☰
Changes
Crafting
- Implemented basic crafting
- Shattering stones and shards implemented
- Items can be shattered into shards
- Shards can be added to items
- Items can fracture when shards are added
- Read our wiki for an explanation: lastepoch.gamepedia.com/Crafting
- Added an entirely new action bar! (UI at the bottom left)
- Skill charges display as dots on the action bar instead of numbers on the skill icon
- Added new item tooltips, with support for comparing an item to what is currently equipped
- Added volume sliders in options menu
- ‘Exit to character select’ button now works
- Added a back button to character select screen
- Updated the beginning tutorial screen
- NPC Dialog now closes when walking away or after pressing Esc
- Made names of levels consistent throughout UI
Visuals
- Updated swipe visual effect
- Companions now outline in green
- Added blood and rain effects
- Adjusted lighting effects on special enemies
- Changed basic attack animation
- Added different basic attack and running animations for two-handed weapons
Level Design
- Halfpath Outskirts has been split into Sundered Path and Watermill
- Made Bridgewood easier overall
- Updated enemy spawns in several levels
- Waypoints now become respawn points when activated
- Added an arena for fighting the Draal Queen
- Removed ‘Heroic’ (stronger variant) enemies from Lost Glade and Bridgewood
- Added a placeholder boss to the end of The Temple of Eterra
- Replaced grey wolves with bristlemaws
- Replaced silvan wolves with thicket crawlers
Items
- Changed to a new armor formula. Armor and protection values have changed accordingly
- Added the mercenary tier of armor
- Resized and added textures to gloves and boots
- Equipped gear is now saved when a character is saved
- Gold now drops and is automatically picked up (no use implemented yet)
- Improved how armor pieces fir to player characters
- Added damage affixes now work even if a skill doesn’t deal that type of damage by default
- Implicit stats are now more specific (ex. melee physical damage instead of just damage)
- Added new implicit stats to wands
Other Changes
- Increased base health regeneration on the player and reduced the health regeneration gained per level
- Increased base attack speed of player by 10%
- Strength now gives 20% increased melee damage and 10% increased armor per point
- Added a sound for gold pickups
Bug Fixes
Level Design
- Fixed a tower at the end of The Depths blocking the camera
- Corrected lighting in The Temple of Eterra
- Summons can no longer be placed on background terrain
Items
- Fixed the default clothing of the mage clipping into the character
- Fixed shields and weapons equipping at wrong angles
- Fixed shields giving too much armor/protection
Other
- Fixed frenzy totems having the same icon and sharing the summon limit of thorn totems
- Fixed the Draal Queen’s poison doing twice as much damage and reducing poison resistance three times as much as intended
- Fixed being able to specialize in the same skill more than once
(Originally released on November 29th, 2017. Now that the forums are up, I've added these notes here)
2 Likes