Did you had “enemy slow on hit” or “enemy chill on hit”, since this boss has alot of small adds, they usualy stack fairly high if you can’t kill them before they hit you.
The issue, with your Erasing Strike is understandable, but thats also in the players hand, you could go mroe attack speed (if you didn’t choose the node “Rythm of the Void”, which makes ES not scale with attack speed) or you could try to get chill and/or time rot on hit, so you slow the bosses animation down.
EDIT: Just to make clear. I agree that 20-30% MS is not sufficent for this boss, without any slow down fo the boss or speed bost for your self.
It might be technicall possible, but it justmakes the room for error very very small
Agree and that is why you provide options for players. If you’re only going to cater to those that want it difficult you’re going to have a hard time paying the bills.
I think maybe the first time I had “enemy slow”, before I had seen the encounter. But I made sure not to take any of them after that. I think there is a slow mechanic in the encounter anyway? I’m sure I made sure to have none of those modifiers and was still getting slowed.
Yes, his roar does give oyu 3 stacks fo slow, but he usually deos not cast them directly after each other (except for the very start, when you pull the boss)
But it did not. I wanted it to be hard. I wanted it to kick my ass. To feel like i should go back to finishing campaign first. Like i do not belong there. Thats why it was so disappointing.
Leech is absolutely bonkers and is a sole reason why it’s possible to completely ignore any other defense. Also the sole reason why I could complete the fight at all despite failing miserably and not avoiding dodgeable abilities.
After patch I decided to try Blademaster for the first time. I was excited about the whole theme of evasion, blinding smoke clouds, nimbleness and all that. I checked the passive tree and couldn’t wait for Dusk Shrouds, Silver Shrouds - it all sounded so cool. Today i am lvl 55 on my way to kill Lagon. And I already know the best way to play Blademaster is just like any of my other Mastery classes.
Get enough HP so you do not get 1 shotted, completely ignore armor, dodge, block and any other defense the game has. Get some Leech. There - with high enough dmg (which is easy to do since you do not need to care about anything else) you will pretty much not die in 95% scenarios.
So I am lvl 55 with 950 hp. Defense of the character looks like this: I stand still in the middle of the pack and take my hands away from the keyboard. After few seconds 80% of hp is gone. I Shift once through the pack. Boom = full hp.
My Leech is 1% from Blademaster passive tree. But 1% is enough when you hit several targets for 10k each. There is else some other stuff on my gear like gloves that give 10 hp on kill and amulet that gives 15 hp on crit. Shift is talented in Shadow Cascade on hit + some attack node on top of the tree skill. But ye every 3 seconds i can heal for 700+hp and it will continue to scale as my hp gets higher.
This takes away ALOT of fun. There is PLENTY of passives, ability nodes and effects that are about sustain and healing. All of them go out of the window with how the game currently works.
Why would I care about healing 5 hp on Glancing Blows? 15 hp on Block? 5 hp on hit which requires me to allocate ability point into it (which almost always competes with 5-8% More dmg node for this ability). Shit - there are straight up healing spells that nobody ever takes. Primalist heals for 100 and it only scales with healing effectiveness and costs mana. Paladin has tons of stuff connected to healing. Uhmmm why - just get 1% leech, hit for 50k and get 80% hp back on any build.
Of all Masteries i got through at least few Monoliths - this only didn’t hold for Spellblade. But for all the wrong reasons. That Mastery is just on another level of broken than Leech and has Ward coming out from everything they do. To the point you never even see your HP pool getting depleted. Since it is covered by thousands of Ward all the time which you just replenish effortessly.
But my experience with the game is compeltely different.
Also your appraoch seems really counter synergistic. Going leech with just health as defense is probably one of the worst defense combinations you can take.
Also 1% leech is not enough to heal yourself against some tougher enemies and bosses, if they don’t have adds.
Don’t get me wrong, i don’t say you are incorrect, but my experience with the game is entirely differnet… like completely.
I never succeded with a build by just stacking hp and get soem minor leech.
But well this is going way off-topic anyway.
If you feel like leech or defenses are not in a good palce you should maybe create a new thread and i happily discuss it more detailed there.
But you are not competing with PoE at launch, you are competing with PoE in its current state, what players expected from a game in 2013 (when PoE was launched) is not what they expect from a game today.
Does a game have years to refine if they don’t have a big following? Take Wolcen , they might get it right someday, but its most probable they simply missed their oppportunity
You are right. That’s why we are here, having these discussions. I just think people need to keep that in mind because some of the way things are worded, people expect it to be at the level of PoE already. We are still in beta/EA and, admittedly even though I have been here only a short time, I have looked into the past of this game a bit. I can see a huge potential and that’s why I’m here giving my time and input.
I think a lot of players here have played (or still play) PoE a lot. Why then, are we here? PoE is obviously doing something to cause these players to look elsewhere. For me it’s become too bloated and overly complicated in unfun ways.
I wouldn’t say LE is at the level to seriously compete yet, but I also wouldn’t say it can’t get there either.
Health stacking with leech is synergistic though. It has been the meta for many years in PoE for example. When Leech was instant. I understand in LE leech is spread over 3 seconds but it does not feel that way. When you can replenish/outsustain every hit you just took due to larger than normal health pool - thats absolutely legitimate defense.
Also about 1% not being enough - my point was to demonstrate just how little it takes to replenish 700+hp in one button press (which also happens to be probably best movement ability in the entire game) compared to other means of healing/sustain in the game. Obviously you can put 4 more passives for 5% leech. Some classes got like 10% leech just from their mastery tree. Plenty of abilities got their own leech in their respective tree. And i think leech as affix is extremely easy to get as well on relics/gloves/weapons.
But yes I do not want to derail this topic - even though it indirectly is connected. You seem to know some boss abilities by name and know what they do exactly. This attacks puts a debuff on you, that ability slows etc. See i never felt like I needed to learn that. Why? Because I could play sloppy and leech would carry me hard. Biggest offender is that it’s the case on every archetype besides perhaps Minion builds.
I highly sugest you at least try out the new empowered timelines. Even though the old bosses didn’t change, you definitely need to approach them differently.
Also the new bosses are really fun.
At the new difficulty level of the empowered timelines, you certainly need to pay attention to some mechanics. (There are still mechanics you can and want to facetank, once you invested enough into defense).
Also on anotehr note related to your prvious comment about “just zooming through”.
If you do that on the new empwored timelines in higher echoes you get absolutely obliterated, once a half a dozen of packs run behind you. As soon as you wantto stand still and fight and all the mobs you pulled come from behind, that can get sticky very quickly.
The new empowered timelines definitely changed the way, how i play echoes. (usually i gathered up multiple packs and killed them all at once) with the new empowered timeliens i am a bit more mindful and try to kill every or every second pack, before running further.
It’s not that black and white imo - there doesnt have to be anything wrong with PoE for gamers to be checking out Last Epoch.
LE just has good press and reviews. Can stand on it’s own as a game for sure - even now in Early Access.
Also it is possible to enjoy few games in the same genre.
Personally in a span of 2 months I played Ritual League in PoE, put like 40 hrs into Season 22 of D3, checked out if something changed for the better in Wolcen and now I am checking out new content in LE.
Do i have issues with PoE which is my main aRPG? Absolutely. Mainly with trade and how stubborn GGG can be on some issues that truly belong to the last decade and no normal player wants in their game. But I would never be like ‘‘ok i had enough of this shit in PoE - let’s play Last Epoch’’.
I want LE to just be a good game in it’s own right.
I am excited for sure to try new bosses and new difficulty.
Hopefuly this time I will feel like there is a reason to get 100 lvl. Plus the T6/T7 Exalted change. I want the game to be hard enough to make me think ‘’ hey woah i guess i could really use those 15 more passive points’'. Ye maybe it’s time to stop experimenting with abilities and have all of them maxed at 20. Same with gear. I don’t want to look at my gloves to see they are from lvl 20 and be like ‘‘ye ok this is fine - stuff dies and i do not all good!’’.
I understand your position but it doesn’t apply to everyone. I don’t have as much time to put towards gaming as I used to, and I like to min/max and push hard content. The nature of these games is that they require a large investment of time and mental energy. I don’t want to split my time across multiple games of the same genre if it means I hinder my ability to maximise my characters and play how I want to.
Even if my situation was different and I had much more time for gaming, personally I still wouldn’t want to put that into PoE anyway. I don’t find it very interesting anymore.
Edit: That’s not to say I disagree that you can enjoy multiple games of the same genre. It’s the nature of ARPGs and endless progression that I prefer to invest into one and maximise my time in that.
My opinion is the mindset that an easy campaign is fine because good players can Zoom it super fast is what caused 90% of arpg players to hate campaign. Its boring if there is no challenge at all. I hope they dont push the content that a lot of players find ‘fun’ too far into the game. Its how I feel now where anything before empowered monoliths is just turn my brain off cause its so easy. I dont want to have to play 20 hours just to get to remotely challenging content
Everyone has their own perspective of what they perceive of difficult content. I think when it comes to the conversation about “difficulty” I think the best question to answer is, do the developers do enough to make boss encounters to create a fluid learning curve and not just build a brick while to have you smash your face into when progressing.
Good questions I think that should be addressed in the lines of difficultly in boss fights:
Do they have enough visual cue to help successfully dodge a mechanic?
Do they provide enough audio cues to dodge mechanics?
I think if these are both “yes” then the boss fight is in a pretty solid place for a good learning curve. Then you can go and address the difficultly when it comes to damage, class diversity and how they interact with each encounter then tweak from there.
Currently from all the bosses I have experienced I think LE does a very good job in providing good visual cues. Lagon eyes glowing red is a big one. From the first time I fought this boss to now I felt a good progression of learning where I can successfully complete it without being hit once; that is a good feeling.
I think where the most refinement needed in LE bosses is how they address sound cues. Sound cues are just as critical as visual cues but there is a lack of this currently in the game. The bosses for the most part seem to talk and their lines aren’t really linked to actions. It’s OK to have the boss talk but in the learning bosses from other games there as always connection sometimes between things a boss said and what they were doing. So I found little reason in LE to listen for certain boss lines because it doesn’t help you in the fights, I don’t like that. I think everyone who has fought Awakener for example, can remember specific sound cue (like, DIE! which was super fear invoking) to help you judge what the boss is doing even if you are caught off screen by a mechanic or the boss leaps away. I like the idea to listen to things the boss does and says (or doesn’t say) and watch him ; it makes for more of an engaging fight and experience. It also helps me have different ways to learn an encounter which I think is important. I think this way of approaching bosses fights in the future is super important.
I for one hope this game does not go the way of PoE. I never liked the difficulty of shaper, uber elder, or sirus, and I don’t like having to theorycraft and build for specific fights (I’ve had special builds for uber lab, atziri, etc). On the other hand, in PoE, those fights aren’t gateways to progression or other content (except lab), and I can still do other end game stuff that I like.
If I can’t progress in LE with various builds due to boss fights being too hard, I’ll stop playing just as I did with PoE. D3 does not have the wide open theorycrafting of these other two, but at least I can play the popular builds as well as my own and get on leaderboards and have effectively unlimited progression.
There can be challenges for expert players without making everyone else have to get past ugly difficult fights that demand a lot of skill and/or special builds. I hope LE goes that way.
Just my two cents: it would be nice if game was difficult without one shots. If I built my character to be able to take hits, I expect to be able to take hits and respond with potions, heals, or a defensive/movement skill. If I built glass cannon then I expect to die easily if I don’t play it right.
Lagon was really difficult for me when I didn’t know the mechanics. It’s too easy now that I know. The beam especially was punishing since it kills you outright if you get hit. I’d be fine if the telegraph’s were a little more punishing (shorter time to react, more vague) as long as we have the ability to react to the incoming damage. That way the difficulty doesn’t drop drastically once you know the fight. You can still get hit, but it won’t screw you immediately. It would just screw you via potion usage and cooldowns. You’re then on a timer - can you react to telegraph’s properly until your cooldowns are available and/or potions are up?
Personnaly i come from Path of exile were i find the cue for the change of phase or for Boss signature attack very confusing , too much element,to much going on. I personally never beat sirius because of that attention deficit disorder and all that i mentioned. But i didnt have any problem with Last Epoch Boss at all the challenge were hard enought and satisfying nerfing any of those mechanic would make the fight boring