Our next content patch will include loot filters!
The loot filter is still in the design phase. Today we’re posting UI mockups as well as some of the features you can expect. Closer to the release of the patch we’ll be posting another thread focused on the loot filter with additional information and finalized UI elements.
Starting in Patch 0.7.10, it will be possible to create loot filters with as many or as few rules as you would like. The creation of each rule consists of choosing whether it will show or hide matching items, which items are affected (e.g. Exalted Items, items only usable by one class), and any additional criteria such as minimum level requirements or affix tiers.
Where rules contradict each other, the order in which they are listed will determine whether an item is shown or hidden. For example, it will be possible to show items of the exalted rarity and hide items that go in the helm slot - depending on the order these rules are listed in, exalted helmets may be shown or hidden as they meet the criteria of both rules.
When designing loot filters we wanted to ensure the system was sufficiently flexible to both be approachable to newer players and cater to more experienced players that wish to control with precision exactly which items are shown to them and which are not. As we recognize new players may also wish to benefit from the expertise of veterans, it will also be possible to export and import loot filters. Consider incorporating one into your next build guide!
Planned Functionality
- Create individual rules which can show or hide items.
- Allow rules to override each other depending on their order.
- Drag-and-drop rules to adjust the order in which they are listed.
- The ability to toggle individual rules on and off.
- This is mostly for testing purposes where a filter does not function as intended and you wish to establish which rule is responsible. Rules are on by default.
- The ability to delete individual rules from a loot filter.
- Loot filters will have names to make changing from one to another more convenient.
- Loot filters will have optional brief descriptions to clarify their functionality.
- It will be possible to duplicate loot filters to quickly create variations - for example, creating equivalent loot filters for different classes.
- It will be possible to import loot filters created by others, and export your own.
- Rules displayed in the list will have some colour coding for convenience. For example, the words
Magic Items
will be blue, and the wordsExalted Items
will be purple. This makes it quicker to scroll through the rules of particularly complex loot filters. - Rules which hide items have a different background colour than rules which show items.