This is the bare minimum criteria. Sure i could go with a base that is worth literally nothing, but then I’d need all my gear to be T25 instead of T20 out of the gate.
I am not wrong, just because the game currently isn’t well balanced it doesn’t means that I am any less right. If the game was properly balanced not only I wouldn’t complain, by now LE would have more players than PoE.
Pretty much, that’s exactly what defines what gear is in any ARPG. Also what is or isn’t necessary to do any content of the game depends on many things like how good the build is and how skilled the player is. Regardless of either of those factors however, gear progression is as important as character progression and if you are not progressing your gear at a reasonable pace, people will grow tired of the game because it feels like the time they put in is not rewarded.
It’s not just finding a piece of gear that has a T7 affix. It’s finding the right base base with the right T7 affix. This is not easy and while it shouldn’t be easy, it also shouldn’t be as hard as it currently is. However, right now the most important part is to even be able to consistently create T20 gear before we start looking into the mid tier gear.
Except I already have those resistance elsewhere and if it’s not giving me what I need there then they are in fact useless. The idea that that sufixes are universal is only true in the very first gear iteration which invariably ends up being a T12 to T14 piece you make and when you lock that piece into place, any replace needs to be a direct replacement.
While I had a bug that prevented me from getting above tier 14 gear, right now I doubt I’ll get above T16 with any degree of expediency and I have no doubt that T20 is all but a pipe dream. It really isn’t a misconception about how the crafting system works. I know how it works and because I know, I know that I won’t get the gear that I should get. Understand that the problem is not that I think the crafting system currently is meant to allow it to happen, I know it’s made with the point of making it extremely hard to archieve it but I’m talking about this issue because it is a huge issue for LE. People are getting stuck in gear progression and leaving the game as a result. How many people exactly? I don’t know, I don’t have the numbers, but I have no doubts that all the casuals who are disapointed with PoE and probably have been disapoint for at least the last 2 years would be here playing LE for many hours if it wasn’t for them feeling the exact same lack of gear progression they feel in PoE. Yes the crafting is better than PoE but ultimately the same problem is still present. Progressing feels like it doesn’t exists. You just get to a certain point and you stagnate. This is why the crafting needs to change. At no point should a player ever feel like his gear growth stagnated unless they are looking for aspirational gear.
Wouldn’t mind showing the lootfilters although they are all deleted as I formated the PC yesterday and thought it was all saved by steam cloud. Seems like it wasn’t. But I did say how I set my loot filters already and there is very little that they can do about it. Let me give you what would be an example piece.
For the glove slot (which is a relatively straightforward slot) I had the following.
Only engraved gloves as the type. Now yes, i could allow ANY gloves, but then I wouldn’t be endurance capped. I could put the endurance elsewhere, but then I’d be losing something that i’d need to put somewhere else. Long story short, there is no place to move it around, it needs to be there. The gear is carefully handpicked because the implicit is always mandatory.
Then I have 4 affixes I want in it. Health regen, poison resistance, intelligence and minion damage. Nothing there can change either. The build main defense comes from vessel of strife so anything that can take health regen must take health regen. Can I swap poison resistance, I can with void but that means the helmet then needs void and once one of the pieces has one of the choices, the other must take the one that is left and once I try to upgrade the piece, I cannot swap it around, it needs to have that resistance that was already there. Then I cannow swap minion damage or intelligence, they are the only 2 prefixes worth having, everything else is worthless for the gloves.
So now that we’ve selected the base and affixes it can have, let’s go over the rest. I make a low bar entry that is 5 tiers of those 4 affixes. It’s unlikely it will render a good piece but you never know if you don’t hav a bunch of high affixes that with insane luck get chaosed into the right one. Never had it happen but hey, it could technically happen.
Then I have another but with 7 tiers of affixes. Just like the previous one but already has a higher number so it is likely to become a better piece.
Then I have one entry which is for engraved gloves with a T7 intelligence, this is the lookout for a potential T22 item.
Then I also have the full RNG filter right at the bottom saying, engraved gloves with between 14 and 16 tiers of any affixes and no affix higher than tier 4. This is for me to try and use chaos on it and hope it all rolls into what I want. Unlikely but it’s there as a hail mary.
Now feel free to suggest a different filter for that specific glove base that covers those specific 4 affixes because as I said, nothing else matters to be there. Of course I already know you can’t setup anything that will magically give me better items because that’s just not possible, what is possible is lowering the bar on the type of affixes I accept and the type of base I accept but that leaves rather large gaps that are then not covered and essencially make not only the build but the item itself worthless.