After reading the forum I have a come to a single question. Is having no RNG crafting really a problem? It just seem like having it would just be better. Having been playing games like this for over two decades now I feel that some innovation is needed. The reason I even started playing LE was because it was not afraid of the giving more in crafting. Now I understand why having full crafting would cause issues. Yet, I do not see why we can not still have it.
My thought is that LE has the potential to not only be an innovator in this genre but take it further. Even other game only take half measures when it come to non-rng crafting. If not the case why the need to change the crafting to what it is now? I think that with some tweaking and just taking the leap LE can be familiar and new.
By allowing for crafting up to a point to be non-rng the hunt for gear will just be better and the early to mid game will actually mean something. As of right now LE is no different from all the others and is only because of history and lack of mindful change. I see no reason for not having some form of limited non-rng crafting. We do not need complete control since that is just a completely different genre cough “wolcen” cough.
Being able to lets say craft gear to T20 should be fine and it does not require much change to the already live system. For example taking a white to gold should not be a real problem. Plus the rng can come from using the other mechanics. Perfect gear can still be a gamble and it gives more reason to use the other components that are just gathering dust. We still need to hunt for gear drops since we need the prefixes we want and will make more random gear mater.
Right now we just don’t get that. With a simple change crafting meaningful gear just makes it all the more smooth when playing. I say keep the rng for the min-maxing and just let us have our Mid-tier gear. Potential should only be used when either rerolling, changing pre/subfixes and using randomizers. With this simple addon crafting we not only be better but feel better. We all know how shitty it feel to have rng trivialize the hunt. If the game gives us a upgrade let us make the decision to either roll the dies in min-maxing. RNG+ Crafting Potential just doesn’t work. If it did why are we debating if we should even having it.
Adding to an item should cost anything. Taking away should not cost anything. Leave the dies rolls to perfecting an item. Non-rng crafting should set the foundation it does not have to be the end all be all. I’ll the fine tuning to the devs but having some form of non-rng crafting can only be a boon.