Hilarous dude. At 75 you have like 2-3 affix items, probably bad affixes. That’s just the nature of how fast you hit 75, it happens so fast, there’s no time to get and no need for better items. I just hit my first 5 t5+ perfect affix sealed item at 96. I’m just now filling out 4 wanted t5+ affix items.
I don’t see how which is faster is relevant. If you max out your items quickly, then you’re done. If trading skips progression, that skips the fun. Getting the items is the fun. I spent maybe 50 hours on this character and I feel like I’m just about done with the fun stuff, aside from completely maxing out my items which I don’t really even know what the point is. And I’m sad now? Because it was fun getting to that point, and I made all my items myself, and I learned how to play the game and craft and do it all myself. If I had just traded, then what’s the point?
Who cares. Your gameplay loop right now is playing 200s (edit: doesn’t really matter what corruption level you’re at, point is the same no matter what). Do you think that having t7 affixes will change your gameplay loop so much that you’ll somehow be magically having more fun?
Yeah I feel nothing when I trade for an Item on POE . Atleast in this game stuff drops and I can possibly craft on it and make it great. I think there should be a way to get more forging potential because my belt im using is giving a huge benefit that I don’t imagine i would be dropping at any point in the near future or ever .
I haven’t gone into depth of CoF, to be fair - I made a new toon after having another already with Rank 9 in MG.
But wanted to see what it was, as I’d seen many ppl in Global chat saying it was the best pick, compared to MG.
In pure comparison, you can deck out your character with majority of low-medium quality End Game purpose gear for 0 Gold and and some Favor cost. It would be enough so you can begin comfortably play around in the 100-200 Corruption Monoliths.
With CoF, it seems like you put 10-20 dices into a huge bowl, and toss them too the ground, and eventually you might get lucky to get that 1 specific item you search for.
So it all depends on what you want really… Do you wanna do a couple of Monolith until you have enough favor to buy the items directly on the market that you need - Or you do you wanna keep tossing dices?
So my experience is that CoF sounds cool from outside, but once you sit inside it, it smells terribly
I don’t understand all the bitching. EHG promised trade in game and they came out last year saying they won’t implement it (hence the gifting function). People were up in arms about it so they came up with the current solution. COF was never designed to compete with MG. It’s simple math. You alone will NEVER compete with thousands of players farming and posting in the market. COF was put in place to placate people who will or don’t want to interact with the market and introduces a fun game concept.
If COF bothers you the solution is simple: play MG. It’s not hard. I play COF because I can’t be bothered to trade and I’m perfectly fine with slow upgrades. And like many others, some of you straight up have terrible loot filters or don’t know how to craft or don’t know what to look for.
If you play on 500 corruption there is no way you cant find anything usefull or no legendarys.
Since im at 400 it rains good stuff and high LP legendarys.
You might need to fix your lootfilter or smth.
You cannot compare cof to trading. It will never even come close.
You choose CoF as you dont like trade, you find it fun and rewarding to drop your own gear and craft. You find the prophecies system enjoyable. Then you pick CoF
You want to smash through the game, gear up really nicely and get drops to sell for gold you can use to buy gears you need ? MG
Playing a few hundred hours in beta, I was so excited when they announced trade. The builds i was using back then, i wondered how good itd ve if i could buy the gears with affixes i need and buy uniques with LP to craft legendary.
Well i found out on this cycle and wow its been hella awesome.
Also dropping good gears for other classes is a great feeling in MG as you know they will net in a lot of gold.
I agree with you. With hundreds of affixes, it is logical that the possible combinations (based on the item) usually end in crap. That’s why the developers of these games pack in so many. It seems to me that ARPG games are only made for unemployed people or people who have a lot of time in general. If you have other things in your life and maybe… If you get to 10 hours of playing time per week, you won’t achieve anything. I played CoF for 4 days and instead of items that I didn’t need, more items that I didn’t need just dropped. Then I went to MG and things got better. At lvl 6 I bought four uniques for 0 gold each, matching exalted weapons and on the third attempt at forging I had the desired stat. Try that in CoF. You’re right CoF sucks.
You have to, the game offers them to you as direct counterparts.
I’m not too worried though the dev said on stream they have data on how fast both factions gear up.
There’s no way CoF doesn’t get a buff with how bad it is right now.
CoF needs two things to be on equal footing with MG:
The ability to improve drop rates for boss farmable items
Improvements to crafting
I’m @ ~200 hrs, and it does seem like what CoF really does is create more garbage for you to sift through. It’s really hard to say because I don’t know drop rates themselves are the same since beta, but it really seems like the drop rate of decent gear is about the same, and I’m just being inundated with a rain of garbage. At the very least they need to figure out some way to make CoF traits apply to Boss drops, since those items are so often build defining.
The amount of randomness in this game seems akin to the initial launch of D3, which nearly died before Loot 2.0 came around in the xpac. There’s so much crap, you’re really just hoping against hope that something useful drops.
I believe CoF should actually allow you to “target farm,” as in being allowed to select the specific item. Then perhaps CoF bonuses could up the chance of obtaining that specific item, or maybe even attach a long chain of prophecies that when complete would guarantee you the item.
I think the entire concept of CoF needs to be changed. Fundamentally the reason MG is better than CoF is because it allows you a way to bypass the RNG via distributed farming via the market.
Until CoF also has a means to allow bypass of RNG, it will always be worse. So the simple answer is that CoF shouldn’t be a loot drop guild, but a crafting guild. I also think it’d be a whole lot more engaging to the players.
Imagine if instead of the tiers of CoF we have now, instead they allowed you to: Add forging potential to items, guarantee you get at least one of each affix when you shatter, target Runes of Removal at specific affixes, convert Rares into Exalted, Convert a T6 into a T7, upgrade a T7 item to have one of it’s other affixes T6, Craft Runes of Creation, or even add levels of LP to a unique?
All of this would have to be balanced, of course, and the cost for some of those things would need to be quite high. But the point would be that, just like MG, CoF becomes also deterministic, if you are willing to put the time in. More chances on the RNG wheel is never going to be equal to a clear goal for what it takes to get where you need to go.
Fundamentally better to you. If you prefer MG, play MG. I prefer CoF, because I believe it is fundamentally better to me. We don’t need to argue about this, it’s a pointless debate. The only thing CoF enjoyers can agree on is that rank 9 is kinda pointless right now, but otherwise we like it. I play this game for the fun of cool and better loot to drop. I don’t want to trade. I didn’t even expect CoF to exist at launch, I was prepared to just play without it. I’m thrilled I got it.