This build is played as a Forge Guard! Warpath around placing tons of bleed on all enemies hit. When you get to a big health mob like a rare or a boss, simply reversal and drop the bomb with abyssal echoes to just annihilate them!
Main Interactions
Stacking tons of bleed on the enemy then using volatile reversal to apply more damage modifiers for abyssal echoes which will consume all bleeds and obliterate your enemies
stacking tons of armor and defense to be very tanky
Leeching physical damage over time thanks to unique chalice for life replenishment
Rating
Defense - 8.5/10
Offense - 9.5/10
Empowered Bosses - 9/10
Speed Running Echoes - 9/10
Arena - 9/10
Average - 9 (S Tier)
Lootfilter Attached Click Here
Please let Me know if you find anything messed up
GREEN - Early Game Items (1 affix Tier 1+)
BLUE - Mid Game Items (1 affix Tier 3+)
RED - Starting Endgame Items (1 affix Tier 5+)
YELLOW - Mid Endgame (Requires 3+ Affixes with 8+ Total Tiers)
ORANGE - Late Endgame (Requires 3+ Affixes with 12+ Total Tiers)
DARK GREEN - IDOLS
TEAL/BLUE - 1+ Tier 5+ Class Specific Affix For Any Class
PINK - Exalted/Set/Unique Items
WARNING: Unused Base Types and Non SENTINEL Class Items ARE HIDDEN
Passive Screen Shots SentinelVoid KnightPaladinForge Guard Skill Screen Shots Ring of ShieldsAbyssal EchoesVolatile ReversalSigils of hopeWarpath Social Platform Links
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Updates
Initially posted September 6th 2021. Viable for 0.8.3B
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I donāt get the skill interaction that gives the 3900% boost damage from 100k to 3.9M. From the skill node you emphasize, abysaal echo is around 140% and volatile reversal is 90% by rough count. How does it reach 3900% from stacking the 2 skills? Seems buggy to me.
(All Bleed stacks)x(All Bleed Effect)x(All Increased Damage) = 3000 damage with 1 hit on dummy with warpath
Now apply as many stacks as you can with bleed duration which is about 12 seconds if you have it on chest/helm/4 idols/ and chalice
(3000) x (all stacked duration) = 100,000 Damage ticks at max stacks
Then we use a bunch of more damage modifiers AND consume all the damage that those ticks would apply over the next 12 seconds (which would go down over time as stacks fell off)
(100,000) x (Duration/Consumed at once) x (Reversal 60% enemies take DoT node) x (reversal 30% enemes take more node) x (abyssal decay shreds 10% Physical Resist) x (abyssal decay enemies take 24% more DoT)
And you end up with millions of damage. Its not a BUG its just a ton of synergies
EDIT: Its not 3900% Increased damage. having 2 100% More damage modifers take you from 100 damage to 400 damage not 300 which is what increased would do. Also you not taking into account that its applying all the future damage you would have done into a single hit
Can you try using manifest armor instead of sigil for example. MA will add tons of damage thanks to stat sharing armor skills he has. Basically he will take 300% stat from armor, 400% from gloves and 400% from helmet + 150% MORE physical damage over time.
Question: I havenāt played Sentinel yet, I was waiting on the 8.3 changes to try it out. If I do this build, is it reasonable to just level with warpath or would I be hampering myself a lot by not going with the leveling guide and then respecing? The respec feature is such a pain in the ass. If I should go with the leveling guide, is the old one still good for 8.3 given all the sentinel changes?
Also, Iāve got a Wings of Argentus that Iāve been wanting to use since your and Lizardās unique tier list video, but Iām wondering, is it something worth using on a melee character like this even though Iām not getting use out of the elemental part of it? If not, is there some build youād recommend that would use that eventually?
Hey man very cool build! Iāve been leveling with this build in mind, how does mastery order work with points in multiple trees (a bit new to the game). Which spec do I use my mastery on at level 25?
Heyo man! First off, thanks for everything you do for the community <3 My question is, assuming Iād want to play this build as paladin, should I still go for a 2h axe? Or should I use 1h + shield instead, to take advantage of the various block nodes in the paladin tree?
I think you are massively misunderstanding āShield Crafterā. Although the text says both āwhen hitā and āon blockā. If you test it, youāll find it actually only works on block.
You have a 2% block chance. With 3 points in shield crafter that is a .06% chance to cast it (1 hit out of 1666 hits) which is borderline worthless for five points.
You should either:
Drop all of those points and put them into something else like Valor or Holy Symbol. Then take something like Lunge instead for your last skill (you can build for Bleed and Phys Penetration Buff) OR
Invest more heavily into block passives (you can pickup 7% on tree) and respec warpath into the āJuggernaut stanceā 5/5 block nodes (for another 20% and a lot of effectiveness)
Other helpful improvements would be to put one point in:
At least one point in Blinding Light if you arenāt Crit avoidance capped.
One point in Divine Bolt (20% chance to proc means 20% chance to apply your non-melee bleed chance which equates to 2.71 x 20% = 54.2% chance to bleed for a single passive)
One point in Axe Thrower (8% chance to proc axe is same thing, but lower value of 2.71 x 8% = 21.68 bleed chance for a single passive)
Obviously if you have higher than 271% ābleed chance on non-melee hitā those values will be higher.
Yes. This changed in 8.3 it was a new change and i was just so used to the way it used to work i dist read the Tooltip. It is indeed now based off blocked hits. Sorry for any confusion
How reliably can I follow the warpath tooltip dps when Iām trying to evaluate upgrades? Iām trying to compare idols with increased bleed duration vs damage over time. You said that the bleed duration tends to be better bc it works like a more multiplier. But when I make the swap sometimes the tooltip DPS goes down. So itās not super clear to me if thatās just bc the tooltip number isnāt reliably representing the actual damage Iām getting from these effects or if itās just that the roll on the bleed duration is that much lower than the damage over time that it just works out that way.
I havent dived to much into the formula of how it calculates. That said,
Duration is a more modifier but it doesnāt increase your dps until youāve applied bleeds into the added duration terriority. Idk how far out the Tooltip dps calculates.
The bleed duration goes further than whatever the tooltip will give you, especially since you are combining warpath with more skillsā multipliers. If you have volatile reversalās debuffs up when you use abyssal echoes, it deals damage for all ticks as if the debuff had 100% uptime instead of the 66% it normally has. Damage over time will be better for clearing trash mobs since you probably wonāt be using cds on them, but even middling duration idols should beat out increased damage idols against bosses.
2 of my most hated skills in the same build; volative reversal and sigils. I wish they wouldnāt force us to use that stuff but thatās how it is for now.