Last Epoch: Harbingers of Ruin Patch Notes

Passive Changes

Acolyte

Warlock

  • Warlock’s first mastery bonus now grants 4% more damage per curse on the target (from 5%)
  • Ward of Malevolence now grants 1 ward per second per 3 intelligence while channeling per point (from 1 ward per second per 2 intelligence)
  • Doom Herald now grants 2% less damage taken while channeling per point and 2% more damage to Damned enemies while channeling per point (from 3% and 3%)
  • Aspect of Death now grants 0.04% more damage per stack of each negative ailment on you per point (from 0.1%)
  • This node previously stated it scaled with points allocated, but did not. The result is that at max investment this node can now give up to 18% more damage at 90 stacks, compared to the 9% more damage at 90 stacks it was giving before.

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Mage

Spellblade

  • Burden of Knowledge now grants 5 spell damage per point (from 4) and 5% reduced cast speed per point (from 6%)
  • Prismatic Blade’s effects have been replaced. It now grants 1 dexterity per point and 1 added melee damage per point. The added melee damage is doubled if using a sword. It now also has a threshold bonus which grants 8% increased attack speed.
  • Frozen Steel now has a threshold bonus which grants 6% more damage to chilled or frozen enemies
  • Prodigy now has a threshold bonus which grants +1% critical strike chance per 15 intelligence
  • The first mastery bonus now grants 12 ward gained when you use a melee attack and hit at least one enemy (from 4 ward gained on melee hit)
  • Arcane Warden now grants 3 ward per point gained when you use a melee attack and hit an enemy (from 5), but also gives 1 intelligence per point. It now also has a threshold bonus which grants 1 ward decay threshold per intelligence.
  • Flame Walker now has a threshold bonus which grants each stack of Fire Aura a 50% chance to shred fire resistance every second. This can be converted to cold or lightning resistance shred by Freezing Aura or Crackling Aura.
  • Incinerating Aura no longer gives 3 base damage per second per point to Fire Aura. It now gives +1 intelligence per point, and has a threshold bonus which grants Fire Aura 1 spell damage per 2 points of intelligence. It still gives Fire Aura 15% increased area per point.
  • Defender of Welryn’s effects have been replaced. It now gives 1 dexterity per point, and has a threshold bonus which grants 8% increased critical strike chance per point of dexterity. It no longer requires investment into Warden’s Echo.
  • Awe Strike now grants +2 melee lightning damage per point (from 1), and no longer grants 6% increased shock duration with melee attacks per point. It instead grants 1% parry chance per point.
  • River Blade now grants +2 melee cold damage per point (from 1)
  • Volka’s Razor now grants 3% more melee elemental damage with high cost melee skills (from 15% increased). Its maximum points has been reduced to 6 (from 10).
  • Mana Reaver now grants a 20% chance per point to gain 3 mana (from 6% per point to gain 10 mana)
  • Warden’s Echo now grants a 4% chance per point to cast Frost Claw (from 8% chance to cast Elemental Burst). It consumes 80% of Frost Claw’s mana cost when cast this way.

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Runemaster

  • Arcane Focus now grants 2 ward gained on direct spell cast per point (from 4)
  • Mental Catalysis now grants 6% reduced bonus damage from critical strikes with a catalyst per point (from 8%)
  • Edict of Scion now grants 2 ward gained per active rune on area skill use per point (from 4), and now requires that the area skill hit at least one enemy
  • Celestial Doom’s threshold bonus now grants 100 ward gained when you hit a branded boss or rare enemy with a spell (from 28), with a 1 second cooldown (from no cooldown)
  • Jagged Veil now grants 2 ward on crit per point (from 1), up to 5 times per second (from no limit)
  • Ancient Inscriptions’s threshold bonus now grants 1% increased cooldown recovery speed per 6 intelligence (from 1% per 4)
  • Inscribed Instruments now grants +8% critical strike multiplier with a wand per point (from 12%)

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Sorcerer

  • The second mastery bonus now grants 1% more spell damage per 2 mana cost, up to 50% more (from 1% increased spell damage per mana cost, unlimited)
  • Mana Shell no longer gives 15 armor per point. It now gives 2 ward per second per point. It also now has a threshold bonus which grants 1 ward per second per 10 maximum mana.
  • Lost Knowledge grants 1 ward gained per 15 current mana when you use a skill that costs at least 40 mana (from 1 ward gained per 10 current mana)
  • Wisdom’s threshold bonus now grants 5% increased mana regeneration per 100 max mana (from 3%)
  • Arcane Avalanche now also grants +5% chill chance per point, and its effect which freezes nearby enemies on a 10 second cooldown is now a 5 point threshold bonus. It now always freezes 8 nearby enemies (from 1 per point allocated)
  • Arcane Current’s effects have been replaced. It now grants 1% more lightning damage to shocked enemies per point, and has a threshold bonus which grants +100% chance to inflict Spark Charge on hit with skills that cost at least 40 mana
  • Archmage still grants +1 spell damage per point, but is no longer tripled if you have 200 maximum mana. It now also grants 7% chance per point to refund 20% of mana cost. Both of these effects are doubled with at least 300 mana, or tripled with at least 1,000 mana.
  • Cryomancer no longer grants +15% freeze rate multiplier per point. It now grants +5% frostbite chance with cold skills.
  • Pyromancer now grants +5% ignite chance with fire skills per point (from 3%)
  • Ceraunomancer now grants +5% shock chance with lightning skills per point (from 3%)
  • Inferno’s effects have been replaced. It now grants 8% increased fire damage over time, 8% spreading flames chance with fire skills, and has a threshold bonus which grants 15% more fire damage over time to enemies with spreading flames
  • Dragon Mage has been replaced with Mana Bulwark. It grants 2% of damage taken from mana before health per point and +4 mana per point.
  • Dragon Breath’s effects have been replaced. It now grants 7% increased elemental damage per point and 4% increased area for area skills per point.
  • Spell Slinger now grants 3% increased cast speed per point (from 3% increased mana regeneration per point)
  • Arcane Insight no longer grants a chance to gain Insight on hit. It now has a threshold bonus granting +5 ward decay threshold per intelligence
  • Elixir of Knowledge now also grants 5% increased mana regeneration per point
  • Mirror Breath has been replaced with Deep Wells Mana Well. It grants 3% increased mana per point, and has a threshold bonus which grants 50% of mana spent gained as ward.
  • Recollection now has a maximum of 5 points (from 4)
  • (Bug Fix) Fixed a bug where Calculated Destruction’s threshold bonus was giving increased critical strike chance, rather than its stated increased spell critical strike chance.

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Primalist

  • Berserk has now been renamed to Cornered Beast. Its effects are now also active for 5 seconds after you leave low health, and a buff icon has been added to display when it is active

Beastmaster

  • Porcine Constitution has been moved beyond the lock, taking the position Envenom was at. It now also grants 4% chance per point to gain Aspect of the Boar on melee hit.
  • The second node named Boar Heart, which gave 1 strength per point and 4% chance per point to gain Aspect of the Boar on melee hit, has been removed. Envenom has been moved to its position.
  • Added a new node, Natural Fortitude, at Porcine Constitution’s previous position. It grants 1 strength per point, 2 added health regeneration per point, and 3 added health regeneration for companions per point. It has a threshold bonus which grants 2% increased health regeneration per point of strength for you and your companions.

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Shaman

  • Shattered Heavens now also grants 20% frostbite chance per point, and grants minions 10% frostbite chance per point and 1 added cold damage with spells and attacks per point
  • Silent Protector’s added armor is now also granted to your totems
  • Tempest Form’s added health, chill chance, and shock chance are now also granted to your minions
  • Earthen Supremacy no longer grants stun avoidance per point. It instead grants 8 endurance threshold per point, and has a threshold bonus which grants 5 stun avoidance per attunement.
  • Fist of Stone now also grants 2% endurance per point, and has a threshold bonus which grants 1% increased health regeneration per 1% uncapped endurance
  • Wind Bringer’s increased cold damage, increased physical damage, and added dodge rating are now also granted to your minions. It now also has a threshold bonus which grants 20% increased dodge rating for you and your minions.
  • Hail Bringer’s chill chance, freeze rate multiplier, and cold resistance are now also granted to your minions
  • Avatar of Thunder now has a threshold bonus which grants 2% spell lightning penetration for you and your minions per 5 attunement
  • Ironbark’s effects have been replaced. It now gives an additional 10 health and armor per point, tripled for totems, and has a threshold bonus which grants 1 health regeneration per 3 attunement, tripled for totems. The threshold bonus also gives totems stun immunity.
  • Conflux’s increased area for area skills is now also granted to your totems
  • Sky Armor has been renamed to Gift of the Skies, and its effects have been replaced. It now gives 2% increased attack and cast speed per point, and 8 dodge rating per point. Its maximum points was reduced to 8 (from 10). It now has a threshold bonus that causes your totems to gain Frenzy for 3 seconds when they are directly summoned.
  • Swirling Maelstrom’s chance to cast Maelstrom when hit now has a cooldown of 3 seconds (from 5), and it now has a threshold bonus granting 20 endurance threshold per stack of Maelstrom
  • Glacial Strike’s threshold bonus has been changed to grant 1% melee cold penetration per 3 strength (previously 40 added melee cold damage every 3 seconds)
  • Ascendant Circle’s effects have been replaced. It now gives 1% more spell damage per point while you have a totem.
  • Storm Blade’s effects have been replaced. It now gives 1% more melee damage per point while you have a totem.
  • Elemental Shrines’s threshold bonus now gives 1% increased mana regen per attunement (from 2% per 3 attunement)
  • Eternal Storm’s effects have been replaced. It now gives 10% increased totem duration per point, and 7% increased minion cold and minion lightning damage per point. Its maximum points has been increased to 5 (from 4).
  • Protective Circle now also grants your totems +3% to all resistances per point

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Rogue

Bladedancer

  • Skiasynthesis now has a threshold bonus which grants 50% more Shadow Daggers damage to bosses and rare enemies
  • Death’s Door’s effects are now also active for 5 seconds after you leave low health, and a buff icon has been added to display when it is active
  • Death’s Door now grants +10% Critical Strike Multiplier per point (was previously +3% Added Critical Strike Chance per point)

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Falconer

  • Finesse Them’s threshold bonus grants 1% minion critical strike multiplier per 3% critical strike avoidance (from 2% per 3%)

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Marksman

  • Concentration grants 2% more damage per point (from 15% increased damage)
  • Missile Mastery now has a threshold bonus which grants 50% increased effect of armor shred
  • Meditation grants +40 dodge rating per point (from 25), 8% reduced cooldown of Concentration (from 5%), and its maximum points has been reduced to 5
  • Reflection now has a threshold bonus which grants 10% less hit damage taken with Concentration
  • Elemental Arrows no longer requires you to be moving to gain 1 Elemental Arrow each second
  • Siege Quiver no longer grants +1% elemental resistance per point per Elemental Arrow. It now grants 15 ward gained per point when you use an Elemental Arrow.s
  • Focus Fire now has a threshold bonus which grants 1 second of haste after using Evade
  • Barbed Arrows now has a threshold bonus which grants 50% chance to shred physical resistance on hit
  • Poison Tipped Arrows now has a threshold bonus which grants 20% increased poison duration
  • Ethereal Arrows grants 10% of bow skill mana cost as more damage per point (from 50% as increased damage)
  • Assassin’s Quiver grants +1 bow damage per point (from +1 bow physical damage) and it now has a threshold bonus which grants +2% bow critical strike chance. Its maximum points has been increased to 8.
  • Sniper’s Gambit grants +6 bow damage per point (from +5 bow physical damage) and 1% increased damage taken from nearby enemies per point (from 2%)

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Sentinel

Sentinels will receive an automatic free respec for their passive tree

Sentinel

  • Time and Faith now grants 2% of missing health restored per point (from 5 health per point) when you directly use Rive, Vengeance, Smite, or Multistrike
  • Relentless now grants 50 stun avoidance per point (from 20) and now also has a threshold bonus which grants 100% increased duration of stun immunity from being stunned

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Forge Guard

  • The second mastery bonus, the Stalwart buff, now gives 10% increased armor for each hit you have taken in the last 10 seconds, up to 10 stacks (previously 3%, no stack limit)
  • Unflinching now grants 100 stun avoidance per point (from 40) and now also grants 6 health per point
  • Crushing Blows now grants 0.1% more damage per 1 mana cost (from 0.5% increased damage per 1 mana cost). Its maximum points has been reduced to 5 (from 6).
  • Shield Breaker now only adds 3 mana cost to throwing skills (from 6)
  • Steel Aegis now also grants 10 armor per point. Its non-scaling 2% block chance has been moved to a threshold bonus which now grants 3% block chance.
  • Fresh From the Forge’s effects have been replaced. It now grants 1 melee physical damage, 1 melee fire damage, 1 throwing physical damage, and 1 throwing fire damage per point. It now has a threshold bonus which grants 20% physical penetration and 20% fire penetration to Smelter’s Wrath and Forge Strike.
  • Iron Attunement now has a threshold bonus which grants 1% of armor mitigation percentage also applies to damage over time taken per 2 attunement
  • Champion of the Forge’s effects have been replaced. It now grants 10% increased critical strike chance if you’re using a two handed weapon. It now also has a threshold bonus which grants +1% critical strike multiplier per 2 strength if you’re using a two handed weapon.
  • Hammer and Anvil’s effects have been replaced. It now gives you and your minions 20% chance to shred armor per point, and has a threshold bonus which grants your minions 30% increased attack speed for 3 seconds when you directly use an ability that costs 20 or more mana.
  • Iron Reflexes now also grants 2% reduced bonus damage taken from critical strikes. Its non-scaling conversion of dodge rating to armor has been moved to a threshold bonus.
  • Molded by the Forge’s effects have been replaced, and it has been renamed to Master of Arms. It now grants 1% parry chance and 3% increased attack speed per point when dual wielding, 2 strength per point with a two handed weapon, and 6% frailty chance and 3% reduced bonus damage taken from critical strikes with a shield.
  • Shield Crafter’s increased minion health and increased minion armor have been reduced to 40% per point (from 50%). It now grants a 10% chance per point to summon a single shield from Ring of Shields when you block, which can trigger up to 3 times every 6 seconds (previously 1% chance per point to cast Ring of Shields, no cooldown). It now also grants +20 block effectiveness per point per active shield from Ring of Shields.
  • Thornmail now has a threshold bonus which grants 5 damage reflected to attackers per 1% armor mitigation
  • Infinite Bulwark’s increased armor on potion use now also applies to your minions. It now also has a threshold bonus which causes you to heal your minions for an amount equal to your armor when you use a potion.
  • Osprixbane’s effects have been replaced, and it has swapped names with Walls of Solarum. It now grants 1% less damage taken per point, doubled if you have at least 50% block chance. It now grants a non-scaling 3% block chance. Its maximum points has been reduced to 5 (from 8).
  • Walls of Solarum has swapped names with Osprixbane. Its effects now also apply to your minions, and it now has a threshold bonus which grants 1% less fire damage taken per 10% overcapped fire resistance.
  • Flawless Defender now gives 75 armor per point (from 50), and no longer has the non-scaling 3% block chance.
  • Lethal Strikes now has a threshold bonus which grants 1% physical and fire penetration per 5 strength
  • Avatar of War’s effects have been replaced. It now grants 8% increased physical and fire damage, and 8% increased minion physical and minion fire damage. It now has a threshold bonus which consumes all stacks of Stalwart when you directly use a melee or throwing area skill that costs at least 10 mana, granting the skill 10% increased area per stack consumed. Its maximum points has been inreased to 8 (from 1).
  • Javelineer now has a threshold bonus which grants +1% throwing critical strike chance per 5 dexterity
  • Folded Steel now also grants 2% increased duration per point for Forged Weapons, and its non-scaling bonus of +2 max Forged Weapons has been moved into a threshold bonus
  • Guardian now grants 10% increased stun chance per point (from 6%) and now also grants 8% increased health regeneration per point

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Void Knight

  • The first mastery bonus now grants 1% more melee void damage per 3 vitality (previously 75% increased melee void damage, not scaling)
  • Eternal Form now also has a threshold bonus which grants 2 health per vitality

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