoned the deeper I am into season because of the backload of items I’ve saved for future builds. But there’s still something about this ‘window’ that you aren’t quite tough enough unless you stay and grind forever in non-empowered monos with experience going at a snails pace and you also don’t necessarily have enough punch because you haven’t quite reached the above 30 in your mastery points where the power stuff really is.
This is a massive generalization and their are likely plenty of outliers but in general, this is my experience.
And I think your comment about Empowered blessings is a reflection of that.
It certainly is a reflection of that because we have a combination of several factors at play.
One is certain mobs that are overtunned and even bosses. Now this is the easier part to fix since you supposedly only need to nerf them to the same level as everything else and you have a smooth experience regardless of what you are fighting instead of having constant spikes of difficulty.
But the problem with empowered is that enemies now have much more HP and damage, the map modifiers also give the enemies bigger buffs and the player is severely under geared and without grand blessings which not only he needs but also needs them to be high rolled.
Lowering the bonus enemies are getting at 100% corruption by a lot would be a starting step but the bigger problem is how do you get your gear with the right gear bases and the right affixes within a reasonable amount of time and then how do we get the grand blessings that we need high rolled in place in order to push corruption?
We need a way to tell the game, I want these bases to drop and I want these affixes or combination of affixes for those bases. This is not meant to be taken as I get to chose what drops but rather as I get to improve the odds of what I need to drop with things like bases getting a huge boost to drop chance and affixes getting a smaller but noticeable increased chance.
The grand blessings problem still remains that they are empowered only and they are layers needed to even do empowered so my hope is that by fixing the gear drops, fixing the overtunned enemies and overall lowering the power of enemies at 100 corruption both from corruption itself and map mods we can reach a point where it is possible to enter empowered monoliths with a bit better gear and farm what’s left of gear and blessings before starting to push corruption.
Consoles alone will be a big money maker for them, which is why I thought they sold out in the first place. To get the resources to port the game and maybe do bigger seasons to win back players.
The bean counters have probably already done their calculations and determined that he loss of players by adding paid expansions will be more than offset by all of the new console players willing to follow that model going forward.
The good news is they haven’t announced anything regarding monetization. So they have time to assess sentiment and make an informed decision. It just makes them look amateurish to announce an expansion with nothing to show and no mention of pricing. Why not just announce it’s coming to the PS5 and leave it at that for now? Then the only question would be if people need to repurchase it for the PS5, which I assume they will, and the pricing and date.
SO guys and girls what is your opinion now about Mike knowing for payed expansion for a long time and doing streams with community he has known for years hiding this discusting thing. There is a job position for what he is doing and I know this since game was in beta Public relations guy
the truth is at least I think it is if game becomes better than it is now it will find its market and thats it its better to have good game with lying developers than bad game with trustworthy developers but only my opinion. I never thought consol is the only goal…they will go as much as they can to make profit for new master but if they go to far by making it pay to win there will be no more LE at least not with community that is now. But what is discusting here is that if they would be certain that community would remain I think they would make it payed to win at least by the Krafton order. Funny line is they will make a human shield by Judd I mean what world is he living in or does he think people are stupid
Those words show you don’t even know what depression is. Do you think that happens from random?
First off, if someone has a genetically based issue related to hormonal production then that’s on the side for this topic here, because that form of depression is not relevant for the situation, it happens no matter the circumstances. Best case your limit is so miniscule that it’s not a reliable normal bodily functionality in that case. Hence it’s a medical issue and not a mental issue. (Intrinsic versus extrinsic factor, albeit the distinction is not quite that easy, suffices for this here though enough.)
That leaves the actual depression through extrinsic factors leftover, and that doesn’t happy willy-nilly. The majority of leftover depression rates is directly correlated to either PTSD or C-PTSD nowadays, which is also to be removed as the only relevant one would be C-PTSD and that would happen through regular repeated negative reinforcement, which makes the 60 hour work-week of a contractor not a relevant example unless it’s a necessity to sustain their life. That would bring the cause to existential dread instead of the work itself, heightened ANS response over long periods (Autonomous nervous system).
Which leaves a few miniscule reasonings which are very specific on the side that are rarely seen (for our example, not in general) and 2 major ones. Namely burnout and boreout, which both are also directly correlated to depression.
Burnout happens from lack of reward from invested effort.
Boreout happens from lack of effort options already as a basis.
The symptoms are identical by the way, it comes from the same core reason, which is mental invested energy related to reward given for that investment. Both extremes cause the same symptoms, which have depression as one of them.
That’s plainly spoken the only leftover ones.
As for burnout? Don’t invest effort into things which give no reward… then you don’t get burned out. Realizing the limit is the hard thing and very few ever learned to do that.
Boreout is the opposite, too high expectations of self-realization in any area, like getting a job and then not being able to work half the stuff you imagined you would do.
That’s it, and both are high on the list of being personally manageable if you got a healthy mental situation beforehand.
Oh come on… that argument here is so weak you can’t even look at it without breaking apart.
I specifically stated ‘unless it’s a survival necessity’ above, hence obviously that’s to be excempted as it’s already included.
And yes… if you don’t have a dire need to do something and you do it anyway then that’s your personal responsibility. It can be excused with mental conditions but then your issue is not that you do it but is rooted at something else once more.
And as a contractor - which once more, is not reliant on any singular job and doesn’t have to work that time, otherwise you can excuse anything, it’s a nonsensical argumentation direction - you have the ability to say ‘no’. You cannot do that when you have someone managing you above, they’re your boss.
True, absolutely so! But it creates the situation of reduction of freedom to make up for shortcomings. The question is how often said overhead is worth the exchange simply, and in the current overall situations existing it’s more likely to be overdone then underdone.
Yeah, I went back to Harbinger times, that was when there were no fossils, only essences and everyone was crazy about the… I think it was 3 harbingers in each map because they dropped exa shards.
Without them your farming was vastly lower in returns, only base mobs and commonly breach since that was the most rewarding thing to run.
Yes, it was far worse back then for the common player. Nowadays not because you got automated currency trade available. It allows you to liquidate all currency no matter which, without the hassle of trading mess… which by the way is also getting handled for items by now gradually at long last.
That never was the case. You got always 2 major stages of gear for mapping. Starting is handling the resistances, when you’re res-capped you can easily do yellow maps no matter what basically. And red maps (hence T15, nowadays T16) always was a bit beyond that, hence decent life rolls, a non-shit weapon and optimally boots with 30%MS as MS always was king in keeping people alive.
I’m a quick learner with a low skill ceiling, that’s what I am.
I know the stuff I engage with since I’m good at pattern recognition, and I do things a long long time when I do em.
You realize that a single red rare map nowadays does provide you with roughly 15c return, right? Without investment? 1c essence here, 3c omen there, bubblegum, maybe 1-2 raw chaos, some gold for shipping or map runners, 1k harvest juice which is already 5-10c… and so on?
If you make a div a day you run less then 10 maps a day or simply lack knowledge.
That’s not what a tourist is in a live-service game. A tourist comes, plays a bit but doesn’t stay. Simple as that.
I’m a tourist for example in ‘Once Human’, decent game, not my focus though. Too much P2W stuff there. I went in, I tried it, I’ll come back as well if someone else I know plays it but I won’t be staying long-term.
Tourists are simply short-term players, always were.
What you describe are actually not tourists, you’re right! People which actually want to play the game but the game burns em out for one reason or another.
No… not really. Not even remotely.
Heist is easier then mapping as well, not harder.
Incursion is only harder for the beginning but easier the further you go.
Harvest is harder if you get T4 enemies, anything below is weaker then normal map rares.
Kingsmarch needs not a single ore to function at a high end, that needs far far too much investment and messing around when you can simply do somethin else in maps anyway and get that stuff from time to time on the side.
That’s because they made their campaign areas the farming areas. Which is peak design. Their campaign is their end-game.
It copies what the old-school ARPGs like Dungeon Siege and Sacred basically did, but better.
‘Side content’ is a universal gaming concept, not a genre specific one.
Yes, which is why you got the Atlas trees and the investment stuff for it. You invest in what you like and hence ignore everything else as it moves along since it’s worthless then anyway.
As I said.
But people do mechanics they don’t actively dislike (but just not like) also earlier on relatively often, simply for the chance of a map dropping when you don’t have a map-pool yet.
Scarabs are not a farming strat, it’s a multiplier. You do commonly Abyss for scarab drops, highest chance. For mid-tier you do Ambush or Harbinger, highest enemy count to hence cause the most drops.
The exploding ones are indeed T4, as are the ones which do the water from the ground underneath you. The only barraging ones I think are the yellow small ones, which you just run in a circle and they can’t hit you, very basic AI.
Ritual has around 5-10 div return solely by investing into it with scarabs and the Atlas passives. Re-rolling being no-cost, so you ‘fish’ for good stuff and solely defer anything you see which has value and pick all deferred stuff which comes after you use up your last free re-roll.
Ritual juicing doesn’t increase difficulty, you focus on re-rolls being free.
Ambush can be set up to simply be normal - but many - strongboxes, focusing on currency ones, really easy strat as it can be done in T1.
Basic breach juicing is also easy as it solely focuses on ‘more breaches’ instead of difficulty increase.
Essence base juicing does also not increase difficulty, more essence mobs and that’s it.
Settler also doesn’t, just more deposits. Heck… it’s the easiest one even since you just use exchanging a deposit randomly for lost shipments, which is pure loot that’s very valuable overall.
And you can also do things like simply increasing mob density for gold loot… specifically with magic mobs. Shrines + magic pack size… or when you can handle lower tier Alva you can also do only magic mobs in incursions, which is a really easy starting one.
There’s a myriad of options which either increase difficulty in miniscule amounts or not at all which provides tons of returns.
The times were juicing was purely for those knowing what they do are over since the scarab rework. It’s only lack of knowledge that hinders people nowadays.
No… not even remotely. Any shit player nowadays can juice easily.
Double corruption for both items and gems always sold well. Gems less then items. The later in the league the more valuable the double corruption becomes. And if it doesn’t sell for much then you use it yourself and sell the good results, starting with cheaper things that are sought after and moving to ever more expensive stuff as you acquire funds.
It’s called investing into something.
Nobody cares about any rooms outside of double-corruption rooms, the others are all worthless. That has never changed.
If you wanna farm it as a absolute beginner here’s the cheapest, easiest and most reliable method:
Invest into the nodes on the Atlas passives, 4 incursions per map, tier increases, all other are useless.
Take all the maps you’ll never again run, worthless lower ones.
Run em white.
Rush simply towards the incursion, run each until you get a double corrupt room.
When you get a double corrupt room then finish it, leave map and open a new one no matter how many are leftover. Re-do that any time you get a double-corrupt one, either gems or items.
That’s it. You only need to connect the double-corrupt rooms to the entrance, all other stuff is useless too.
Extra quick option? Enter and exit without doing anything if not a double-corrupt room and solely connect the double-corrupt one with the hopes of managing it when it comes up, even quicker.
3-5 div/h and piss-easy.
Another strat? Harbinger, specifically harbinger bosses. Scale scarabs, have a decent PC and run em low-tier. Fish for fracturing shards, scarab drops are a nice side-bonus. Also ‘that’s it’.
Since it’s low tier they are not really dangerous and mob density is ridiculous which causes loads of scarabs to drop.
5-10 div/h depending on speed.
Any build which can’t handle basic alva incursions is a failed build, simple as that.
The only danger is the vaal constructs, which are the small things which shotgun you when entering, which is annoying. The majority besides that are melee mobs which should never hit you. Focus on damage and clear, not on defense. 20c weapon hence.
Currency and a large portion of consumables are not influenced by tier. Only gear drops are.
Which means a T1 strongbox strat has the same value as a T16 strongbox strat if you don’t pick up any gear but only div-cards, scarabs and currency.
This is a wrong statement simply.
If you wanna farm drop down tiers until comfortable to speed-run stuff.
4 pyramids, not 2.
You have a node to get 4 incursions, 12 incursions are totally needed. 3 maps per temple. Since you run 6 maps it’s 2 temples per hour.
Double-corruption room is around a 60% chance to have of any kind in T3 at the end if you run all incursions in full. Less with the speedrun strat, but that raises count to 4-5 temples/hour as you only do incursions anyway, no boss, no mobs, just incursion.
Locus of Corruption goes for 300c currently.
Doryani’s Institute costs 60c currently.
In league.
Standard it’s 100c for doryani and 4 div for locus.
If you pick a build at the start solely to do Alva well (high MS + swift AoE) then you make 5-10 div in the first 2 weeks per hour already with that piss-easy thing alone.
But yeah… PoE is a knowledge based game, not a skill based one. Gotta find a single thing to do which you enjoy to do and improve on that.
Don’t have a map-pool yet? Just use 1 div to buy a few inventories of maps for any tier and run those… it’s really not hard… it’s so easy that it’s harder to fail doing any of that when you get the knowledge.
Few hours when you focus on Gold.
And around 10k/hour to keep it running with a single mapping team.
It only is simple for people not making it hard for themselves.
No, this setup is never something which has an alternative, it runs parallel to anything else.
Crystals?
Souls?
What are you talking about? There are no crystals or souls in PoE.
Nono… you’re just trying to excuse being bad, not average, that’s what the whole talk about your build in LE and the knowledge about PoE turned out to.
You lack knowledge, that’s it. Not skill… knowledge. Skill might also be an issue but it’s primarily… knowledge.
Grim Dawn, nuff said.
If you want extra ones… Sacred… Dungeon Siege.
You realize that unlocking the faction standing for enemies to become so low nemesis mobs spawn makes the campaign areas the core farming areas I hope?
Which means re-running campaign areas (which is 90% of the game) is the core gameplay loop?
You got 4 farming strats in GD.
Dungeons for specific base drops.
High counts of rare mobs for more rare and powerful uniques.
Campaign areas for crafting mats and nemesis spawns.
Chest runs to get all recipes + a few extra stuff.
With that amount of experience and that speed you’re not ‘average’ you’re simply ‘bad’. Plain and simple.
Might need to come to terms with that. Nothing faulty with that, but you gotta accept it being the case.
The chest piece and relic are things which should be much higher after the campaign already.
You simply screwed up. You’ve solely failed to gear properly, that’s all.
Any self-crafted relic bought from the store would’ve fixed your issues. In white, with 20 FP on it.
Yes, it’s that bad.
Nah, you just did bad, not the game’s fault.
Balancing to your needs wouldn’t improve but worsen the game.
It is.
It 100% is your personal fault.
No excuse there.
No, you had no ability to discern what is necessary, otherwise some of the things seen wouldn’t exist.
And yes, I’ll keep stomping that in since it is entirely your shortcoming there, not the game’s.
Yes, it can, from any trader even… not talking about drops.
Your gear is absolute dog-shit for the end of normal monoliths, atrocious, a 1 in 100 trillion chance it would occur naturally through RNG. That bad.
The chance for it to occur with no player-fault is so low that it’s more likely for you to die from a meteorite hitting you directly, twice even. And I’m not joking with the chances there, it’s already put in your favor.
Not if done at a young age rather then in adulthood.
But that would lean into societal shortcomings as a whole and how to avoid those, which is kinda a huge topic too far away from what was the actual topic here.
Which is why I’m talking about contractual work. And against being a hire for that.
You don’t need negotiators, you need a lawyer, you also don’t need a coordinator.
‘Jack of all trades, master of none…’ is a well known saying… but sadly the second part has been forgotten in history seemingly: ‘…is often better then a master of one.’
Specifically in terms of artwork and modelling you can present the style, what exactly you want with sketches and then ask ‘how long?’ and that’s it. That’s literally contractor work. You tell em what to do, the contractor needs to know what’s in their ability and then you have the contract stating it with the remuneration from each side handled if something goes wrong.
Why simple when it can be complex… right? Sure, not everything works like this… but especially in those areas it absolutely does.
For the core things which cannot be exchanged. Like coding knowledge, yes.
Anyone can see the style of a game.
Anyone can see how models are made.
Anyone can see how the UI is done.
Such stuff needs no retention, it’s visible. Knowledge needs to be retained when not visible directly through the result.
I don’t need to ask the carpenter which is dead since 200 years how they made their cupboard because I can see it and hence copy it if I have the skills for it.
Planned /= finalized, one of the many ‘fun’ wordings which remove you from all responsibility.
‘I’m planning to finish it in 3 weeks’… well… if it takes 4 you can’t fault me, it didn’t go according to plan, right?
Law even has percentile leeways which are acceptable for such wording. And especially for pricing it’s based on currently existing market situation and hence ‘up for change’. That was ‘planned’ actually means. ‘We aim for it but we can change it freely’. It’s the opposite of a promise.
A promise is ‘this is what the game will have’, like the mention of the 3 end-game mechanics. No ‘we plan for it’ no ‘we would be elated to make these happen’, just a ‘this is what we will do’.
Unfortunately I just hope it will never become pay to win but everything is possible. As for Judd Im just looking him as minion now. And Mike he hasn’t chaned in a bit for the last couple of years he is public relations guy I never have trusted people who are smiling all the time I mean imagine how much respect u have for your community that u are doing streams every week knowing something like this for months and hiding it behind your smile. It is dificult to say what I would do in his position but I am certain in one thing I would stop doing streams a long time I don’t like smiley lairs although I have nothing against payed expansions. Now funny thing is for people to ask him something and believe in his words which are clearly Krafton and Judds words so its like when prostitute promise u she will never do it again…only this time and thats it LOL
My ex-wife was in & out of secure psychiatric wards every 6-18 months for a stretch of ~7 years leaving me to look after our 3 young kids. So sure. Whatever. I’m going to leave the rest of that because it feels more book-learned than lived through.
Blame the employee, gotcha.
So it’s ok for you to do weak-arse arguments but not others? Especially when others use those exact same arguments & you rip into them for it? In English we have this word called hypocracy.
You think contractors don’t have bosses or report into someone in the employing company? You think employees can’t “just say no”? There’s also legislation in the UK around contractors (IR35) & whether they can/are deemed to be employees.
Yeah, it depends how much improved the coordination of the employees that are going the actual work is. Good project managers will be worth their weight in gold.
Yes, and just because you have it doesn’t mean you understand it either seemingly.
Shitty situation you had to go through, absolutely, does have no weight towards the topic itself though.
So the employee has no responsibility over their own situation? It goes both way, it’s seldomly ‘this side is wrong’.
There is a difference between the general ‘don’t do it if you don’t like it’ because it removes the myriad of situations - which are more then norm then exception - of making it a necessity rather then an option versus one where there is actual choice.
If you got choice it’s your responsibility.
If you don’t have it that responsibility shifts to those having the power over you accordingly.
In our example you got choice, hence obviously ‘if you don’t like it then don’t do it’. It’s a given.
Independant contractors? Nope, they don’t, that’s why they’re indepentend
Otherwise they would be hires again, which then get contracted by a company again… kinda against the notion of the whole topic of being a singular contractor.
Yeah, no.
Please work in a company that contracts externals - either teams/companies or individuals. Talk to project managers who have to hire external support.
People can fulfil multiple roles, you can be contractor and coordinator in one - that doesn’t remove the need to have those roles attached to someone. The work necessary doesn’t magically disappear because you hire an external instead of having an internal team.
External contractors are interesting mainly because:
You get expertise on demand that you don’t need permanently. You pay more for an external per hour/daily, usually, but you don’t have permanent salary obligations. You don’t invest into an existing employee to get the skills required for your company, you simply hire a different contractor. Thus, it can be cheaper overall. Less risk if the contractor gets sick, since then, you simply don’t have to pay.
Yes, that’s possible. If you only require a short burst of work to create models and animations, a contractor works fine.
If you plan on continued development, adding new stuff every few months and hopefully improving on what you already have, your own art/model/animation department as a permanent addition becomes more viable financially.
In Germany, there is “Scheinselbstständigkeit”, so you are basically a full-time employee under the disguise of being an external contractor. Very expensive if the Finanzamt (responsible for taxation) suddenly claims you are one.
Yup, it comes in many, many flavours, most of which you seem happy to ignore or handwave away.
So they don’t take instruction from the company? Really? If a contractor is doing a thing for a company then for the duration of that thing the company can be considered their boss (or customer if that helps). There’s also legislation around this with requirements to be met if they’re to be deemed a contractor or an employee.
I’ve been a contractor twice & both times I was just part of the wider finance team taking instruction from my manager (the FD). My current company has numerous contractors in finance & IT & guess what? They all sit in their respective teams & have managers & the like that are our employees. We’ve also hired other companies to do stuff for us (due diligence, for example) & they’ll be the closest to what you’re thinking of, especially since the providing company can swap the individuals out for others but they still took instruction from our employees. They still needed to sit with our teams to be able to understand what we needed doing & provide the desired end product.
Everybody always has a choice. We only say we don’t have a choice if we don’t like it (eg, we believe that our chances of getting a sufficiently well paying replacement job are too low that we can’t afford to tell our current employers to go fuck themselves & walk out).
Yup, that’s pretty much how it works in the UK, if you’re deemed to be an employee then the “employing” company has to pay all of the taxes that it would if you were on their payroll. That dampened down the desire to hire everyone as “contractors” to avoid payroll taxes, with the “contractors” taking dividends (at a much lower tax rate) instead of a normal salary.
Yes, it’s usually counted as expenses simply and then simply removed from taxes accordingly.
The point of the whole topic is that EHG specifically has severe issues with their large group of workers after all, which brought the whole thing rolling.
There’s 2 Acts which are not finished yet. They definitely need constant workers for that… absolutely fine!
But we got things like 1.1 where we had a massive amount of animation work done, at a time when the core parts the game needs are coding and UI-work. This showcases a severe imbalance. Too little coding happens, too little design happens… but a lot of top-end stuff, which is animation.
This is unsustainable, it was a mismanagement to make it start already.
There is currently a lack of coding (balancing is included there) to a ridiculously severe degree.
There’s a massive lack in UI-design as well since they overlap or don’t provide the proper functionality. It’s only gotten worse and worse since more and more UIs have been implemented since release.
And there’s a severe lack of base modelling, hence items… or MTX when that work is not necessary for the development at the time.
It showcases that a significant bulk of the work should’ve been outsourced to individual contractors (and not a company under a umbrella contract) which would’ve worked for a temporary state at those things which were needed a shorter term of high effort.
Either that or the organization for Cycles being accordingly adjusted to take into consideration their current means of hires existing rather then lofty nonsensical goals.
This is why I say it would’ve been cheaper and more reliable as this type of work can be done for Cycle 2 when Cycle 1 is still in creation, having the assets ‘at hold’ for when they’re needed beforehand even with problems arising, allowing the company to put their permanent hires onto work which does actually have respective impact.
Yes, because they’re not relevant for that specific topic. The list of relevant ones is surprisingly small which are a cause and not simply happen despite being something else the reasoning.
I don’t start to talk about oldtimers when the topic is drag-racing after all…
They only do in the framework set up in the contract between them beforehand, which is solely respective to the specific work-task and also is choosen to be acceptable by the contractor beforehand.
There is no willy-nilly switching. Want something more? Pay more… or don’t get it at all. Same with something else then initially asked. Extra pay or simply a ‘no’.
They’re not your superiors, they’re your customers, quite a bit different. Sure ‘the customer is king’ but only in their little kingdom, not a single step outside of it.
So you’re saying the type of contracting I’m talking about is absolutely not applying to you there?
Gotcha…
Nope.
Unless you deem ‘lack of survival’ as a distinct option to take.
I get what you mean, but it’s also not as universal as you wanna make it out to be.
Do they? Do you have personal insight, or is that just your perception?
Personally, I think they do have trouble, but it’s just guesswork.
Without any direct insight into the team(s) and how responsiblities were managed, you’re only doing guesswork.
Nobody in their sane mind wants to look for 6 or 7 individual contractors. If you need multiple for the same sort of expertise, you would rather hire a small specialized company.
If you think you can hire 6 or 7 individuals and then you don’t have to do any work to get a coherent product… think again.
The less time you want to spent coordinating efforts after you hired contractors, the more time you have to invest upfront to have those specific requirements / contracts ready that clearly define what has to be delivered by whom. And then you still have to check in with them, monitor progress ocassionally, etc.
Because if you don’t monitor them, you might find out too late that they won’t deliver. Good luck with having nothing, then.
Again, the work required does not disappear magically.
It was. I did this for 3 leagues straight up to delve where I did tier 1 to tier 15 maps with literally 0 upgrades. I had a tabula, relatively mid life rolls on my items and about 30% to all resistances in my gear (or double + 50 in some attribute). A 1 to 3 c wand was more than powerful enough that whether I was playing tier 1 maps or tier 15 maps everything died with a single cast except maybe rare monsters. Also yes, 30% MS on boots, that much is obvious.
So am I but what you skill is and mine are on a completely different level as shown by the fact that you can easily get past empowered content and I can’t.
Again, I understand that you don’t think you are that good but compared to the average player you are.
I say 15c is an exaggeration. Harvest juice is unlikely to be that much, by my math it was around 3 to 5c tops and that is with full harvest investment. Essence actually doesn’t returns because trying to sell an essence that isn’t max tier is not gonna fly and those almost always go for 1c per essence anyway. Omens I get them rarely, usually they are worth 1 or 2c. Maybe 1c drop on map sure. The Scarabs are the thing that may or may not make something, depends on the map but red maps the drops are boosted enough than they start bringing a reasonable income.
Gold for shipping? Nah, I gave up on settlers entirely. It’s a chore to do and it’s a chore to farm gold to keep it going. The rewards aren’t bad but it’s not worth the chore that it is to run it.
Again, at red maps I did say I make 1 to 2 divs a day but I also said I won’t be doing any red maps under 3 weeks. whit and yellow maps the returns are anywhere between 1/3 to 1/2 of a div a day and I play roughly 8 hours a day. Sometimes less but often enough I get 8ish hours.
Tourists as the name implies is someone who tours the game. It’s not someone who cares about the game, it’s not someone who is going to keep coming back for more either. It’s someone who tours the game and is done with it.
Someone who keeps coming back and only stays for a short term because the game is not good for them but they are waiting just for the game to be fixed because it used to be good at one point when they used to play it a lot more is no longer touring the game nor is someone who doesn’t cares.
These are players who are part of the active count because had the game been fixed you could have expected them to play for 3 or 4 weeks at least.
Delve enemies are significantly more powerful than equal level mobs. You also have some that to this day are overtunned. The darkness mechanic makes enemies immortal while in said darkness and the kind of damage you take in said darkness is brutal.
Remember, Delve is the start of PoE going downhill for the average player. When delve was introduced almost every single low budget build was destroyed by it. I played a few builds in Delve league and only freeze pulse totems ever worked. Even the lighting traps which were at the time still OP as hell got demolished in Delve.
Heist is a lot harder, mobs do so much more damage and are so much tankier it’s brutal to make it out. I remember having a build that demolished white and blue monsters with a single cast in T15 but in heist? 10 casts was not killing white enemies.
I agree with incursion, it’s a matter of gear for sure but incursion is comparatively stronger than whatever is just on maps.
Harvest I disagree, T4 enemies are not hard, I always demolish those without breaking a sweat. it’s the plants that drop enemies which do bombard attacks that can instantly delete you and yes, they need to be dialed down but generally as long as you start by using a movement ability as soon as the mobs spawn you should avoid any damage. The rest is maybe a little tougher than map stuff but not significantly I’d say.
You need ores to upgrade the town in settlers but again, the main problem with settlers is not that. It’s that it needs as much attention as a newborn and I’m not putting myself through that.
They tried to do that, but whether or not that works as well as maps for farming is up for debate and from my point of view it fails to achieve that. Like I said, the only thing that even gives me a slight feeling of maps is the shrines.
The way side content is handled is different in different genres. In ARPGs is meant as harder challenge content, in games like Destiny 2 it’s meant as different activities so you can do he thing you like rather than a challenge hence why I do not speak for other genres as the gaming concept might be universal but the approach certainly isn’t.
You say that but if you had enough scarab and other stuff that is just drop boosts without any side content and I could remove all other side content entirely. I would absolutely do it.
Farming strategies is not what side content you do for more currency. Farming strategies is literally anything you do to make more currency than you normally would and boosting scarab drops is indeed a farming strategy.
I’m, sure ritual can be good returns if you juice the hell out of it but that also means making it a lot harder. Just tree boosting and it’s still not that profitable. Again, I do it cause it’s some profit every now and then as there is no other tolerable content that is worth anything for me.
Again tried that on ritual, didn’t work, almost never get offered anything decent.
Never got any kind of returns from ambush whatsoever.
Breach never drops anything even remotely valuable for me so again, no point.
Essence sure but again, unless selling tier 7 is not worth it and it’s still 1c for one tier 7 so it’s still a lot of investment for almost no return.
I’ve talked plenty of settlers, definitely not going to babysit that like a newborn.
I’ve tried shrines, never got any return and what I mean by that is that after running 20 or 30 maps I wasn’t noticing having had any more returns form those maps than prior to it, same with ambush which was my go to once, shrines + ambush + scarabs and the scarabs were the only thing making a difference.
Juicing makes maps a lot harder when people already struggle with the kind gear they have to even do yellow or red maps depending on your gear stage. Add that juicing costs a lot of currency and it isn’t going to see returns except when you do very high investment with very high difficulty that require very good gear and there is a problem.
You can say this isn’t true and that is because you are a good player. Again, the average player cannot even handle half of what you can handle.
Wasn’t like that when i did it but even then, getting those rooms has always been very much RNG and what you call investing into something other people call spending money with potential no return when they are already struggling with currency.
The average player isn’t the wall streets bet guy. The average player is the player than need 100% guaranteed returns or he is going to be kicked out of hideout for failing to pay rent.
I do hope you understand the joke I made there and are not thinking I actually believe I have to spend currency to have an hideout.
Remember when i told you players don’t rush things? They don’t run maps quickly, they don’t treat the hideout floor like lava? Of course this is not gonna work. Why would I or anyone do this? It’s boring mindless grind. It’s not fun.
If I’m doing incursion, I’m doing the map, I’m doing it on the higher tier map I can play and no I’m not running it white or again, rushing anything.
You may say that I’m ignoring how to make profits but the whole point of the game is to be fun, not a second job. Farming methods should apply to the concept of, I’m playing the game and having fun.
If a build is already up to yellow maps and the player is running tier 1 maps that are white then sure, they can handle it. However refer to what I said previously.
This is wrong. Higher tier maps have not only better drops, this includes the rarity and amount of said currency and consumables. Otherwise you explain why using only scarabs my profit per day goes from 1/3 to 1/2 of a divine a day to 1 to 2 divines a day between tier 1 and tier 15 maps. I’m ignoring any juice from harvest dropped as I only sell them like once a week so I never added it to how much I truly make per day and as I said, profits from ritual are so rare for me that they don’t really change the picture enough to matter.
I’d like to see where this 60% comes from because when I tried this I’d sell maybe 2 temples a week and they were worth only a few chaos, like, not even 10c each. It was horrible.
This is way different than it was when I tried, as i said before they didn’t even made it to 10c. If the prices have changed that much then maybe it is worth considering it but then again the strat of doing it at low level makes playing the game boring.
I don’t remember again how you sell those, do you just put it on the market and people can see what is on the pyramid? if it’s simple to sell then cool, if I have to go to chat or TFT then nah, that’s just not gonna fly.
I don’t make 10K gold an hour even on tier 15 maps. I make like maybe 30K gold a day on tier 15 and that is playing 8 hours a day. Again, what you and the average player do is very, very different in terms of speed.
This was about you not understanding how with 193 hours I didn’t had a maxed out character in Chronicon, you mixed things up here.
You cannot make an assessment of how good people are when you have no idea what average even is like. I’ve seen bad players at ARPGs and believe me, they are so unbelievably worse than I am. I’ve seen plenty of average players too, some a bit better than me, some a bit worse and I can say I’m still on the higher end of the average though in part because I also happen to have more time to play.
I do agree I lack knowledge in a few things, especially when it comes to the market, what sells, what doesn’t. I am not necessarily up to date in what side content is going up in value and what is going down, though I have a solid grasp on game mechanics.
That being said, the problem is that you are trying to apply a certain skill level to the ability to make currency in your statements and that just doesn’t applies to the average player because their skill level is much lower than yours.
Just a year or two ago I saw a vid related to PoE and it was titled, why farming strategies don’t work for average players and it talked about this. It didn’t said much new to me, I already was aware of 95% of what was said but it was refreshing to see a good player that actually understood the actual problem at hand. He also recommended doing scarabs and selling them as a means to make currency cause this was after the information that we were having the trade in settler was revealed. Since trading bubblegum currency was no longer an issue this would turn out to be a simple way to make money because it doesn’t matter how slow or fast you are, how good or bad you are, you are simply going to just make more currency with 0 investment and it was completely right.
That was in relation to GD actually and me pointing out what it’s problem is. I did play one of the DS games when I was much younger but the game actually had a bug and I couldn’t progress, at the time I also didn’t understood what an ARPG was so I was just stumbling around. I played quite a bit of Sacred and Sacred 2 but again, not at an age where I fully understood… Then where was sacred 3, possibly one of the worst anime betrayals in the history of anime betrayals.
I do understand this but again, it gets so boring, this has nothing over a good map design to mulch enemies. Trust me, I tried and I still play GD every now and then when I need to scratch the itch but I never get past the first difficulty because just the thought of doing it again on higher when the campaign overstays it’s welcome to unbearable degrees already saps the will to play and also their end game mapping system which is a time attack is not exactly great either.
It could have potentially been better if starting at higher difficulties didn’t meant you need a large pool of mats to do the altars and there was enough altars to get the devotions in one go (which there will be when the new expansion arrives but the mats are still an issue).
No it’s not and if you ask most average players they will tell you the same story. In fact I remember one guy that visits Ghazzy every year and he is a perfectly average player and he takes similar time to me.
Now to be completely honest, I do waste time because I do all quests. I don’t like leaving quests unfinished so that wastes some extra hours. Some average players do the same, some don’t and shave a few hours but overall this is around the expected time for the average player if he does all quests.
I once managed to do it in 2 days (again discount the few hours of launch day) but it was at a time where I have a build that was obscenely powerful and I got massive luck with drops and even a ex drop during campaign which allowed me to pre buy quite a few items I needed for mapping and i was already using them well before mapping because I had high enough level to use them. this was a one time lucky thing though.
Every chest piece and relic that dropped were all significantly worse than what I was using. It’s up to you to believe or not but I think it should be obvious that no one is making a build worse on purpose.
It’s your call what to believe, I picked what was necessary at the time. When damage was falling too low, I picked more healing effectiveness, when I was feeling like I was taking too much damage I looked at what was going to give me some more tankyness from what was I supposed to have in a finalized tree.
Gear from traders? You mean the gear that next to nothing worth your time in it and has almost no FP so that after a couple hits in the forget it can’t be upgraded anymore? Yeah I tried that multiple times and it became very obvious that it was pointless, just as gambling for items is.
Absolutely, but I can’t do anything about RNG or bad difficulty implementation on multiple fronts.