You brought up some very good points.
On some i agree, on some i disagree and some are jsut things that most likely will change.
That’s one thing, alot of the MoF Bosses have in common, especially the ones pre 0.8.1
They solely have telegraphed abilities and no unavoiadable damage.
You can literally do them naked.
This already was a complain, when the first MoF update was released a few patches ok.
If this is fine or not, is a completely different discussion, BUT:
All 3 new bosses (especially the Spirits Of Fire one) have alot of stuff going on, that is still “avoidable”, but you will get hit eventually when you want to do dps.
This leads to some minor “gear check”.
It is not as prominent on normal timelines, but especially on the new empowered timelines, when you have some damage modifers, some of those mechanics do hurt a little bit, but if you are tanky enough you still can ignore them. And that’s a good thing.
We don’t exactly know, but i thought he did play a “old” character, from a few versions ago and jsut jumped back into so game, hence he had to play MoF from the start.
I admit, i phrased that a bit badly.
What i wanted to say with this: The enemy level does only have a noticable difference in how much health they have, and that difference is not even THAT high.
Of course does player level matter alot (espeically 30 level are alot of base hp + those passive points you mentioned)
Completely disagree. Even the normal" monoloith timelines get gradually more difficult, they are still pretty easy, but the difficulty curve up is fine i think.
Also the boss fights do get more difficult, by bosses getting more different mechanics or you need to have quicker reaction times to dodge mechanics.
I might be mistake ( i think they changed this). It was not possible to do that when the system first released. I do think it is meant to only be accessable, after you finished the story.
I hope they change MoF, to be not accesable before finishing the story.
While i already briefly talked about the “you can do bosses naked” aove.
LE is just so different than PoE when it comes to building defenses. There are many viable defenses in LE and having 0 resistance doesn’t mean your character is “glasscannon”.
This is just due to the fact how the resistances work in LE and you can’t compare that with PoE.
Completely agreed. All bosses boss mechanics are pretty straight forward and greatly explained to the player by telegraphs. Visual clarity in LE is top notch.
Doing MoF is not only about zooming through and killing objecties and bosses as often as possible. On they first few runs of a given timelines yo udefinitely want to finish them asap, to get decent blessings, because they grant great power to the player.
Also you might want to target farm a specific boss, for it’s unique drop.
But those are only 2 of 4 reason, why you play MoF.
The 3rd and 4th option would be gear and exp. (Yes i know arena gives way more exp).
For both of those option you want to kill many monster.
The chest at the end of each timelines does scale greatly, with the amount of mobs you killed.
So when you want to farm a blessing or unique you will most likely not care too much about making the chest at the end of each timeline as good as possible, but still you can do that.
And after getting decent blessings and/or the uniques you will defintely want to start pushing high echoes. And as soon as you solely do MoF for the gear, zooming through the echo just to kill the objective is no longer the best strategy.
Also with the new empowered timelines, just zooming through the echo and not killing everything, can become very dangerous very quickly. Depending on how deep you are, even with some of the strongest builds you will get in trouble if you have certain mob combinations stacked too much.
We will have to see, but i think Monolith is meant to be one of many other endgames modes.
We still missing alot of things to the the whole picture, but i am very excitied to see what EHG has in store for us.