Hey… Welcome to the forums…
The support site was updated so direct links are foobar…
https://support.lastepoch.com/hc/en-us/sections/1260801697209-Useful-Files
LE is obviously in Beta & has performance related issues… It is also running in debug mode so memory usage is higher than it probably will be when the devs get around to optimising the code & performance for launch. With LE in this state, if you do not put on limits (like fps limits or conservative settings), then the game WILL attempt to eat up and use any and all system resources it can… and then obviously the game starts to crash or do odd things. Any additional setups that include things like overclocking tend to be more likely to experience very odd things with LE being in beta…
While there are other Linux users mentioning memory issues and even WIndows users with 1660 gpus worried about memory issues, I have not heard of anyone (even linux users) mention such a rapid memory usage as you describe - i.e. within minutes… so I would guess that your issue is something more specific.
System memory usage is very much linked to in-game settings - for example, If you run the game on Medium/High quality settings (on any OS) you will find that the game can rapidly use up 10-12GB ram on a 16GB system… This figure is from Windows 10 and obviously each OS has its memory ranges but its fairly common…
However, the memory issues on Windows 10 are more related to bugs than to something like a general memory leak… e.g. Ultra settings, Windowed vs fullscreen issues, directx driver issues and even specific skill bugs… I would expect similar situation on LInux rather than a general memory leak.
While I dont play on Linux (its for more important things
) I have personally tested Windows 10 memory issues for hours of play and leaving the game running with macros executing skills for 10h+ and I have been unable to see or cause memory leaks in Windows… Memory does fluctuate - sometimes gbs at a time (especially on higher settings in complicated maps) but it always seems to return to a baseline with no leak over time that I can test… Very low settings @ 1080p averages between 6-8Gb system ram usage on a 16gb Windows system and from feedback from others using Ubuntu or ubuntu related distributions like Pop! have confirmed similar. This usage will rapidly settle within a few minutes of launching a character but it tends to remain there…
I do not know enough about Arch linux to offer any specific ideas but I do know that even on Ubuntu distributions there are LOTS of issues around specific Mesa/GPU drivers, vulkan, proton etc that usually need a lot of under the hood tweaking to get to work properly… (the only out of the box installation that I know works perfectly was on Pop!OS with Nvidia GPUs…) The different issues could all be attributing to the experience you are having in some way - you could search the forums for more information that might spark an idea for you to try…
The player.log file might have something to explain what is happening and hopefully direct the devs (or anyone else) to a possible cause and solution.
The le_graphicsmanager.ini file will help see what settings are used and help see if the known performance related issues are causing the problems… (i.e. settings vs hardware vs beta state of the game).