Is Majasa overtuned?

I attempted the Majasa fight after leveling and gearing in the monolith for a few days, and I was able to defeat her, the fight was way easier. Still, if the devs are intending this fight to play through the campaign, this fight is a really jarring increase in difficulty.

I noticed that my survivability increased a lot in phase 2 with more physical resistance. My build doesn’t currently use a shield and doesn’t stack armor, but the physical resistance by itself was enough to mitigate her damage well enough to make the encounter winnable.

Finished leveling a Forge Guard today.
The fight against Majasa was relatively easy, I was totally carried by the Manifest Armor!

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The biggest variable seems to be whether you don’t get hit by her autoattacks - if you have a mobile build or minions to take the hits, she’s not too bad at all. Whereas if you don’t, like I did just now with my non-warpath VK, your soul hollows out as you refight phase 1 over, and over, and over, trying new things and trying not to slip up for a second and getting nailed by a 3 hit combo KO.

Like, I can’t fairly assess it because I’m very emotional from another rough fight with her at the moment, but every new character I’ve run I’m having tons of fun, and then I hit Majasa and I’m like “Ah, yeah, time to stop having fun.” Phase 1 is great! Love Phase 1! Phase 2 makes me so upset and frustrated every time. Makes me feel like I’m not qualified to play the game, even.

Campaign finished with a Druid.
TreeBeard was too strong for Majasa.

Thought I’d weigh in here as a complete noob/first time player.
She’s most definitely overtuned compared to all the other campaign content.

I just hit a wall facing her with a Smite Paladin.
I died a few times before throughout the campaign but so far it has always been a matter of not paying attention or realizing “oh I need to avoid this, okay” and then it worked on the 2nd or 3rd attempt.

Her first phase was like that too but then the 2nd phase… I cannot run away because she’s faster, I cannot tank her because she just shreds me.
I also tried changing up my skills in the skill bar a little, but not even with Healing Hand (not specialized) slotted and spammed in alternation with smite and running away to get rid of her debuffs I could survive her damage.

Obviously this is because I still suck at the game and my gear is complete garbage but I’ve been able to easily get through all of the content with my loadout up to this point and now I will actually actively have to figure out a way to upgrade it.
I wanted to keep getting into crafting until I complete the campaign and it worked out fine this way until now and now I’m facing this wall which is a huge discrepancy to how the campaign played up to that point (“Just use whatever you find, it’ll work somehow”).

So yeah.

TL;DR
She’s too strong compared to the rest of the campaign. Her difficulty level is not in line with everything that came before.

Tried with a Void Knight Caster. Easy fight.
It’s interesting to see the differences between the kind of heroes and builds. Sometimes she is easy to fight, sometimes a real nightmare.
But if I look at my attempts with different builds, more than half failed. When I say “failed”, I mean that either I had to go in the Monolith before, or I simply gave up. As I fear some beginners could do.
The problem may not really be how difficult she is, it is how more difficult than the campaign she is.

My Bladedancer No.1 breezed through before Majasa was nerfed (?) slightly, as did my Necromancer. My poor Marksman x 2 failed dismally and I gave up on them, even levelling one of them way beyond the level of the fight. I have to add I’m old and that’s one helluva long fight, and my poor old arthritic wrist is almost finished after the first round :stuck_out_tongue:
My second and current Bladedancer downed her with 3 deaths and much crippled wrists and hands…but hey she did it, and it’s a more fun build that my first Bladedancer.

My next one to decapitate, is Rahyeh. My first Bladedancer has tried and tried and can’t do it (that’s me…I can’t do it, reflexes aren’t what they were once upon a time), my Necro is almost at the point of doing him as is my Bladedancer No. 2. My Marksmen have been retired. We shall see, but if I still get stuck at him, I’m afraid that’s a wave bye bye to Last Epoch because if I can’t do a boss that early in the monoliths, then there is no point trying any further. But that said, it’s a great game and has so far been fun.

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Do not hesitate sharing your builds in the appropriate forum’s section to see if it’s possible to optimize them, for example, some builds can obliterate the non empowered versions of bosses in the matter of seconds with good synergy and decent crafting.

The more you extend a fight’s duration, the more difficult it is to remain concentrate and react correctly to what’s happening, if it takes you like beyond 2 minutes to kill these, it means something’s really flawed with your build and it’s going to make things much worse for you. Years ago my “focus” was much better but now, i know i have to kill things much faster than before or i’m going to fall apart in a long battle, if the battle extends for too long, i often start jumping straight into telegraphed slams and meteors because, well, panic mode joins the party. Majasa is a different boss from those we have in game but she isn’t in monoliths for now, the current ones arn’t that much difficult if you build correctly a powerful traveler.

So, what’s allready dead can’t kill you. That’s the spirit. :wink:

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To be honest, Rahyeh is probably the most difficult. Even if the difficulty is higher in the other timelines, the other boss fights are easier. Really.

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Not knowing the game intimately, (been playing about a month now) I have been sensible and used Boardman’s builds (all up to date ones), except for my present Bladedancer and that’s the Shuriken Bladedancer by Ytunabe. I have carefully examined the gear on each of these builds, and have crafted a lot and been lucky with exalteds. So it’s not the builds’ faults it’s me, one day I will acknowledge that I’m too old to play arpgs, but a gaming habit is hard to break!

Sure, we get age and experience.
And we play differently, but we still play.
I’m 51, slow reflexes, slightly shaking hand, strongly sick, still playing :wink:

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A totem build should have nuked Majasa. First of all the totem placement is critical. Moving them in a circle around her so that she lunges on them. The further you are away from her in the lunge the more damage you take. I played a game of counter-clockwise ring around a rosy. making sure to keep totems between myself and Majasa at all angles by not circle casting the thorn totems. That changes the way the fight goes. Majasa never moved out of the center until her blood blood blood cry. 3rd set of that cry, dead. Almost too easy.

It gets worse…trust me :stuck_out_tongue: But…I plan to beat the record breaking 92 year old who still plays mmorpgs and raids! Rahyeh obviously missed out on that news.

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Got get 'em girl ! :stuck_out_tongue:

I agree with autor and can tell about my experience of fight with majasa:

  1. Majasa has too much damage from an auto-attacks. She deals more DPS with auto-attacks than reinforced attacks (blood explosion for example). It’s not normal.
  2. For counter her uber phys damage i spended 15k gold (it’s very much money for newbie) for learn the forge knight’s passives but i play by the void knight. For win this boss i learned passives that were useless in my further game. I think it’s not normal.
  3. Majasa has too wide cone of view of petrification. I countered it by blink-perk from smite but i think not all classes have same possibility. I think need smalling this too wide cone.

I didn’t know that, thanks.

However, in all of my fights against her she targeted the totems and minions for a few seconds, but then began focusing my character, forcing me to kite her after her lunge. She would occasionally go back to targeting my totems and minions, but again only for a few seconds and then lunged and focused on my character, no matter where I was in position to my totems. When I initially attempted the fight her lunge and follow-up auto attacks would kill me. When I went back in with a few more levels and physical resistance it was survivable, and I won.

Single casting each thorn totem comes with the benefit of less mana cost and is easier to recover from when Majasa kills them or they expire. I did a 6 totem pattern of 4 thorns, storm, and frenzy. The storm is the big damager if you keep it where the Blizzard portion also damages Majasa along with the lightning. Storm Crows is an added boost. I do not use tempest strike at all, waste. The primalist does no actual damage to keep the aggro off you. The other benefit I did have that you are not saying is I also used cold warcry that gave the benefit of freeze for only a blip but enough to break cycles. If something is close enough to Majasa, it won’t lunge, and the damage is distance based.

Well, at long last I did it! :slight_smile: (Rahyeh that is)

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1 : it’s a boss, she’s meant to hit hard, problem is all basic versions of other bosses are way too weak, then suddenly people have to fight Majasa and “wtf ???”, which leads us to point 2 :

2 : Or you could just have droped a few Physical resistance shards on your gear, as a VK you don’t need 75% phys res to survive her attacks, not any close, + Void Knight gets a free 40% phys resist in the very beginning of his mastery’s tree, which leads us to point 3

3 : the first rule of ARPGs : don’t get hit. You do not need a movement skill to avoid her petrify, which is a very obvious and slow skill, stay gently close to her, do a few steps aside as you’re safe. And every classes have a movement skill, several ones sometimes.

Majasa just asks for a decent build with ok synergy (and a LOT of builders abuse of "HEY DISCOVER MY “S” RANK BUILD TOP TIERS, while “forgetting” to warn people the build won’t work without a perfect set of idols, +3 main skill gear and several T6/T7, and the reason why they do so is simple : they cheat and abuse of file’s editing, but can’t make it through the storymode without dying several times in every chapter), but she also asks for sustain (AKA mana regen/leech/regen/heal/whatever + decent defense layer(s) ).

She’s a kind of warning before entering monoliths, if people can’t beat her, it means there’s a major problem somewhere and the build won’t make it far anyway in these conditions. While the first monoliths are a walk in the park, the later ones will crush without any pity these kind of builds.

And keep in mind she’s MUCH easier now than right after 8.3 release, yet a lot of people killed her without any issue. Yes she’s harder than previous bosses, but these ones are, let’s be honest, ridiculously weak.

Take it as a test, because she’s just one. Improve a bit your gear, optimize your build, find a better momentum during the fight, this is just basic ARPG’s stuff.

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