Anyone who is “upset” at obvious broken exploits being fixed or the game receiving better balance should probably not be listened to.
Broken builds and bad balance take fun away and defeat the point of having the large build variety that LE is praised for. They should be very quick to balance the game and patch this kind of stuff out, the integrity and quality of the game should come first.
Average misinformation spreading, what are you on about ? Have you ever used a monitor with a higher refresh rate than 60Hz ? Do you understand you are only being reductive as to a technical issue by suggesting people play on worse resolutions with lower framerates as a “solution” ?
This right here is why I love this development and CM team. I posted about performance in monoliths on Reddit a couple of weeks back. It’s not 100% fixed but it has gotten noticeably better. Quick action on this performance issue as well as other fixes AND communication on it… A+ and looking forward to more
Never had ANY probleme with monolith since the biggining… now after the patch a cant load 2, 3 in a row without getting stucked in eternel loading … come on WTF …worst to worst … i love this game but … loadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloadingloading
where is the temporal dungeon bug fix? Still cant enter the room before the boss fight. Still getting lost connection crap. I WANNA DO DUNGEONS.FIX YOUR CRAP. THIZS IS A KNOWN BUG SHOULDNT BE TOO HARD TO FIX.
You can actually just log into Steam and when looking at LE it will have the “Download” that you can select and it works fine without closing the client or having to restart it.
timeline? week? month? with the speed of the game and what is it about we are switching items all the time and interact with them, going from 140 fps to 100fps is still playable but imagine if someone is going with locked 60fps. it need to be fixed asap