This right here is why I love this development and CM team. I posted about performance in monoliths on Reddit a couple of weeks back. It’s not 100% fixed but it has gotten noticeably better. Quick action on this performance issue as well as other fixes AND communication on it… A+ and looking forward to more
Never had ANY probleme with monolith since the biggining… now after the patch a cant load 2, 3 in a row without getting stucked in eternel loading … come on WTF …worst to worst … i love this game but … loadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloading
where is the temporal dungeon bug fix? Still cant enter the room before the boss fight. Still getting lost connection crap. I WANNA DO DUNGEONS.FIX YOUR CRAP. THIZS IS A KNOWN BUG SHOULDNT BE TOO HARD TO FIX.
You can actually just log into Steam and when looking at LE it will have the “Download” that you can select and it works fine without closing the client or having to restart it.
timeline? week? month? with the speed of the game and what is it about we are switching items all the time and interact with them, going from 140 fps to 100fps is still playable but imagine if someone is going with locked 60fps. it need to be fixed asap
Thanks for fixing the controller bugs, I’ve noticed a major difference already! Got to level 72 and excited to see where this game goes. Great game soo far.
Good update. Lots of work to be done still. The most pressing bugs for me personally are the enemy nameplates not showing up bug and the rogue Shift talent that restores mana not working at all bug.