One of the most important things is to fully understand boss mechanics for T4 dungeons. If you’re not playing an OP build, knowing the mechanics is the difference between living or dying.
Play safe.
Main things for those who dont want to see video:
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get resist to 75% to make sure enemies get 0% bonus
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get as much %none physical reduction as it applies to dots
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get affix + amulet [to have dot mitigation]
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socket in sealed affix [dots are removed on pot use]
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100% critical avoidance or 100% crit damage reduction
*ideally 30% damage taken is retaliation to enemies if you can get it
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twisted heart: for ward generation, or a lot of hybrid health with %ofmaxhp converted to ward each second [low hp] combine this with endurance as you have low hp
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Xheal on hit/ spell hit / dot
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chance to apply fraility on hit, chance to get ward on hit
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damage is dealt to mana before health [can add 1000 effective healh on some builds]
Why? It’s a % after mitigation & I don’t think it can be leached from (but I’m not sure). There are more useful affixes you could get.
Frailty & chill are awesome affixes…
I think mobility is an often overlooked defensive player skill. Not all classes can do this, but when I play falconer, I literally NEVER stop moving other to loot items.
This game has the WORST boss fight design of ALL the ARPGs I’ve ever played, and it’s very simple to kill them, you can play with one of the game’s 2 builds (yes, the game currently only has 2 builds) ultra ward staker who IGNORE everything the boss does or some flc bomb that hits 99,999,999 and kills the boss instantly
ARPG golden rule:
Skill vs Powerful build
The less you have of one, the more you will need of the other.
Exhibit A:
I just never leave the town. Feels super safe so far.
games 2 builds? please elaborate. I’ve seen so many powerful builds I have a hard time distinguishing the op ones as each class can be great.
This is what is killing players. If you have to do mechanics that isn’t fun and your build is weak. The key is making it to where mechanics don’t matter. You should either kill Julra before her explosion or have a build that can tank it and stand in her purple goop. Same applies to other bosses.
Yeah but then you have to be good.
In other words, dance around little red marks on the floor on an ultra-polluted screen and don’t care about the boss
Yeah, what I’m getting from the replies is that people want a game more like Vampire Survivors rather than one that requires any actual skill.
And no, I’m not advocating for Souls-like stuff.
Me too, but sometimes I run into enemies or aoe and its over.
Boss fights take repetition. It took me a good 20 tries before I figured out the dragon bombs.
That’s what the ARPG genre is though. It’s about looking at the mobs they explode and you pick up the loot. The faster and better you are at this = more loot. ARPGs are loot hunting trading games.
D2 is basically this and that game is timeless, also arguably the best ARPG ever made. PoE picked up on where D2 left off which is fast clearing and OP build for more Loot. If it takes too long to get the loot in RNG loot based games you will never get the loot you need.
Are ARPGs like D2, PoE, LE supposed to be skill based? I never knew that. I thought they were power build progression based to explode the content in order to get that Glorious Loot! Most players aren’t looking for skill challenges in this genre. They are looking for loot hunting. Then finding those ultra rare trophy items. That’s the excitement!
ARPGs are about the loot and builds. The point is making a new build to pick up more loot.
Since we’re talking about bosses, yes for PoE and LE, yes/no for D2.
You need skill to beat ubers in D2 and you need some for other bosses that can’t be face tanked, though there aren’t many of these.
PoE was the game that basically created the one-shot boss mechanics/multiple phases in ARPGs, or at the very least popularized it. Sirus, Elders, Maven, etc, all have mechanics that you need to avoid. That requires skill.
LE just adopted the same trend, though it seems the new pinnacle boss will have a different approach. We’ll have to see when 1.1 comes.
You need gear not skill. These are gear based games not skill based. Then with powerful gear we can get more powerful gear. It’s a loop. It’s a loot hunting game not skill based. If you increase the skill then it gets in the way of loot hunting.
Some people want to slow down D2R and say we want harder content however that gets in the way of loot hunting. If you slow down runs you slow down loot.
This then again depends on gear. My VK hammerdin couldn’t touch T4 julra and is a bad build for that fight. You could argue it’s a skill issue. However it’s really a gear/build issue and my HH/Bolt pally stand in the blast and goop just tank and spank.
These games are gear/build based and the goal is an efficient powerful build to find more gear and make even more powerful builds. That’s the point. If a mechanic kills you then you need MORE GEAR.
In these games it’s not about can you defeat X boss but how fast you did it. Those become the challenges. Can you “Tank” the mechanic. We see these in D2 in not “IF” you can beat Ubers but how fast. Players create their own skill challenges the Devs don’t need too.
This genre is about loot hunting not skill. You find a powerful cool item and then you say ohhh let me make a new build around that. Rinse and repeat.
There’s only one build that can solo ubers in D2. No matter how much gear you have. And even if you get the gear for that build, the majority of players will still die in that fight. Because you need more than gear, you really do need skill.
To put it in perspective, if you have 0 skill, even if you have the best gear, you will die to random trash mobs. So you need skill to play the game.
Some games/goals have different requirements of minimum skill you need, but you always need a minimum of skill. And the further you go into endgame, the more skill you need.
It’s a skill issue. Skilled players pick up crappy builds and do Ubers in PoE all the time. Skilled players do naked no hit runs in Dark Souls games all the time. They don’t need gear.
Gear is only there to bridge the gap between your skill level and the fight’s difficulty.
With enough skill, you can clear the whole game, including T4 Julra, with just your starting weapon and just using default attack.
Much like in D2 there is a long standing tradition of making naked runs, where you don’t use any gear at all and clear hell difficulty. Necros were masters at this.
That is wildly inaccurate. Every class can solo Ubers and some classes have multiple builds.
Heck Cooley just set the record on Ubers with a sub 2 min kill on a Barb as a skill challenge.
Nope and we aren’t looking for that type of game. That is a souls type game. We don’t want skill checks, we want “gear” checks. We want to hunt for loot and attain even greater power to 1 shot mobs for more loot. If your build dies that is a gear check in this genre. Maybe some 2-3 LP items will do the trick and fix your build.
Your post are getting crazier and crazier. I’m not sure if you are trolling or not.
Thankfully this isn’t a skill based game. This is a gear based game. We log in for the gear and to make powerful builds with that gear to then find more gear. You are just wrong on multiple levels. I just can’t anymore good day. You either understand or you don’t. Good luck.