No, I went back to D3 every once in a while and played for a week. Much like I do with D4 now. I just don’t try to change the game to become appealing to me. There are literally millions of games out there. It’s much easier to simply pick games I like and interact with those than waste my time trying to make games change when I don’t enjoy them enough.
I never said you should like it. But I did say that if you don’t you just shouldn’t play it. Much like I don’t like souls games so I just don’t play them.
Saying “In my opinion, it failed to satisfy…” is an opinion. Saying “it failed to satisfy” is a statement of fact.
Also, there are plenty of players in these forums that are satisfied. And most of those come from early access, which are a vital part of their target audience. So that effectively disproves that statement.
This is just a ridiculous statement.
If I say that LE is a game, I’m stating a fact. I don’t need an essay or methodology to back it up.
If I say that the earth is round, I’m stating a fact.
If I say that the moon is made of cheese, I’m stating a fact. A stupid wrong one, but I’m stating a fact.
Now, if I say that it’s my opinion that the moon is made of cheese, then I’m not stating a fact. Wording matters.
That’s just the same thing that people have posted on PoE’s forums over and over again through the years. They didn’t change things and seem to be doing just fine.
This whole thing started because you disagreed with this.
It’s probably tied to other things like MG/CoF, but that’s irrelevant. It could be as simple as simply changing a single number on the code. That doesn’t change the fact that drop rates are how they are now because the devs (and other players) like it the way it is. It doesn’t NEED to change. You just think that the game will die if they don’t.
EDIT: You can simply play offline and use mods/edit the game files. If drop rates are all you care about, that should be easy to change for yourself.
It seems you haven’t checked PoE’s early numbers. The main reason why PoE retains more players right now is because they have a lot more endgame. Which didn’t happen until about 4 years after they launched, even though the only competition at the time was D3.
Also, PoE went from 180k to 15k in 2 months. That’s about 91% player drop rate. LE went from 250k to 5k (which is 3x less, not 15x) which is a drop rate of 98%. I’m curious why 98% at cycle end is a death knoll and 91% isn’t.
Lastly, I certainly don’t expect to have 250k players next cycle again. But I’d be surprised if it falls below 100k after 1.1 launch.
Honestly, there really is no difference between this thread and the hundreds (yes, hundreds) or similar “PoE is dead/dying” posted on their forums over the years.
In fact, lots of them are also about drop rates and loot being hard to get. Which GGG ignored and they seem to be fine.