Is Majasa overtuned?

@vapourfire
Yesterday, Majasa destroyed a level 81 character. A low-life (which explains, I suppose) Marrow Shards Lich. I was shredding her when, in the second phase, I suddenly see that I was dead. I did not see it coming.
I defeated her with a bunh of level 50 characters, but this makes me wonder.

Maybe there is a really specific mechanic at work here? Maybe there is a bug with low-life builds and her DoT second phase?

Personally I have zero experience with Acolyte builds (not my favourite RPG class so I leave them to last - if I ever play them) so I have no idea… I did her with a tanky low life ward spell blade so my guess is that its not the low life / ward issue… but maybe there is something with Lich? Maybe @Leandrys can chip in as he/she/they said they killed Majasa with a levl 52 Lich… (a few posts above).

I killed her with a Rip Blood Lich with no problem. She defeated my Harvest Lich.
Majasa is an awesome fight and she will be very interesting in the monoliths, but I still think she must be reviewed and adjusted for the campaign.

I just fought her with a new Sorcerer. He had 75% resists, but only 7% dodge and 17% armor, 26% block chance for another 34% block effectiveness. No other damage mitigation or defense.

His main attack is Lightning Blast (cold version).

What did I do? I stepped inside of her pants and stayed there. 90% of my Lightning Blasts were from physically inside of her character model. I executed the boxing “Stick and Move” strategy, where I held down left+right mouse buttons (movement + lightning blast) which causes you to “Stutter step” - fire-move-fire-move-fire-move-etc. This allowed me to evade a good amount of her attacks, as they sailed behind me. I used A LOT of potions (and luckily she kept dropping replacements for me), but I beat her.

As much as I am loathe to use PoE as a reference, I think it fits here.

Back in 1.0 for PoE, when Dominus was added, the jump in difficulty for that (then) final act was so extreme that 65% of the next higher difficulty was objectively easier. That, in my opinion, is a sure sign of a something being poorly tuned.

As we don’t have multiple difficulties in LE, I find it hard to label Majasa as overturned, personally, because I cannot see the direct difficulty comparison like I could in PoE. Right now, Majasa (and much of act 9 in general) represents a spike in difficulty compared to earlier acts. Between much higher enemy density and the sudden shift to poison resist mattering it can be a shock. As for Majasa herself, I think all the tools to handle her are likely there for us to use (I’ve only faced her on 3 characters so far and 2 were post nerf), I simply think we are still in a learning period of experimenting to find what works and what doesn’t. Assuming no further a adjustments are made, I think we’ll likely be fine with her by the time the next act drops.

I could be dead wrong, though. Wouldn’t be the first, or last, time.

And one more fail. A Warpath Void Knight. Damage OK, but could not survive.
Will now grow up in Monoliths, he will come back later. Or never. I’ve never been so sad and angry with a video game.

:frowning:
The only trouble I had with her on my echo warpath VK was hoping a potion would drop so I could replenish. I think I died maybe once due to not having a pot, but got her on a second attempt.

I was using T5 melee health leech and T5 health on melee hit with a 2 hander, and more leech and atk speed on gloves for sustain. Don’t know how you’re built or geared, but thats one potential variable.

I used some leveling uniques with crappy stuff I had in the stash, mainly.
That was probably the biggest mistake, because it left very little spots to craft.

I will try now with a Paladin, but in “real conditions”, without leveling uniques. He will be in Solo mode, that’ss be easier.

I just failed on my Battlemage - DPS is sorely lacking on this build.

My anecdote: I won against her pre-nerf using echo warpath build as well (4 deaths if I recall correctly). Same dreamthorn and belt equip.

Looking at your planner, I think you just need 1. Swap 1 ring for max physical resist. 2. A way to heal:my build have jav banner for heal and armor, but a temp respec to healing hand should help too

Majasa is definitely a good test to see how well certain skills work in mid-game. There are a lot of skills out there whose damage output is just terrible, and you need a good amount of damage and leech to be able to withstand her repeated second-phase blows.

In terms of content progression, I would put her equal to the God Hunter Argentus in the Level 62 Monolith. The Abomination is much easier than her, when it comes to damage output. If there’s any nerfs that are warranted, I would say to lower her attack speed in the second phase, as it’s not the pure hits that fall my characters, but the speed is too much to overcome any of my characters who don’t have OP damage or excellent leech.

Nerfs or now, Primalist and Acolyte need huge buffs in multiple skills (Drain Life especially for Acolyte, updating the 2+ year skill trees for the Primalist) so they can get the sustain necessary to take her down.

Ok, so, yeah, let’s be honest, there’s… Some reasonnable room for improvements. :wink:

Quickly : Kick out of your stuff almost all of the uniques except Dreamthorn and the boots maybe at the best, set an itemfilter with decent strictness from the very beginning of your traveller’s journey, also too many different DPS skills, kick at least Rive from your hotkey’s bar.

Yes, sure. In fact, it was a huge mistake I made: I did not create a Solo hero and I used stuff I had in the stash. It makes a superfast build for the campaign, but it does not let room for crafting.
Rive was here for the kill threshold, with bosses this can help a bit. Void Cleave lacks a bit, for bosses (with that stuff).

Yeah she is overtuned. I was leveling my Synchronised strikes/Shadow cascade bladedancer and couldn’t kill her with all elemental res capped and 50% phys res. I tried 6-7 times but then decided to do some monos and level up a bit. When I reached level 65(was 57) I was able to kill her easily.

That’s not going to help. Plus there’s some poison damage going on as well.

Well as I said as soon as I got to level 65 I was able to kill her easily. At that point I had around 60-65% phys res and around 40-50% poison res

Resists are not all.
Three attempts. Failed three times.
First try, she died in phase 2. The two others, she died in phase 1.

I gladly admit I’m not a very good player, but I still say that Majasa is not correctly tuned yet. :wink:

I love this game. At launch, I don’t want to be stupidly stuck in the campaign.

Craft Poison and Phys resist on your Turquoise ring. Craft Poison resist on amulet. Craft “Chance to find potions” on belt (she’ll drop them more often).

Considering that there are 3 more chapters to come - probably with a new boss at the end of each - I would assume that there will be final balancing across all bosses to ensure a smooth (or at least not too dramatic) difficulty progression… Personally I like getting stuck at various points - I tend to feel short changed if I can sail through the story part of an Arpg game without getting my butt kicked at least a few times - especially on the first few run throughs when I am still learning the ropes.

This character was a test, like many others I’ve created to try Majasa, she will very likely be deleted. :wink:

Not if it means I’m really stuck and I can’t play further. That’s what I fear. At launch, being unable to defeat Majasa, and so being unable to go to endgame if EHG gate endgame behind the campaign. Now, I’m really scared of that. This stuff with Majasa makes me fear I won’t be able to play the game.