I hate LP2

It’s crazy how merging into LP1’s is chill, then merging into LP2’s is cancer, and then merging into LP3’s is kind of chill again.

I’m in my LP2 phase right now, and I wanna quit, lmfao… THIS IS NOT FUN, MAN.

What if beating level 100 Julra gave you an option to rule out an affix, to alleviate this a little bit? Keep everything how it is? Figure out a way to improve QOL? What’re your thoughts on this?

There is an extensive thread about this already, I highly recommend giving it a read. It includes me and other community members having some proposed solutions as well.

But please do not label these kind of things as “Quality of life”, this has nothing to do with QoL and is purely grind/farming related changes that will most likely result in power creep or more deterministic outcomes.

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That’s odd, because slamming 1LP is 100% chance (you can choose which affix you want) and slamming both 2LP and 3LP is 33% chance each.

The odds of landing the 2 affixes you want for a 2LP are the same as for getting the 3 affixes you want in a 3LP.

T2+ Julra already lets you choose one guaranteed affix. Choosing an affix to rule out would only make 2LP 50% chance rather than 33% and would make 3LP 100% chance.
So this would make every slam a guaranteed success except for 2LP, which would obviously have to be changed so 2LP is also 100%.

As Heavy pointed out, there is already an extensive thread about this with arguments from both sides.

What? I’ve had a long day, but;

We have an exalt with 2 greatly desired, 1 ok, and 1 do not want (I mean, this is horrible, why wouldn’t you get an exalt that had every affix you thought was at least ‘ok’?)

2LP → 1 affix you choose, leaving 1 slot and 3 affixes to choose from. 1/3 to get the good one (based upon above). Checks out.
3LP → 1 affix you choose, leaving 2 slots and 3 affixes to choose from. That is a 2/3 chance of getting the good one.

I’m just lost in why they would be both 33%

What is going on? No WIN button?
It was 1/6 for 2lp before S2 and now 1/3 is not enough?
Stop whining
(3lp is still harder because of exalt preparation)

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Correct, that’s not good enough. You can’t shame tactic me into stockholme syndrome. Just because something used to be worse doesn’t make that thing good now.

I don’t like throwing items into the garbage, I like playing my character. Call it whatever label you want, but the description is right there.

Dude, back in 0.7 it was 1 in 10 to get the affix you wanted.

Hell just add a 500 corruption Julra that lets you choose all the affixes you want and even upgardes them to t7 at this point. Even better just makes it so that your unique item is considered to have 4 LP even if it has 1 or none. Why farm and risk at all in games of this genre am I right?

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Because when you’re slamming a 3LP, there’s an affix you don’t want. Meaning you have 1/3 chance of that affix not being slammed.
If all you want is the exalt + one out of two affixes, then it’s basically a 2LP with a bonus, but that’s not the reality of most 3LP slams. You have your exalted and you want the 3 affixes.

It was 1/12 before 1.2, not 1/6 (1/4 x 1/3).

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Wrong.
2 spots for 1/4 then
1 spot for 1/3
1/2 x 1/3 = 1/6

Yes, you are correct. I got mixed up in my maths and was doing permutations, rather than combinations.

Sure. You can say it sarcastically, but I’m down.

That way I can go back to playing the game. I really don’t know why this idea gets mocked, lmao.

Let me try breaking it down this way:

If one game was JUST fighting enemies, and another game was JUST crafting items, which one would you play?

The only reason you… (I’m going to go ahead and say) THINK you enjoy crafting items, is because of the idea that’s attached to those items: You can now go out and fight stronger enemies. The whole reason you GET the satisfaction that you get is because you wanted that new item so that you can go out and play the game again.

You don’t get excited that you hit a wall out on the battlefield so that you can go back to town and start crafting.

You get excited that you finished your crafting so that you can go back to the battlefield.

The universal truth is that it is solely the part of the game where you realize you gotta upgrade your gear that makes you say “aww damn it.” Nobody is jumping for joy when they realize the next step is to go up in LP uniques. Nobody bricks their 10th item in a row and says, “aww dang, but hey, I’m still having fun right now!” The fact is, it’s stress and annoyance, until the moment of relief because you finally finish it. And if we stop playing pretend for a moment, we can realize that this is also a common torture tactic, lol. Just sayin’. Don’t confuse relief from a bad situation as a good situation entirely.

… It’s like pooping.


There are plenty of games (didn’t bother looking for others but there are plenty) that have just crafting and there are plenty of people that enjoy them.
Minecraft is mostly just crafting and building and it’s insanely popular.

This was just to address this specific argument, but I know what you mean and I kinda agree with you, although I don’t at the same time:
Crafting in LE is piss easy if you just want to make your build work in empowered.
Crafting in LE is very hard and sometimes frustrating if you want to min-max and do 1k+ corruption.

It’s up to you where you stop. Like I’ve said before, I tend to stop a bit after empowered and I rarely push higher corruptions. My pleasure in these games is seeing the build grow and at a certain point it’s done and I just move on to the next character.

So I don’t get frustrated with crafting in LE (even though I hate crafting in general in every single game) because I’m not chasing a 3T7. If I slam a 2LP and I only get the guaranteed affix, I’m fine with it because it’s still better than a 0LP.

So the frustration of the crafting system will increase the more you want to push. If you don’t think it’s fun, stop pushing and make a different build. There are dozens of fun builds in LE and there’s not enough time to try them all.

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Like…I understand the feeling of wasting your time by grinding something for a long time and see it fail the fact that people have a life outside this game and they cannot always justify such things but at the end of the day maybe the game is just…not for you or the game itself does not offer everything you want and it is not exactly the games fault in many such cases. For me D4 is an absolute joke of a game for this genre I would much rather play Project Diablo 2 and even that sucks ass to a degree in my opinion so I just play them until I no longer enjoy them and move on since the “fault” of the games is not really something that ruins the game is just something I dislike in it. I am sure that are many on your side and feel the same but this is literally the point of these games. Braindead farming until you upgrade your times. Sometimes it is a huge upgrade cause you are in early /mid game sometimes it is a +2 to strength. If it fails you just go ahead and braindead farm again basically. Over and over again. I am thankful for this games crafting system and even legendary crafting because I compare it to PoE and I suck at crafting anything there and holy fuck the crafting there has a billion inside outs and another billion methods of fucking up your entire item and the entire week of currency you farmed if you are not some god gamer that blasts everything in sight since day 1 of a new league.
I dont know I am not saying you are exactly wrong but just that some requests feel like too much for a game of this genre. You cant really have everything given to you with 0 work put into it.

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This is not what D2 ever was for me. It was always about the moment to moment gameplay first, character progression (including items) a close second. And that continues to this day.

I agree with Unlovable, all the ‘keep em playing!’ shit just seems like a distraction from the developer making the moment to moment gameplay interesting.

I think the main reason stuff like this sometimes gets mocked at is, that this kind of stuff is the prime example of “moving goalposts”.

Before 1.2 we had no guaranteed and the system was fine generally, but some people voiced frustrations.

Now with 1.2 we have 1 guaranteed affix, which is already a major leap in both power and ease to use the system.

Now any further suggestions to make it even easier or more deterministically is just literally moving the goalposts further and further. And at some points why have any RNG system at all and just give us the best items anyway?

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