So, i just had a discussion with @Evok about Abomination being to difficult.
Here is the original thread
Is Last Epoch mechanically too difficult?
What do i mean by that?
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Evade telegraph mechanics with (relative) quick reflexes, by moving out of them or using movement skills. (pretty much every telegraph on the ground)
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(Precisely) manouvering through boss arenas, to evade upcoming mechanics (Lagon, God Hunter Argentus, the new Spirits of Fire boss fight and the new Last Ruin boss fight to just name a few)
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Reading enemy animation to predict upcoming attacks (Lagon, Emporer Of Corpses, new Age of Winter Boss etc.)
There are plenty more things and some are not purely the mechanical application and executing, but also th reaction to certain things happening.
So i already heard plenty of player seeking help or out right complaining, that some of the bosses are ātoo hardā, āovertunedā, āimpossibleā.
Most of this can be ālearnedā, but there will be certain player, that might cannot execute thigns well enough to beat some of those encounters. (Either because they are just not skilled or maybe because of medical conditions)
I personally really like this, when the new MoF system got introduced i was SOOOO pleasantly surprised. The bosses felt like being in a MMO dungeon fight, which is great.
What do i think?
I will be perfectly honest here. When i got into LE, all of this was not present and i never felt that is what the game āneedsā, but once it was there it was so exciting and EHG just is doing a great job of implementing all those fights (especially the new timelines in 0.8.1).
But if they would remove it from one moment to the other and just but āHP spongesā as bosses with some gear/dps checks, there would be missing something.
Last Epoch does have enough other oustanding features to hold itās ground and this amount of mechanics for boss fights is not necessary, but it is still very nice IMO.
I think it is ok, to die from a boss, that you encounter the first time, because you have to learn itās mechanics. Learning and mastering obstacles is an enjoyment for me, that i get out of such games. And even if you die twice, or thrice. As long as you keep improving
Possible solutions or a middleground to please all players?
So i think, what could be done, if there are really enough people, that do find this amount of difficulty to hard.
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Lower the difficulty of normal timelines, by reducing incoming damage, potential one-shot mechanics should be waaaay less lethal and maybe even remove or change one or two abilities from each boss, to make it less daunting.
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Then on the other side, pimp up the empowered timeliens to 11, give them more mechanics or slightly different mechanics, that are way more lethal and difficult.
And i am not solely talking about damage numbers.
On normal timelines mechanics could have longer windup animations, while on empowered timelines, they could be faster, so the player has less time to react and maybe some mechanics could also be slightly different.
Example:
Normal Timeline:
Lagonās āSweeping beamā could have a longer windup (and maybe a more clear indication where exactly he will sweep)
Empwoered Timeline:
Lagonās āSweeping beamā has less windup and the sweeping motion is also slightly faster
With my suggestion, everybody could more or less experience the āwhole contentā, while the really challenging content can be even tuned up to 11 for the most hardcore players