Hi! I am playing Last Epoch offline and I love the Circle of Fortune for uniques. But after talking to some people and asking them how they got their almost perfect exalted items they just answered “I bought it from the market!” and I felt heavily disadvantaged.
Let’s see an example: my minion Necro needs an exalted opal ring with “+% minion damage”. So what I am going to do is to roll through prophecies (as long as I have enough favor) and pick all exalted ring prophecies. This alone can be quite frustrating because rerolling and accepting matching prophecies can take insane amounts of favor. Alright, now I’m going to fulfill all the prophecies and I check my rewards.
First: Is any of the rewards an opal ring?
Second: If yes, does any of those rings have the affix on it that I want?
Third: If yes, is my wanted affix exalted or another one?
You can imagine how often you have to fulfill prophecies to get ONE exalted ring that you want.
My suggestion: similar to the already existing lenses please give us an option to increase the drop rate for a specific item (“opal ring”) or a specific affix/suffix (“+% minion damage”) based on faction rank so the hunting for exalted items is a little less frustrating.
I know this is a loot and luck game but compared to online players that joined the merchants it is just a really bad deal for offline players or players who joined the Circle of Fortune.
I also am having issues - farming for “Unique bows” just isn’t specific enough, it is taking me 10 or so prophecies to get a single copy of the one I am looking for(but that is with low rolls, when I NEED a high roll), I desperatly need the ability to farm for a VERY SPECIFIC legendary.
Even if it costed 20 times as much favor as a normal prophecy to do a “forced prophecy” where you specifically select the one you want yourself, I would like it, in fact it could cost even more than that for certain chase uniques and I would not take issue.
Remember that people can buy Omnis, so MG players can just farm gold and sell high tier exalt/uniques to gradually make enough gold to get an Omnis - something a CoF player CANNOT do, not even for 100 gigajillion favor.
You are not disadvantaged by having a harder time getting loot imho. I think it comes from the kind set of constantly comparing ourselves to others progress, which is purely materialistic, in this case. There’s a lot of sense of worth from struggling to get things and the manner in which we achieve them. If all you care for (and this may be the case) is to get items purely for the sake of having the item and it making you more powerful, then maybe you’re enduring the game instead of enjoying it. These 2 things can be closely related and hard to tell apart when it’s personal to you. To enjoy the game you must enjoy the gameplay processes. Is it a joyful “grind” or an enduring “grind”? If you feel deflated because you don’t enjoy the manner in which you enquire items and/or the time spent doing so, then you’re either playing the wrong game or thinking about it wrong. Whenever I feel like this, I put the game down for a couple, of days. This allows me to dwell on the feeling of the game. After a few days, do I feel excited to get back into it or does it make me feel tired thinking about what I’m going to be doing, if I boot the game back up?
If I feel tired I move onto something else. For instance a new game or a new character. Doing this has allowed me to enjoy games far more than I used to and it’s been a growing experience for me!!! Stopping “playing” WoW was a big hurdle for me but I learnt a lot from it (understatement!).
I tried and hated D4 (D4 bad ), so I tried Last Epoch (LE good) hopefully PoE2 in the future (couldn’t get on with PoE).
What I’ve done recently that helped:
I was feeling burnt out playing Last Epoch on my Fire Necromancer (level 85), so I created a new build melee Poison Harvester Warlock and it’s been so much fun! (Nurgle Knight build = tanky and steady. The Lord of Nurgle would be pleased! )
As a result I’ve gotten some legendary items drop for me for other characters. I actually got the Alchemists Ladle from the the bear you kill at the start of the campaign!
TLDR: Try and make gaming about having fun. If you can’t, take a break, change the way you think about things, tackle problems in new ways that can be fun.
@doombybbr Well I know your struggle, trying to find 2 very rare uniques and had no luck so far. But I think this is just the “loot spiral” we have to get into and while I’m sometimes annoyed of not getting THAT unique I want I say to myself: "There is a reason why it is labeled with “very rare” on the database.
@Salubrious You are kind of right but you forget one thing: the game should be fun with the possibilities and mechanics it offers. If a mechanic is not fun, then there is no point in saying “change your attitude”. I am not saying that I need the items NOW and that I always need the best roll on it (whether a roll is good would be the fourth point in my initial post and I didn’t even mention that) but it is simply frustrating when you spend all your favor and you don’t get anything in return while online players can join a guild, rank up and buy everything that fits perfectly. This has nothing to do with a personal approach to a game, it has to do with an unfinished design of that one game mechanic. I think the CoF is a brilliant idea that fits players who don’t want to trade or play online, it is just not completely polished yet (at least in my opinion).
Gear is already almost to easy in CoF. Making it even easier would be a detriment to the faction. Factions are simply there to facilitate how you enjoy getting your gear. The search for items is what many people playing this type of game enjoy and we love the grind it takes to do it. CoF was made for us. If you want easy/perfect gear, MG is for you.
I had not forgotten the points you raise here Neurois. I tried to cover this when I tried to suggest putting the game down for a bit. Clearly I failed in this attempt. What I was trying to suggest was that not every game is designed for every gamer in mind. Personally, I would feel it more enjoyable to get that item after many more hours gameplay, as I like to feel a reward that is harder fought for. That’s not meant in a derogatory way, we all like different things and I like to struggle more than most in games as it pushes me harder. For example, I’d always stay away from meta builds. So joining a guild to and then buying expensive items doesn’t even compute with my mind set. If the meta was actually a fun build (they seldom are and is the main reason people get burnt out and don’t enjoy games in my subjective opinion) I would go out and farm the items still, instead of buying them from the auction house, even if I could afford it.
I do hope that I’ve made myself a little more understood here. I’m dyslexic so please ask for me to explain further if there’s something I’m failing in understanding or putting it accross.
I want to chime in and say that I like the rate you get items in CoF. Yes, it’s much harder to hit the hard ceiling of items but to me getting 4 affix t5 items is a very reasonable goal, and the corruption level you can clear with that is plenty high. Everything higher than 4 t5 feels like a massive drop to me, not necessary but extremely nice.
Maybe a way to shorten up farming for specific uniques would be nice, though, beyond what is available using prophecies. It reminds me of cards in poe, but with cards you have more specifics where as these prophecies are maybe a bit too general and too slowly acquired.