Is Majasa overtuned?

Single casting each thorn totem comes with the benefit of less mana cost and is easier to recover from when Majasa kills them or they expire. I did a 6 totem pattern of 4 thorns, storm, and frenzy. The storm is the big damager if you keep it where the Blizzard portion also damages Majasa along with the lightning. Storm Crows is an added boost. I do not use tempest strike at all, waste. The primalist does no actual damage to keep the aggro off you. The other benefit I did have that you are not saying is I also used cold warcry that gave the benefit of freeze for only a blip but enough to break cycles. If something is close enough to Majasa, it won’t lunge, and the damage is distance based.

Well, at long last I did it! :slight_smile: (Rahyeh that is)

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1 : it’s a boss, she’s meant to hit hard, problem is all basic versions of other bosses are way too weak, then suddenly people have to fight Majasa and “wtf ???”, which leads us to point 2 :

2 : Or you could just have droped a few Physical resistance shards on your gear, as a VK you don’t need 75% phys res to survive her attacks, not any close, + Void Knight gets a free 40% phys resist in the very beginning of his mastery’s tree, which leads us to point 3

3 : the first rule of ARPGs : don’t get hit. You do not need a movement skill to avoid her petrify, which is a very obvious and slow skill, stay gently close to her, do a few steps aside as you’re safe. And every classes have a movement skill, several ones sometimes.

Majasa just asks for a decent build with ok synergy (and a LOT of builders abuse of "HEY DISCOVER MY “S” RANK BUILD TOP TIERS, while “forgetting” to warn people the build won’t work without a perfect set of idols, +3 main skill gear and several T6/T7, and the reason why they do so is simple : they cheat and abuse of file’s editing, but can’t make it through the storymode without dying several times in every chapter), but she also asks for sustain (AKA mana regen/leech/regen/heal/whatever + decent defense layer(s) ).

She’s a kind of warning before entering monoliths, if people can’t beat her, it means there’s a major problem somewhere and the build won’t make it far anyway in these conditions. While the first monoliths are a walk in the park, the later ones will crush without any pity these kind of builds.

And keep in mind she’s MUCH easier now than right after 8.3 release, yet a lot of people killed her without any issue. Yes she’s harder than previous bosses, but these ones are, let’s be honest, ridiculously weak.

Take it as a test, because she’s just one. Improve a bit your gear, optimize your build, find a better momentum during the fight, this is just basic ARPG’s stuff.

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I was really enjoying playing Last Epoch for the last month. I had tried two characters (Acolyte-Necromancer & Mage Sorcerer) and was having a great time. There were so many cool encounters, the graphics were great, the monsters well thought out (favorite was Gulamander), and even the death animations for those monsters were better than any I have seen (Diablo included). I thought you guys (Eleventh Hour) were on top of your game and clearly created a better game than POE. Then I ran into Majasa the boss snake monster. Full stop on all of the fun. I can’t get past this. I have followed build guides from Boardman and am a veteran AARPG player. There should not be a game mechanic that takes you from thinking “this is best game ever!” to “I want my money back” I think what irritates me the most is the damn boss monster reset. At least in Diablo you can keep going back in and eventually whittle down the boss monster’s health. Can’t do that here. You get a fresh, agonizing fight every time. Sooo frustrating, especially when it comes out of the blue like this and you are just wiping up enemies all the way to Majasa. I have given up and will not return it is that frustrating. RIP Last Epoch you could have been great.

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As said above, maybe a correct question would be “what am i doing wrong ?”

I mean, if you can’t kill Majasa, good luck with A8+ Sirus, Maven, The Feared, The Hidden, etc… She’s much easier than any of these POE’s bosses/encounters.

I really think people coming with that type of feedback should provide video content of them performing against Majasa, that would surely help for a lot of things.

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(As said above)
The problem with her is that she’s so out of line with the difficulty that the campaign signaled up to that point, especially for noobs.
When you get by easily with your character up to that point and suddenly you are literally unable to defeat the boss without respeccing or drastically changing your build or gear, it’s a weird disconnect from how the game played up to that point.

You are absolutely right, it’s certainly because the items or build or player skill are lacking, but it’s still an apparent unprecedented and unexpected leap up in difficulty out of nowhere.

Fortunately someone in here mentioned that you can just do Monoliths before defeating her, which is what I’m doing now for the time being before trying her again with the gear and buffs gained in the early monos. (You should try that too @ckelch )
Otherwise this would have been seriously discouraging.

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This is an open community that helps players that are struggling improve their build/game and overall experience. Too many of the build guides out there are formulated pre-0.8.3 and are also way over-tuned to the content. The 1-75 guides give general overviews to combination but lack substance for new players.

We do try to help but you have to meet us halfway by providing some details on what you are doing. I have also just given help to a totem player in this thread about how to mitigate damage and better place totems to their advantage.

Her second face, stuns me and then one-shots me, and not even me, but my son, who is very capable of tackling bosses. (He does it all the time :D). I am a soul hungering lich lvl 49.
Boardman Hungering Lich build

I don’t think so. She was a really fun and challenging fight. She definitely gave you a run for your money though. Even if you’re a first time player at the point you get to her your regular gear and skill play should be able to handle it. The mechanics require you to shuck and jive more than most. It’s the round 2 you’re not prepared for. I thought it was well done. More so than the Mono 3rd bosses which can be hell.

Then it sounds like you are moving too far away from her to let her lunge at you. There is a minimum distance for the lunge to activate, if you are out at the outer edge this will trigger more often. Boardman admits in his video that this build takes time to get going and at early levels the skills are underwhelming. The negative armor that this build produces magnifies the damage the 2nd phase has. So my strategy with this build is to stay close and move in more of a smaller circle staying within an area that the skeletons are tanking the boss, and you be in a half arc behind, your individual DPS should not be as much as keeping the skellies up and they hold the aggro. If this is not possible maybe reach out to Boardman himself in his discord channel. He does not show the footage for that fight in his guide.

I’ve found that after the nerfs she’s really quite easy. I’ve done her now on five different builds (VK, Sorc, Bladedancer, and two Paladins) and the changes to her damage and especially the debuffs in the second phase have made resists significantly less important. As of now she really just feels like a check against your sustain mechanics, if you’ve built well in that regard then you can mostly just stand on her the entire fight.

I almost defeated her with a Marksman. Almost.
Since the release of the patch I’ve played the campaign with at least one char of each mastery (except Blademaster, and Spellblade still in the campaign). A bit less than half of them succeeded.
I’m used to the game, so I know how to prepare. But so many defeats…
Several heroes are still unable to kill her even after having defeated the Abomination once or twice. And on the opposite, for some heroes it was relatively easy.
The fight against Majasa is awesome! But it’s too strong for that level of character. If the end of the campaign is so strong, many new players may never reach the endgame system.

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I made a Paladin as I had yesterday off work, ended up getting to monolith Lagon and level 70, I lost all my characters so I have nothing, no gear

Paladin with Holy Trail and autocasting Judgement Aura, as you get constant heal/damaging aura paired with another heal, you dont take lasting damage, I also had 1400 HP at least on Majasa. I dont think my HP dropped under 80% and my resistances were low, poison was 20%, thought she had 3 phases

Paladins updated skills that scale healing/damage off healing effectiveness is pretty busted paired with a naturally tanky character, I can fully sustain the degen from Exsangious if I stand in Holy Trail/Judgement but drop to 85% then spike back to full with just Judgement

The Spellblade failed.
A new Sorcerer succeeded. With three tries, but succeeded.

I have cleared Majasa with 5 characters, all made after 0.8.3e. My experience with each went as follows:

Harvest based Lich, built to be very tanky, had roughly 1khp and capped resists. Face tanked the entire fight via health leech. Took a while, but I was essentially able to just hold right click until she dropped.

Dancing Strikes based Bladedancer, also face tanked the entire fight. Physical resist was capped, plus 100% glancing blow thanks to the Apostacy node.

Fire melee Spellblade… also face tanked the entire fight thanks to having invested heavily in ward generation. Physical resist was about 50%, didn’t bother with poison resist.

My crit marksman cleared her the fastest. Didn’t bother with resists, but had a decent dodge rating and high move speed, which let me literally just walk away from her second phase attacks.

Finally, a cold based Sorc. Capped physical resistance since I didn’t have much ward generation or health (ran with 580hp), and made sure to have a moderate amount of move speed. No poison resist. Just had to keep ice barrage up while I walked around.

Overall, in my opinion, she seems ok. I didn’t find her particularly hard to gear for, and by the time I reached her with my cold sorc I knew the fight well enough that it felt pretty smooth.
First phase is more fun than the second, which feels a little dull.

I’d say 14 new chars for me (some of them leveled just for the campaign and the final fight), probably 6 able to defeat her in a reasonable amount of tries.

I would say she is not.

In summary, she is OK for some players, and still not OK for some others.
And now, I fear I even won’t be able to play the game when released.

I simply don’t get the fight … I kill her, the she screams"Get out of my head", then the fight start again, as soon as she gets to about 2/3 of her health, she gets back her life, and if i kill her again, the fight starts over. Already happened 4 times in a row. Lost 30 minutes for nothing.

You didn’t “kill her”, it was her first phase, then she gets rid of her previous vessel’s body and the second phase begins. In the second phase, when getting low life she’ll head for one of the two sarcophagus to heal full life but you can keep bursting her while she’s doing so, of course it’s easier for ranged characters, but any class will do with experience. Once she’s emptied both sarcophagus, she has no escape anymore and won’t be able to heal.

And this phase is a good test for flawed builds, if you can’t kill her, it means you’re either following one of these numerous lying “TOP TIERS S TIERS MEGA BUILD” guides on the web made by cheaters editing their character’s files (and yes, some of the most known Last Epoch “builders” are blatant cheater) and “forget” to tell their viewers hte build won’t work at all without perfect sets of gear, blessings and idols, or you did something wrong at some point, while building or even simply playing your character, which can happen to everyone, i still missplay after hundreds of hours on LE, don’t worry. :wink:

About Majasa, i’ve killed her with my three last personnal builds (i’ve never followed any build on LE, except Thyworm’s Fire necromancer because i didn’t know anything to LE’s necromancer, and this is by far the best minion build existing on the web), and all of them ended up devastating her quickly, even the marksman which was much weaker than my other toons :

(My lvl 52 lich simply exploded Majasa in less than 2secs on phase 2, that was ridiculous)

She’s not that hard, really, she can be a threat to newer players and very casual ones, but once you learn about building, understand how damage mechanics work on LE and how to boost your DPS on bosses in LE (see how i almost do not damage her at the beginning and then i do like 10x more damages with crap gear and a fractured lvl 30 bow ?), she’s like a crisp and you don’t even need defenses, i didn’t even bother to dodge her attacks on my marksman which had no armor/dodge/resists.

Take your time, rework a bit your build, add some leech if needed, you’ll kill he in no time.

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I feel a lot of people here are kind of missing the point.
Is she doable if you know what you are doing and have well built characters? Of course!

The point is that she is way out of line with any of the content in the rest of the campaign. You can literally yolo everything before her without optimizing anything and then when you reach her you can very likely face a - for now! - insurmountable obstacle.
Suddenly you need to optimize to a much higher degree than any point before - or optimize at all! - to be able to progress.
Either everything before her needs to be made harder so there’s no such drastic out of nowhere increase in difficulty or she needs to be nerfed.
Either way, she’s overtuned and that’s the point of the thread.

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This is exactly the same response as Lagon used to get…

People used to cruise through the campaign, paying very little notice of LE mechanics/defences etc… and then when they hit Lagon, they died - to the point of rage quitting because the game was really easy to that point.

In the year I have been here on the forums, this has almost (barring Lagon bugs) ALWAYS been due to players not understanding the game mechanics and ignoring things which they should have paid more attention to…

I think the exact same thing is happening here with Majasa… its another “build check” point… (and maybe a skill checkpoint considering how far into the game it is).

Yes, the game could possibly consider less of a stepped approach to difficulty (if you plot the difficult increases) without such long flat plateaus and more of a smoothed curve of waves of increasing difficulty but this is still not going to get people to address their build designs and inefficiencies… The side effect of this is that the current setup makes it feel like lots of fun playing without dying all the time… until you hit the bosses… which is traditionally how these kinds of games have worked…

The other side of this is getting players to understand the mechanics earlier - and how to do this without forcing them to hit roadblocks earlier and thereby making the game seem more difficult or less fun…

Difficulty balance is always going to be tricky… and even more so in a game that is actually not done content wise where there is no start/end point to graph and target a difficulty curve… (not even thinking of skill balancing yet)

So… I think that this is not simply a question of a boss being overtuned…

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