Last Epoch Hotfix 1.3.3.1 Notes

Bug Fixes

  • Fixed a recently introduced bug where node allocations in Bone Curse’s tree had no effect
  • Fixed issue where the Temple of Eterra quest would fail to complete.
11 Likes

Thank you for the quick turn around on this. Now please fix the stash lag and we’re golden.

3 Likes

I just went back and the Eterra quest does finish, but I didn’t get any rewards for it, so now I think those attributes are lost forever :sob:

  • Stash still causes several seconds of freeze, when there is something typed in search box.
  • Sounds this patch is completely and utterly f**ked up. New sound mix is horrible, sound was perfect in Season 2. Since S3, lots of sounds doesnt play when there are lots going on, and specifically this patch, after playing a while, lots of sounds go missing and the rest starts to distort. This is actually horrendous im not exaggerating. I had 0 sound issues in LE before.
5 Likes

There’s an ongoing bug since 1.3.2.1 where the client always launches in fullscreen resolution. Even if you change it to a different size, it keeps defaulting back to it. Even if you log into one character, then log out to main menu to select another in the same session, it’ll reset to max resolution again then too.
Bit of a turnoff, ngl

5 Likes

Ready? Omg

Are you sure you didn’t get it? Right when the game finished loading my character the reward window popped up. I didn’t have to go to Eterra again.

yeah, wildfire amulet. You know that item used to advertize the league that somehow isnt fixed despite all this time into the league. Did the Devs leave to play poe 2 as well?

Mike already responded to a user asking about the Wildfire Amulet in the Patch 1.3.3 Notes thread:

2 Likes

The stash bug makes any sort of trying to improve to end-game a complete slog.
It’s so annoying, I may just quit the season for a month.
I’ve had it glitch out and throw items from my stash or my inventory to the ground.

1 Like

getting chain crashes when loading into the courtyard in campaign, literally entire PC restarts, can seem memory usage going mad.

I honestly stopped caring about aspect ratio, I have an ultra widescreen and every time I mess up with the options or I log off the game window does what it wants, I just re-fit it with power toys and gg. Does not happens with other arpgs like D4.

Shield Throw is still bugged. On several of the new maps, the animation appears as if the shield is being thrown into a lower layer of the map. As a result, the projectile goes directly into the ground texture instead of flying toward enemies, making it impossible to hit them from range.

This issue occurs most frequently on new maps or in Monoliths, for example in Woven Echo with Primal Beasts. When standing close to enemies, the skill sometimes executes normally, but from range it often fails.

Please fix the stash freezing nonstop, how is this not a top priority? This has been going since S3 deployed, its absolutely unacceptable!! Prior to it there were no problems at all!!

1 Like

Oh so it’s intentional for the “primordial” item to be dogshit. Who would have guessed. What a shame that an item meant to be stronger than standard uniques is simply worse.

2 Likes

Hello,

i just rolled a new alt to try a fun build around the “Fangs of the Berserker” Belt. Turns out either increased Frenzy effect is not working… which be a shame since its the whole point off the belt. Is it adressed and possible fixxed?

Edit: The Swordcatcher “added melee damage while frenzy” Portion is not correctly listed or not working. When Frenzy is applied while having a +59 Melee dmg Swordcatcher. My charactersheet only added +6 melee Dmg… might be a 0 missing might just be bugged.

Thank you for the hotfix 1.3.3.1 notes.