Completely understandable. If you can mention the possibility of keybinding the left mouse button to a skill i’d appreciate that. I’d like to use rive as it uses no mana anyway. But it’s great to see the game and developers moving forward.
I am not 100% certain, but i am assuming as the games development continues we will get more tilesets and variety. The fact that the story map is not random is a good thing for me.
But for the repetitive endgame modes such as MoF i would like more diversity and maybe some more random generated map layouts, but i am assuming that tech is not even build in the game yet(if they devs even plan to add one)
Like the idea, there is really nothing to say against this.
The thing with the stances atm is, yes they are not very interesting and most of the time even not desireable for your build. If you get more into endgame you will most likely change to another skills anyway.
On top of that having “just” 5 skill spec slots is a design/balancing decision. There was already ALOT of discussion around that in several threads.
Devs already announced that there will be new/changed glyphs added to the game, not exactly which ones, but they will come eventually.
Devs already annouced some potential changes to the current crafting system and after that they want to look into glyphs
With that taid to be honest; I enjoy creating custom white.blue items. (totally understand it’s EA but its a good crafting system IMO) Buti have to disagree with not using stances it’s a skill for a reason and especially ephemeral (70% more damage) I understand the side of balance but (hate to go there) other ARPG’s make that option available; specially in a game like this that’s all about customization and build.
Just my two cents :X. still love the direction it’s going though