And nonetheless… you didn’t answer it
What are you expecting? Kaizo Mario style tight controls to beat it? That’s not the type of game it is in 1.0, won’t be for a long while to come.
I think you chose to wrong game for quite a while yet. If such stuff makes you go off the rails I recommend stopping to play and leave until it’s up to par to your standards. Or alternatively get some proper help with that attitude issue you showcase, but that’s something unrelated to the game in general.
That’s the prime example of wrong expectation.
You’re comparing a game which is released since more then a decade (with several years of early access and alpha stages before that) with one that’s here since what? 3 months?
Not to speak that GGG had years of major problems with their movement skills and equipment, with people simply not using specific whole categories of items because they screwed up the skills related to them.
Also… which one are you talking about as ‘the best’ there?
Blink Arrow which has the windup time that gets you killed?
Leap Slam which still gets you stuck in walls since years?
Flame Dash which has the downside of charges?
Shield bash which can’t get you over obstacles?
Whirling Blades which is deemed a joke overall?
Which one there is it for this ‘equal access’ for every class? You can’t use leap slam with a caster, that would be utterly nonsensical. You’re often ‘stuck’ with the third best option that’s Flame Dash since Shield bash also is not an option since you can’t focus on Attack speed with most of them. Archers even more so since Cast speed isn’t a option, Shield bash and Leap Slam being impossible to use, hence leaving only Blink Arrow in most cases… and nonetheless some use Flame Dash despite it being a lot worse because it at times outperforms Blink Arrow heavily in functionality.
Frostblink has too little range, Dash the same and is simply inferior to Flame Dash, not to speak about charged Dash actually… the others we don’t even need to talk about as they’re mostly unused or have the tag for secondary reasons. Nobody uses ‘Flicker Strike’ for the movement aspect itself, besides the point that skill is basically a meme getting you killed with guarantee… consecrated path is a support skill but not used for general traversal, chain hook is a joke, cyclone is a attack skill which just lets you move while you charge it, phase run is a support… and so on.
If you wanna compare things at least compare them properly, the argumentative direction you used there tells me you know jack-shit about PoE. It’s a misconstrued argument in the first place trying to compare a open skill system which has massive secondary issues it causes (the socket-system is one of the biggest detrimental mechanics for the game) while only taking the good parts of it and then trying to put it above a completely different system that’s set up in a way which doesn’t have those flaws but also - by design and actual choice even - not the freedom of PoE’s system.