Honestly I think they should choose a MTX route and stick to it. Skin packs that are priced higher than the game plus paid expansions and the base costs are going to makes this whale very wary to support. Splitting the player base is going to make things much worse. It is very hard to get excited when we know there is still more to the roadmap that has not released then we hear expansion on a unfinished game. If its more classes I am all for it. If its just the content already planned there might be a exodus.
I don’t know. This feels like the D4 route, and a paid expansion every year to get a class might work. But it is a slippery slope, for sure.
This is objectively wrong. EHP (Effective hit points) is to total of all your defenses combined and shows the maximum damage you can take for a one shot. I look at Max hit as a base line to see how tanky a build is.
What you say at the end of this paragraph is EHP is worthless, and then describe exactly what EHP is and say it is important.
If only you had more EHP…
Kulze has pointed out how to correctly scale the damage on this build in his response.
The build would functionally be the same in 1.2 and 1.3, but this build is being used as an example to show that the game isn’t too difficult, you have just made a bad build.
Source? I’ve been unable to find anything to support this.
If you truly are the example used as the average player, then yes. But I don’t believe you are an average player.
It’s a minor speed bump if you have a functional build.
This is in a mathematical sense yes, I probably should have used a different word than average. Middling skill level would be someone that can complete all of the none pinnacle content in the game, but doesn’t aim to push higher than that.
A white Solaram plate with no other affixes on it is better than your current body armour. No crafting needed, the boost to armour and endurence from the base alone will give you more EHP than your current body armour.
I find it hard to believe that nothing better than the gear you have has dropped or could be crafted. This is another skill issue and you should look into learning how to identify affixes that are good for your build and creating a loot filter to hilight these affixes.
I think we’ve had a good discussion here and you can certainly apply some of what has been discussed if you want to improve at the game, I do feel that we’ve kinda hijacked this thread about the new expansion though and gone wildly off topic here though so this will likely be my final response.
I would be happy to continue this discussion in a thread that was specific to the difficulty of the game.
I will do what anyone should do. I will judge it on the merits vs $ if it is a paid expansion. As it is right now with the existing bugs and unfinished product it would have to be pretty cheap 10-20$ and fix or add quite a bit.
Small edit: just got to chapter 10 after trudging through campaign a little at a time. I would spend 20-30 if everything was brought up to the same srandard as that.
Trailer was made of published content(for PS show only) and contains only several frames of what to be announced. ATM we got only some S4 teasers(Dev stream), not “Orobyss” stuff. And I’m pretty sure we’ll get at least some new skills (shaman, pal n what will not make it to S4 bladedancer-rogue skill bundle) in expansion
I think that they shifted the skill sigils (that won’t come next season) into the Orobyss expansion.
Yes. Same thoughs here. I hope that new roadmap map is going to be revealed soon
Okay my bad… according to the trailer there will be no new stuff but we get the missing skills finaly. Still no word about a new class or new masteries. When they try to hype something up they surely fire all guns and don’t proudly announce stuff that should be there like forever according to their roadmap from ages ago.
On top of it no word if this is payed content or free like in the old “Buy the base game everything else is free.” days (to sum it up I don’t have the original post at hand).
So I’m still not hyped for getting stuff that was announced ages ago but that’s just me ^^.
Then we have a point we disagree on. While I agree there are tools in good condition there are others that are broken but let me try and break it down.
Tools that are in a good state are things like scarabs. It can be used at any point and you make currency simply by having fun playing the game. This is a good tool and more should follow this precept. Not necessarily that it is just more drops with no downsides but rather something that isn’t out of the base difficulty of mapping and you just play along and money follows. To a degree Harvest also does this but the difficulty spike on a couple mobs should be better and also only really pays off at higher tier maps.
Then you have tools that work but they are meant for high investment strategies. The problem with these tools is that you need currency to make currency. They are not inherently broken, but they are not possible to use early to build your currency either.
Then you have the broken tools and those are mechanics that are unrewarding or that are a chore/second job. You are meant to be playing a game, relaxing and having fun. Not having a second job at home that you don’t even get paid to do.
As of right now, most tools fall into the second and third category with the first category not really being that profitable anyway. It allows you to eventually get there, but at a fraction of the speed it should.
Time and skill are two different things. you can play a game for 10K hours and suck at it or even be average. If think this is not true then you are simply ignorant.
I could have collected a large amount of bubblegum currency and sold it in bulk in TFT sure. Do you know how much even qualifies as bulk? Let me give you a simple example. I NEVER managed to ever collect enough to get anything that qualified as the minimum to sell in bulk there and neither did any average player. Do you think any average player would get hundreds of a single essence type or hundreds of a single scarab type? Because those were the minimum and don’t tell me they weren’t because I have been in TFT for a while and I only quit after settlers but I never managed to get enough bulk of anything to sell.
Everyone else does it, that’s why after 1 week 50% of players quit and after 1 month 75% have quit. Clearly everyone is doing it so well that they give up because they can’t progress their character.
Sure good players keep playing but again, I’m talking about the average player here.
Massively simplified? You have so many mechanics coming from so many different leagues and you want to say it’s simplified? Talk about gaslighting.
After Delve GGG made monsters tougher, removed base player power from gems and the tree and then added more power to the very top of end game items making it so that the best players get even more powerful than before and the average player gets MUCH weaker than before.
Again, nothing is as good a comparison as spending 20c to have enough life and capped resistances as well as a good enough weapon, in a tabula and being able to crush tier 15 maps without even being in danger.
You’d get to end game with probably well over 10c which was enough for everything except the tabula and you could do the chaos recipe to quickly get enough just for the tabula and you were set.
Now you get to the end game with anywhere between 20 and 50c depending on the league mechanics profitability and you need at least 2 divs so you are going to be mapping for quite a while without even having what is the bare minimum to start mapping.
I do realize that prices do change with time. I know essence is more profitable early on but it’s also one market that stabilizes in less than a week although there might be spikes in the market when bulk purchases by mirror item makers happen but those spikes tent to stabilize in less than a day again.
As for the incursion prices I do not know how it goes but I doubt it’s a direct flip because it’s still likely that the first week at least everything is cheaper and gradually starts going up. Then yes, gems might be more valuable early on than item corruption it does seem logical even if it’s not a part of the market I’ve ever payed attention to.
Again I’ll give it a try next time and see how it goes.
Potentially, I personally just play the map with full harvest investment, get the juice, prioritize the more expensive juice and then sell it when I have like 10K bulks but again, scarabs still are more profitable to me though once I am at that point in the game doing a few divs a day it’s not a problem because I already have the bare minimum to do t15/16 safely so at this point I’ve got what I need to have fun. The character never get to ever be anywhere nearly anything considered high investment but as long as I’m having fun, that’s good enough even if I’d like a bit more.
I don’t remember specifically which ones I tried before that had that level of “low” investment but I can tell you this. I consistently would spend that currency per map and I hardly ever did more than 2c per map. It never worked, not once despite following exactly what was being told.
Granted it is possible that because many people started doing it the values got bad but still. IT never works. I’d rather only go with absolutely safe options.
You say that but consider that guy who decided to make money from crafting. He knew how to do it and had done it before but that one time it just didn’t go right. He had 50ish% odds of getting a sellable outcome and he had enough for 30 attempts considering that he didn’t even need 10 to make his currency back. After 30 attempts he go 0 sellable outcomes. Now yes, it happened once to him and he kinda did things like this every league but that one time RNG said no to him.
Now lets talk about mine. With almost 4K hours into the game. I’ve crafting something good a grand total of once. I’ve crafted some mediocre usable gear with harvest somewhat recently but that’s you know, mediocre but enough for what I needed at the time. Any time I tried to make anything good, be it trying to 6L an item back many years ago when the only option was throw fusings till it hits or following a crafting guide on an item. My success chance has been exactly 0. Again, that one scepter once being the exception where I threw an annul on an item I bought, got lucky with a 1/3 chance to remove what I wanted, multicrafted the 2 things I wanted and then slammed it with an ex and got spell crit chance at an mid tier which wasn’t the best thing ever but was still a small DPS increase.
The amount of Divs I get dropped are almost none existent, nor were EX back then after they nerfed the drop rate. The amount of anything that drop in a map for me worth at least a div (or an ex back then) is a grand total of 2 items with again, about 4K hours of playing the game (probalby more than 4K if we consider pre steam times).
I do realize I don’t do MF builds nor do I run maps in 3 minutes flat like the best players do. But even by the law of averages, I should have got far, far better loot than what I do. So no, I go for guaranteed (my luck probably gets expended playing 40K, IDK, you explain, I certainly can’t).
Normally I go for searing exarch altars but I also don’t invest into it on the tree usually. I did once because I had a build that could handle it. Actually it was in settlers when I was doing RF jugger. But my profits from that were pretty bad it was giving me a couple chaos every map at best though to be fair I literally never had any luck with chaos or divs altar offers, best I got was alts, chromes and jewelers.
Even altars are about speed running because they are worth for the jackpot offers and you need to play many maps before you get a jackpot.
Oh wait, are we also counting those? I had a couple things worth a few chaos for sure, a couple of okish corpses, I’ve got a div like twice in all the times I did it, but again, in so many maps, in so many hours played, that gets diluted so fast that the profits are basically vanishing like smoke in the wind compared to scarabs and harvest which are very good steady money every day. I mean it’s not compared to people farming dozens of divs a day. But compared to the average player who struggles to get 20 chaos a day, yeah no, it’s doing pretty well.
I ask this because I also tried doing this. Remember the time when it was hard to maintain a supply of red maps because there wasn’t a way to upgrade the map to only have tier 15 and 16 maps?
Back in those days I did a few tests, especially prior to Delve because that’s when I actually had currency to throw away testing stuff. I did a 20 red map run, chiseled and alched and saw how many red maps I got in return which was 11 though to note that I was doing t15 maps and I got only 1 t15 back, the rest were between 11 and 14.
I also tested playing 20 T15 maps white and 20 T1 to test out the idea that red maps back also didn’t had more monsters and overall I’d say that T15 maps had more than twice the mobs.
Even if the wiki says it this is something that supposedly has not changed through the entire game and yet my testing appears to have very different results than yours. Granted I admit 20 maps isn’t a huge pool to try but no one is gonna try thousands and 20 should already give an idea of how it goes which is why I am surprised that after you trying it yourself you got such a different result.
All at once is a waste, from trying it out all at once barely gives more than just a little with enough dust. Sure it cuts on the baby sitting but it is a huge waste. Still, I’d rather ignore it, I really do not like it.
I suppose letting some build up is a potential solution yes, start doing it much later on. Do you also invest on the atlas for it?
I did try ambush before and I never got returns from it. Now yes, I was only using the tree, I was not highly investing into scarabs and placing ambush because again plainly speaking, what the monsters and the boxes drop tend to be next to nothing. It’s a strategy that requires giga juicing, there is always the question of, can my build handle it then and well, do I have enough currency to sink in bad luck. Again I hate to gamble for currency because it has never worked for me. It is something I might be willing to try in a case where I already have a build that can handle t16 maps easily and I have currency that while I could and should still use to improve my character I can afford to waste on gambling. Normally what I see with strongboxes is harby and beyond I believe. I can probably look up a guide on that at some point to try it out but must be in a league I am being significantly successful. Last one I had a bad time cause I went RF jugg again and between the nerf and some OP enemies, the build was kinda folding which was surprising to me.
Now Delve. Nope. I will not do Delve. It’s too hard for me, I hate the darkness mechanics and it’s also not fun. It is in fact the second most least fun thing in the game for me right after heist. A swift kick to the balls is more fun because at least it’s quicker.
Unless they hit you, stun lock you and kill you because you tried to bypass instead of actually trying to kill them which happened to me a few times.
I would say I’m generally speaking unlucky to some degree with some of the RNG in PoE but not everything. Crafting is certainly guaranteed not to happen and investment tactics or fishing for high value items also seems to pay very little but the slow and steady methods actually seem to work and sometimes better than others so I dunno what to tell you.
Have I refused everything you said?
I said alva when I tried was bad but I did say I was gonna give it a go this league if by the time I reach maps I see the market is attractive didn’t I?
Essences I did say no and the reason is simple. Even at it’s prime it’s still going to be less profitable than scarabs and if essence is not the absolute first pick then by the time I’d pick the values are even lower so ultimately, while it may have a little bit of profit in it, I’d argue that almost any other early option works better.
Fossil… Yeah sorry but again, Delve is a no and even if somehow GGG ninja nerfed Delve mobs (because as far as I know only the spiders got nerfed and they are still one of the most scary things in there anyway) to the point that it’s much easier, it’s still not fun. Profitability wise I don’t know how good it is by comparison to scarabs or harvest, potentially even alva but just for the fact that it is so bad just like heist, I’d rather not.
I think your late options are investment options or fishing for items, both of which I tried before and I always lost more money investment and ritual, even though I do like the mechanic it’s never been that profitable for me. As the saying goes, once burned twice shy.
Though as I said, if I do get a good character going this league I’ll give some investment a try once I am at the point where I can waste a couple divs trying and see how that works out for me vs the usual methods.
That being said, if I have a good character going I can still do scarabs, harvest and alva because I should be able to handle the temples even on high tier maps and then I also have that as a stable form of income.
If you think I am taking nothing from this you are wrong. I certainly do not agree with a lot of what you say and my experience has been a lot different from yours but it’s not like I’m not listening for things I can incorporate into my tried and true strategy as well as things to potentially try. Do you think I’d be wasting hours of my day discussing this for nothing at all? I’d have already given up talking to you if that was the case.
Let’s say I do an average of 50 maps in a day. That’s 200 re-rolls to attempt to fish hive value items. That comes at a cost of 200c.
I’m not gonna say it’s likely to break the bank because in the previously given example where I had hundreds of altars at 2 to 3 re-rolls and that was giving no high ticket items. I got like a couple corpses, I got 2 divines and that was basically it. It certainly is more but is it really worth investing for that level of profit?
Potentially one could say that eventually a high ticket item will come up but now that I’m looking at alva and let’s say I can sell corruption altars for lets say even a single div each if they are somehow low but comparison the 300 now. With 0 investment, assuming I can handle alva on a high tier map, wouldn’t that just be guaranteed profits with no investment needed on my part? Potentially safer too.
That is the thing. Harvest DOESN’T needs an investment strat. You get all the stuff on the tree and harvest just generates ok currency. It doesn’t needs investment at all. That being said it’s more of a late game strat since you get a lot less juice in lower tier maps so it’s better to start with scarabs and then move to harvest. Granted I might start alva next time, again I will check the market before making that decision.
These are what you call bad mechanics. Have you ever seen anyone in any game saying that a game that has to be treated like a second job to do anything is a good game? No? Didn’t think so either.
To be fair, PoE has a couple things that allows that, it should just have more is my point here. A game should be a game, it should be about having fun, not about trying to gaslight the player into the whole time already invested as a means to try to keep him playing like it’s a second job.
Not all, just most but again, there should be more.
No, you take the facts of the good players into consideration only and completely disregard the completely different reality that is the game for the average player because you can’t even fathom what is the skill of the average player.
Again, the reality of a good player is very different of the average player. This is not about me and while I may be a representation of the average player it certainly is the same for all other average players.
Here’s the part you don’t understand. Because you are much more skilled, that means that everything is easier for you. Running maps is easier, killing pinnacle bosses is easier, playing under geared is easier and depending on your tolerance to dying, a few deaths may not bother you much where to others dying a few times in a row kinda sucks the will to continue playing.
Because your speed is also much faster at the end of the day whatever RNG exists is going to more easily be averaged out and also eventually, good luck hits and you are now swimming in currency to sink into the build to bring it to a point of no possible failured. The average player however is not like that, the luck certainly is hard to hit when winning a lottery is statistically almost as likely but bad RNG isn’t that hard statistically so between the bad and average that he’s most likely to face, his currency is not going up fast at all especially because the numbers of maps he’s running in the same time is much lower as it is the way the player treat the hideout. You go to the hideout, probably have one or a few dump tabs and throw it all in there. The average player sorts everything as they go. Sure you are being more efficient but again for some people it’s not fun having a huge amount of stuff to sort when they just want to stop playing anyway and it only takes a few seconds to a couple minutes to do that stuff anyway, sure it adds up, of course I understand that but to the average player, that’s just how he plays and how he’s always going to play because he’s playing a game, not treating it like a job where every second he spends in the toilet or in the copying machine are being counted by his boss.
Or maybe you just don’t really how common it actually is because you are not an average player. I’m sure you prefer to believe that you cannot ever be wrong however given many of your answers here.
As I said, he only very briefly talks about it and that’s why I didn’t want to use his vid as an example because I couldn’t find the one that actually went deep into the problem.
Using the wrong strat is not really the case, while technically possible, if you have nothing coming from that you change strats, simple so he is actually wrong on that point.
Using market wrong actually falls more into not knowing how to price things right which does affects a lot of players but let’s be real, are the majority of players making money out of things like rare items? No so this point while valid is not really the main point.
Efficiency is the big point. One but not the only reason why average players can’t make currency is because they aren’t efficient, this is not a job for them, this is the whole. I got home, I’m gonna relax, kill some monsters, get some loot and make my character better.
You couple this with what he didn’t talked about but falls under the skill issue category which is you know the actual skill of the average player and it becomes obvious that the average player will need better gear than a good player to do the same content.
By these 2 factors alone the average player will never be able to pull anything out of the really good strategies, he’s going to either lose money because what he had to invest was not enough to sink the bad RNG or made the content hard enough that he couldn’t handled it or his profits are going to be much, much smaller because his efficiency is already lower and it’s potentially even getting lower as things might just take a little longer even if they don’t have to necessarily be more difficult.
I am not a very efficient player as denoted by being and average player, but one of the things that comes with that is that anything I see in front of me, I kill. I don’t skip enemies. I see a shrine even if it’s a bit off the way, I go after it cause maybe it is a gold, idol or shard shrine.
Even if I take longer to get to empowered, I will get there with probably more shards than the good player when he got to the same point but much earlier. If I’m telling you that WASTING 90 shards out of a pool of less than 200 (probably less than 150 to be honest) of that specific type of shard isn’t viable, just to get maybe 2 more affixes in an item that is still garbage, then it isn’t viable. In fact if I did that the next thing you’d be saying is that I can’t craft because I waste all of my shards in garbage items.
Removals are rare, I save removals for rare shards or if an item has like 5 of the affix I want and I’m running low, otherwise no, just shatter and before you tell me how magically wonderful your RNG is and you have more than you can spend. By doing this I kinda manage to spend about as much as I gain. By the time I start using them I reach empowered with maybe around 20 in the bank but for a long time they been hovering around 20 with me spending them wisely.
The skill choices were the skill choices of the build I was following which AGAIN was the second best build in 1.2 when this was being played and no, I’m not playing the character in legacy, I don’t play legacy. You can’t fault me for not following a build guide and fault me for not following one.
As for normal blessings. Sure I mean. Let’s just spend an extra week or 2 to get the blessings that won’t get the job done and getting garbage loot before I get to empowered which is the absolutely bare minimum point to actually farm for anything, be it gear or blessings.
Yeah, the idols are a mess and it’s my general experience that idols tend to be the hardest thing to get what you need. I’m not sure if I had all the idol slots filled, I think I had filters for what I needed and other than that just anything with life as a filler until I could get what I needed but I don’t remember if I had filler idols or not.
Also yes I don’t have crit avoidance filled, I don’t have resistance filled. those came primarily from the idols. Sure, I can try to fill something else but that means another layer of defense is being stripped for it which in turn just moves the problem around and not only that but it also then makes filling the gear a lot harder because if I just put what I can where I can instead of looking for the right things in the right places what is going to happen is that later on I won’t have the option to swap one item with a better item for that slot. Adding an item in that slot that has what should be in that slot has now destroyed the balance of defenses and I need to replace most of my gear or I have holes in my defenses. Hence if say, I am meant to have one item with crit avoidance and the rest from a blessing, I will not be getting more than 1 item with that and only that item will ever have crit avoidance, it’s not gonna be swapping around because of the problems I explained earlier.
Now if you are thinking, it’s better to swap everything than not being viable. You the problem is that I and the average player in general massively struggles with getting gear and if you are making gear replacement that much harder then progression is even worse.
Again, no need to give me the link, that is a character that is no longer in development, that was in 1.2, we are in 1.3 and I’m not doing legacy.
Again, the build guide was still the second strongest build in 1.2, only the warpath void knight could push higher corruption but it was less tanky a bit harder to start too. It was doing better than the maxroll one you showed me.
It is entirely possible I was not at a point to use certain mechanics either or didn’t had good gear yet but that’s just what I got at the time.
You can keep pretending the issue is me. Here is the hard facts. The majority of players are quitting as soon as they hit empowered. Sure, blame me for mistakes that you perceive and that for a good player who has no issues farming whatever he needs may be right. But from an average player who has all of those problems, it’s not the player, it’s the game and the sheer number of people quitting at that point makes my case. EHG said they wanted to fix that problem but until they acknowledge the problem they can’t even begin to fix it. They need to fix the difficulty spikes on specific mobs and even bosses. They need to fix the difficulty of moving from normal to empowered by making empowered easier since empowered is the absolute minimum for starting to far for anything. They need to offer proper ways of trading and target loot for CoF. And they probably need to fix some skills too to enable play styles like mass minions as one example.
Also I’m mostly a one trick pony on the kind of builds I like, I’ll admit to it but funny enough RF has been a very recent style for me. In PoE I normally play totems, used to do traps too but they have been bad for a long time. In GD, LE and Chronicon I normally play minions. Ocasionally I play something different but I do have one particular skill issue that is very much a me thing and I recognize that but I also can’t do anything about it. I cannot handle a lot of different skill usage and so I stick to one or two button builds for the most part, 3 if we include a movement skill which I normally don’t count. Also why I almost didn’t used flasks back in the day in PoE cause piano didn’t work for me, now we got automation though.
It makes a difference in which telling me to go change that now is pointless as I will not be touching the character anyway.
And I’ve already said why my gear is what it is, it is by no means bad, it has 2 bad pieces due to RNG and if you can’t accept that, well, I don’t really care about what you think on spending ridiculous amounts of shards for a marginal upgrade to an item that is already bad anyway.
My passives weren’t awful either. Sure I could have gotten less block chance for a bit of DR but I guarantee that would have not changed anything when I was getting slapped for 90% of my health by rares in cemeteries/tombs and those weren’t even crits. To note that other than that the build was having absolutely no issues and yes, it is at the end of the day still a gear issue where a large part was the lack of blessings and a lesser part was 2 gear pieces. But I kinda need to be in empowered to farm anyway.
Not by the law of average they wouldn’t be! Again I’d need to invest like you suggested, probably 20 to 30 tries to make something better and it would be only marginally better which would still make it garbage after spending a ton of shards. That’s just pure stupidity.
If you told me that spending tons of shards eventually gave me a better item than my T18 and that is worth it I’d agree wholeheartedly. If you tell me to spend tons of shards to turn garbage into garbage. You are out of your mind.
I explained how you make an average but if you want a specific group which I believe was already EXTREMELY obvious. The active players at the start of a cycle/league.
Yes there will be always a few new players that try and don’t like the game but at this point in time those are not really so many that skew the numbers.
EHP often includes the regeneration of health which under normal circumstance work but when a rare is slapping you for 90% of your HP, your health regen which is a large portion of the EHP is doing literally nothing and getting a little bit more resistance or a little bit of DR is still not changing you getting killed in two hit or one if it’s a crit.
The problem is too many layers missing as a result of levels but primarily gear and blessings.
Again, following a build guide and to get those things well I need more gear or more levels. We go back to the same problem.
It would be worse but still functional yes. It was nerfed as was void night but they are still plenty functional. The problems that I’ve said however are still there.
It was said in one of the podcasts they did prior to the launch of 1.2, I’m not sure if it was Aaron’s or another but it was one of those.
I am and probably on he upper side of the average. Again you just don’t know what average means. Average is not compared to you specifically, it is compared to the overall skill of the active population in the game.
A minor speed bump that even people who are using the most OP builds and following a guide fail and I’m just one example, again, majority of players quit there too.
No, this means absolutely nothing. It has no meaning to put skill on anything if your definition of skill removes the majority of the player base from even being part of the math. For skill to be considering you need to consider everyone who is actively playing or there is no meaning to it.
Potentially true yes. I’ll admit I didn’t consider just having one of this with healing effectiveness as a cheap replacement for a bit more damage. Generally I don’t waste time with white gear and filters are made to only take away the white and things that don’t even have 1 useful affix on it and I generally didn’t get anything.
Would this fix everything. Doubtful but it would have been an easy upgrade on that specific case I’ll give you that. Usually I don’t have items this bad by this point, it’s pretty rare but this was one such case, normally by empowered all my items are at least T10 to T15 with a couple better ones so my filters are for show items with 1 affix I want, then one for 2 affixes, then I have extras for things like desired T6/7 affixes and so on but I do filter out the absolute garbage of course.
Name a single one where this holds intrinsically true then You would be surprised.
For you.
Skill is the physical/mental core ability and your knowledge base over time with a ceiling for what you could possibly achieve as a cutoff line.
So yes, time is a clear-cut metric included in skill. Master’s don’t fall from the sky, they’re not poofing into existence, they need time to acquire their skill.
You lack even basic understanding that a high time investment but no results means you either lack the absolute capacity, hence mental/physical aspects (which I don’t think is the main cause) or knowledge. In your case it’s very clear-cut what it is.
Had you gone out of your way to acquire knowledge you would’ve been at your position now with 200 hours of play time even. You’ve basically squandered 2800 hours… not to become efficient… but to expand your range of enjoyment.
TFT is a pitfall of trade.
You’re in absolutely no position to even remotely consider TFT. Go there when you have 200+ div on the side or do major farming strats. Everything else is available with official methods instead of 3rd party ones.
You’re talking to a trader… you’re once again making a clown out of yourself.
My core focus in games is trading/crafting. I do the stuff which you describe as a ‘chore’ and ‘second job’ for enjoyment.
And your follow-up once more showcases your utter lack of knowledge. You think you know stuff but you’re a blind person in a friggin ocean of color.
Bulk is when you can sell your items for more then what you would be able to sell them individually, which you’ve clearly not realized the concept of at all.
Bulk for essence as example:
Single ‘Contempt’ Essence of the highest tier: at least 6c. (By the way, makes your whining about ‘essences are worth nothing!’ already moot. That’s a normal one, not upgradable)
Bulk, hence div-priced: 10 of em.
Wait a second… 10 essences are a div? Huh? Was a div 60c again? No?
Oh, it’s actually 135c? And I don’t need TFT for it?
Oh wow… what a surprise! Making 75c profit extra just because I’m not mindlessly throwing stuff out the second I get it but just collect a few first!
Nobody of the big farmers uses darn Ritual re-roll strats… that’s a niche strat for fuck’s sake.
Like many many others.
Really… cry me a river, only bitching, moaning and whining there but nothing to back it up.
So… do you still have to use the master mechanics from old times?
Do you still need to memorize unique Affixes from every new mechanic? (Like Delve having dozens which were mandatory for success back then?)
Do you still need to memorize the garbage prophecy system which was removed?
Obviously GGG made mobs tougher since an abundance of power creep happened by then and crafting got magnitudes more powerful.
For fuck’s sake… don’t start talking about core game aspects of balancing when you don’t even have a clue about power-creep and how you handle it…
I crush T16 maps in a Tabula nowadays as well, you just suck… that’s all.
50c is all you need still. 2 div to be on the conservative side. And 2 div is less value then 20c were back then.
Do I need to even start explaining about drop-rate and inflation now as well?
It’s utterly baffling by now.
‘World bad, me not responsible for me things’…
Then stop fucking cherry-picking non-stop while ignoring the stuff already several times countering the exact situation beforehand.
Then maybe I wouldn’t loose all respect either and could’ve a enjoyable discussion rather then writing in contempt by now.
And if you wanna know why contempt, here:
‘Here you have a solution, this is how it’s a guarantee if you follow it to the dot!’ —> ‘But I tried, and for me it’s not working despite doing so for everyone else without fails! The game is personally mean to me! ’
Any further questions? Because that’s how you sound sadly.
Yes, they’re in equivalency to gear-prices at that time actually higher, because gems are higher and rarer, and because a 21/23 gem is extremely rare at the time hence and some people have loads of currency already while this being one of the major ways to directly increase power.
2c… per map.
Are you running unrolled white maps without any mechanics or have you handicapped yourself by not picking up stuff until 70% of the map is over at least?
High amplitude there.
Nuff said.
You wanna craft?
You wanna have guaranteed profit?
Do flasks… needs only time, alts and is giving you several div per hour unless pricing and patience (low turnover rate) aren’t a thing you have.
There is no significant RNG outlier which does cause you to loose out when you use a winning strat.
You can solely use a strat with a massive RNG amplitude but with low margins… which makes it simply a bad option to do.
50%
10 successes
30 tries
So a mandatory result of 33%?
And there’s any surprise that RNG can shift 17%? The basis alone is already a mess.
Compare it to farming breach rings… how many mobs are again in a breach roughly? 400?
How many breaches will you have? 3?.. 5?..
So… with 5… 2000 mobs?
Hrmm… where might the law of large numbers apply… 30 tries… or 2000?
I dunno, you tell me.
Then you know jack about crafting.
Simple as that.
Crafting is pure knowledge basis to achieve results.
Mhmm… probably without quality on the item as well.
You know how the average amount of Fusings for a 6L is 2000?
Every % in quality reduces that by 1%
So a 20% quality armor does only need 1800 average.
They nerfed the drop-rate by I think 10% or so… since they brought out several divination cards which could be target farmed.
Then you’re also shit at pricing clearly!
I drop at least every 5 hours of play-time at your pace something worth 1 div.
I understand it happening less with less knowledge… but 4k… and 2 times?
Sorry to say, but that’s something I’ll use at my ‘worst players’ examples in the future. Thanks for the anectode!
You did!
And it rotted on the ground, forgotten by time.
Or a vendor smiled at you when you sold that 4 div ring for a few shards, not knowing what it’s worth.
You always invest in either eater/exarch or map rota with Maven.
That’s the absolute basis. Unless you focus purely on Kirac, which is extremely valuable by the way. A bit of re-rolling and you easily get maps worth 5 div+… but ya know… knowledge!
The average return of Altars per map is 15c of value by the way, and there is no ‘luck’ involved. Chaos ones spawn regularly, multiplicative ones for other stuff on the map is massive depending on strat and div-card ones regularly provide ok-ish returns.
But yeah… just another ‘everyone did it… but for meeeeee…’ situation. You poor poor person, such a bad hand being dealt to you in life clearly, and all without your fault too!
Nope.
Factually wrong.
But ya know… knowledge.
You regularly get corpses worth 20c+
I have friggin 2 quad tabs full of that crap and selling slower then anything in Standard. In league they go away like crazy though as people manage to kill off their spectres over and over.
You’re literally stating the worst existing 2 strats with the least consistency outside of supporting strats for it as the best ones working for you.
It’s really baffling. A walking paradox one could name you.
Yes, I remember the single league this happened in the history of PoE. Dunno anymore which one it was though, just that it was a major issue for 2 weeks and a minor issue for the remainder of the league after.
20…
If you want statistically coherent results try 1000 back in those days.
Nowadays 50 is the minimum for high-end strats which aren’t based on high-yield drops but general regular outcome. And that only because it multiplies the common chances by roughly 50 times a normal map would be.
Come on… it’s like saying ‘I rolled a 6-sided die 20 times… and from that I now know the most likely result is to get a 5!’
I hope you know as well as I do that this is a factually wrong statement.
Thank you for your valuable 20 map input.
I think I’ll rather believe the dozens of people play-testing with thousands of maps as a pool and the direct mention of the devs supporting those results as well.
Knowledge!
No, I don’t.
I don’t invest in ores, the only reason why I take ores is for some specific buffs or for the chance of exchanging it into lost cargo, which has actual value.
I have a gold strat though set up since I use around 500k gold per day easily, when recombinating (massive profit too) I do use 10-20 million that day.
So… you complain about not getting returns.
When you don’t properly convert the strongboxes into the rare - and valuable - options available.
You also don’t scale the count of strongboxes per map.
You also don’t either roll - the valuable ones - or have them pre-rare pre-corrupted.
So basically running through half-empty maps with normal strongboxes that are often white?
Here we got a champion of using brainpower again.
- Use Atlas passives, properly
- Pick ‘Ambush’ in map device
- Use 3 normal ‘Ambush’ scarabs
- Run the map.
- Profit.
Next stage is using either ‘Hidden compartments’ or ‘Discernment’, next is using both of em together, next is Containment with loads of shrines for really really many strongboxes total.
Come on… you wanna tell me friggin 3c for the starting strat is ‘much’? Are you joking?
Then you suck majorly because you teleported into em instead of beyond em and your build is likely as crap as the one you showcased in LE. Because they shouldn’t stun you plainly spoken, they don’t even stun my darn archer when she’s crit, that’s a glasscannon. If it happens with a RF char? Oh boy… then something is really lost.
You really told me all I needed to hear.
You started by realizing after showcasing it really blunt not even you can simply wave it off and shove it onto RNG. So it has to be partially you.
And you did all that while focusing your whole paragraph there on everything outside of yur control, no responsibility for you on actions, no fault, it’s all out of your hands.
Yep, tell me really all I need to know.
Yes, the majority… yes.
Yes, and during that time you made damn 10 div in return as profit you clown!
‘Oh no! I have to use my chaos orbs! Whatever should I do? However should I afford this?’ As if you’re paying for a friggin house up-front here.
As if you won’t have at least 10-20 of those scarabs in your own possession already from simply playing to start you even off with no investment.
It is one of the worst returns in the whole game.
The only one even worse is pure scarabs without anything supporting it.
So Chronicon now is bad? The game you swarmed all over? Ok. It’s getting ever better!
That’s where you’re wrong though.
If there’s a ton of tools and only a miniscule fraction applies to you.
That’s the tell-tale sign of not being the target audience.
So really, you don’t matter, it’s not made for you.
It’s like asking the die-hard fans of Dark Souls if they would be fine with difficulty modes before realizing they’ll slaughter you as that comes at the cost of the environmental storytelling through said difficulty (which is actually a masterpiece in those games)
You’re just shit, plain and simple, and I’ll stay by that.
You’ve proven me nothing else, you’ve reinforced being sub-par massively in mechanical knowledge and build knowledge.
Not average… atrociously crap.
Gets provided with scientific and mathematical proof rather then subjective crap… still tries to defend it. Not even worth to get further into that mess you write there. It’s pitiful how much of an inferiority complex has to be behind those actions to position oneself vastly higher up then the reality of the situation is, despite mentions that being there is fine… not acting like it though is not.
‘Skill is higher and hence…’ examples were excempt from skills.
‘Speed is higher and hence…’ examples included a multiplier for speed related differences.
It’s just sad how much of a clown you’ve become after following up enough.
Welcome to the circus again!
Nope.
Efficiency is a pure multiplier. A single value.
Your results cannot be explained by efficiency.
Are you running 2 maps in 1 hour? then yes. Otherwise piss off.
Skill is irrelevant when knowledge is applied.
This topic is not based on skill.
It’s based on speed and properly doing it simply.
If you manage 5 maps instead of 10 it’s half result, if you manage 1 map instead of 10 it’s 1/10th the result.
The result per map doesn’t change.
You literally know jack shit.
From your former well-worded posts my respect by now has fallen do you being a laughinstock entirely.
You should really start to lean back and adhere to what you’ve been told not only by me by now, you’re really not making it better.
You’re not only digging your own grave… you’ve paid for the killer too out of pocket by now!
Has jack-shit to do with efficiency. If you’re too lazy to simply show the stuff you actually need at the moment on your filter and pick it up that’s on you, no matter the speed or efficiency.
Reading is a skill clearly.
Comprehension even more.
‘Shatter only for 0 FP or if you run out of removals…’
I can fault you for speaking like you know your shit and then giving away all responsibility for your actions when it comes out that you don’t know shit.
Could’ve simply said ‘I followed a build guide and didn’t know better’ and it would’ve been fine.
But instead we hear ‘it’s the second best build!’ - no - and I know that! - no.
So once again… piss off with that crap. Either/or, you wanna have the best of both worlds all the time.
Either you know your shit… then you’re responsible for your actions as you should’ve known better.
Or you don’t know shit… then you choose badly and that’s fine, but it showcases to not fall into that you need to learn that shit.
Which one is it, hrmm? Or do you wanna keep pushing both sides for the best parts while not being responsible for the downsides of either?
Envy runes for swift bosses.
You get several runes per try as a choice.
The choice-range is really not that huge, any decent one is better then fucking none.
For fuck’s sake how obnoxious can one person be. ‘I’m not at fault, couldn’t be bothered with the time when I should just be shot through without having to think a single time what I lack!’
I start to think the whole genre isn’t for you by now… at the basis of your thought processes and not anything else like skill or fun.
Not generic ones… no.
You just picked up shit and left the decent stuff behind.
People including me presented exact solutions, the circus calls you once more.
Nono, you don’t seem to understand even when it’s directly bashed into your face.
That build is shit.
Is the build guide shit?
Or did you follow it shit?
Which is it? There is no third option.
Don’t care, you’re defending your choices as if they were right rather then accepting fault in any way.
That’s why I rip into you like a bloodhound into their prey.
Why do I do it? For 2 reasons.
Because of my conditions I have a inherent urge to ‘finish’ a topic of conversation. Either by finding a compromise for the respective positions or by making it to a place where it’s of to personal choice rather then cold hard facts.
And the second is that if someone else sees the absolute garbage you spewed here without any reasonable basis for the vast majority of it while defending it fervently while having less clue then a homeless orphan set out in the wilds about quantum physics then I don’t want them to get even an inkling of thought to think ‘Oh yes… that might be it!’ and follow this road of absolute utter nonsense.
Which were bullshit reasons.
They are, take responsibility in some way. You’re lowering your value as a person to interact with if you can’t do that.
You got a clear-cut example earlier. So piss off again about that plainly spoken or prove the opposite. Don’t bitch and moan about this and that trying to twist and bend reality into your ill-fitting fantasy-land of existence.
‘But… if we see the economics of the intronomics with the exception of…’
First off… learn what the ‘law of averages’ is. It’s also called ‘Gambler’s Fallacy’. And I hope you know what a ‘Fallacy’ is.
At best you can name law of large numbers, which is a scientifically proven basis of reality rather then a bogus idea based on addiction-directed behavior.
One is infallible.
The other is nigh only fallible.
No, you went into the most shallow nonsense which isn’t even remotely close to reality. And when you were countered you didn’t provide a extra metric to take into consideration (unlike I did there with my post) but simply said ‘no’ in short.
Your ‘obvious’ is a mild pitying smile from someone with the actual ability to derive information of statistics depending on situation. Especially since you base your extra metrics on magical fairy numbers without any checkup or precedence.
No, it doesn’t!
That is ‘sustain’ and not ‘EHP’
The term ‘EHP’ means ‘effective health points’ and includes the pool of your health (be it health or alternative forms like ward) and the measures of reduction of damage.
It does not include recovery.
At least learn the damn basics… come in… by now you’re a whole circus instead of a single clown.
And again… this was for ‘fucking before your state should’ve even happened’ and ‘fucking at your state’ instead of the darn future state of that build.
So piss off when you wanna school someone, you’re in no position to do that, you get schooled since you don’t know anything. If you actually have proper information then it’s your turn to school people, not before.
We all tend to overreach from time to time… but you’re a continent away from the line of overreach by now.
Burden of proof. Go ahead, by now I’m harsh.
Where’s the statistics basing it upon?
What are the sources?
Are they reliable?
Before that you’ve lost all basis to trust you anyway with all the wrong stuff you spewed. Barely 5% upheld scrutiny. It’s hence more likely you’re wrong then right.
You’re simply shit again, that’s it.
And seemingly you only know people which are ‘bad players’ (not average) too.
Never thought I would have to say this as it actually commonly doesn’t happen. But it seems more realistic then what you say by now.
‘You cannot take all players which have ever played into consideration!’ → ‘It has no meaning if it removes the majority of the playerbase!’
See the issue? Both came from you. Both relate to statistical results about even the same core topic.
Potentially?
Potentially?
POTENTIALLY???
So… you wouldn’t even know?
Have you considered becoming the world’s first ‘Verbal Assassin’?
Listening to you gives people strokes easily. Might be good money and nobody can lead it back to you being the killer! You’re built for flawless crime!