Having 90% of players try the game, and stop playing within a few weeks, should not be the standard that game companies aspire to. Having 80% of players leave within a few weeks should not be considered “successful.” Number of sales of game should not be considered “successful.” Having a game where 80% of the players are still playing 3 months later would be acceptable. Having 200% of the players playing after 3 moths would be considered “successful.”
The bar is so low, because games these days tend to be unpolished / unfinished at launch, with expectations that “it’ll get better in the future.” Games should be good at launch, and better in future, not buggy at launch, and less buggy with each patch. There tend to be two main reasons I’m hearing people get frustrated with the game and stop playing. One is bugs, like can’t even target undead monsters, getting stuck after a dash, or maybe just DC’ing frequently. The other reason is the game isn’t fun to keep playing. The majority tend to be the game isn’t fun to keep on playing.
Thus you have many people providing feedback as to what fun would be for them. PVP, D2 runewords, harder content, easier bosses, better loot filter, less difficult to change talents, harder leveling experience, etc etc. 10% stay and love the game as is, and praise it and its systems, slandering and “Correcting” the other 90% for suggesting things should change.
D2R is currently the best ARPG, but I’ve already beaten in, by having all end game items and am able to farm all content quickly. There are no more items to get. I’m thirsty for another D2R, and LE is currently closest thing to it. I wish LE was more like D2R, my favorite ARPG. But it isn’t, and it’s not nearly as fun to play. But it’s currently the best alternative option, so I play it anyways. I suggest, that they change it, so that it is much more like the game I love. I think many people would also welcome that change, perhaps 50% of the 90% that left. Still the 10% who remain, are saying don’t change anything, for this current, LE loot system is vastly superior. I disagree. D2 was just another game, but then they released the expansion, LOD, and they transformed the genre. I believe the cause to be the Runes and Runeword system, which when I found out about it, changed the game completely for me, and the game went from just another game to the funnest and addictive game I’ve ever played.
Suddenly I wanted high runes, to make super epic gear. I tried farming for hours but I didn’t get any runes at all. I changed from single player to online servers. I started looking in “trade” and saw someone was willing to exchange 9 keys for a mid rune. Keys were easy to get for me, so I’d play for a few hours, get a set of keys, and then trade them for a mid rune. Once I had 5 mid runes, someone in trade was willing to trade for a high rune. By the end of the week, I had my first high rune. I then started to pay attention to what other things people were willing to trade for mid runes, and by the end of the second week, I had a second high rune. And so it went that after a month I had my first runeword. Many months later, I had many runewords.
The system worked and was progressive, with each week I can clearly see my progress towards getting powerful items. I could do things such as farm keys or bosses for tokens, and then exchange those tokens, keys, for runes to make runewords, then could exchange those runewords for other runes, and over time, I could get extremely powerful. Certain uniques that dropped were also rare and powerful. Thus just about any activity I did, was valuable towards getting powerful gear, be it buy low sell high in trade, or farm bosses, farm runes, farm keys, farm uniques. And at the end of each day, I could see my profit and rewards and progression, and it was awesome and addictive.
When I log into LE, the uniques I need don’t impact my character’s power that much. Also I don’t really need many uniques. Mostly what I need, is a T7 that drops with good stats. So I just go around waiting for that to drop. When was does drop, it goes into the bank, until I get an LP2 to drop, for don’t want to waste a well rolled T7 on a LP1. Finally an LP2 drops, and well, the main stat I wanted didn’t get trasnferred, but 2 other decents stats did. Now I wait for another T7 drop. Some days I don’t get a good T7 drop. Most days I don’t get a good LP2 that drops, just LP2 for uniques no one cares about. It is kind of a goal to get towards, but at the end of the day, most days it is a wash. Can’t buy low and sell high on trade, for anything you buy cannot be sold. Can’t search for good rolls in trade to buy, because there are no range filters, only stat filters. So I have to click next for 50+ pages looking a good range on the stats I want. So trade isn’t fun. There is nothing addictive or exciting about the current system. Most days it feels like I’ve made no meaningful progress, no major increase in wealth, no increase in power. Just “well the stat I wanted didn’t get carried over, guess I better farm again and try a 3’rd time.”
If the goal is to make a game where the player base increases due to how fun it is, then no, the game is not currently successful in its current state, and they should think about changing direction. If the goal is to make a game that they want to play to have fun playing, and they are having fun playing it, than yes, this game is successful by that standard. In the mean time, I’ll keep leaving suggestions about what would be fun for me, and hope that some game company makes something close to it someday.