Getting to Aberroth is too long

Bigger problem is that they lowered the gain at high mono farming. Previously the best way to rank up was to corruption push. They’ve nerfed that method and thus overall it’s even harder to get than before. They did add the favor gain bonus (to encourage actually using the favor → gives experience) which makes it easier though.

The bigger problem (at least from COF is that they heavily nerfed it by moving the good tiers even farther back. You’ll be level 95+ before reaching anything of value (Tier 8/9).

Again, you make sweeping broad declarations as if they’re absolute truth, which they aren’t. D3 and D4 are good games. They’re just not targetted for you (or me). They’re targetted for the casuals.
Which is why D3 is still around making seasons even though there’s a D4. It’s because plenty of people still like it.

Did you also ask GGG to move the altar of corruption to your hideout so you could double corrupt at will without having to do the temple over and over again?
There is no difference in design between both mechanics: they’re gatekeeps to the potential best gear in the game.

I see. Then in your opinion we should get rid of timesinks and just make it hard. Like letting you summon Julra at ease but have to fight a souls-hard boss.
Seems like No Rest for the Wicked is your type of game, then.

You can’t. No game retains half their players. Just check steam achievements for top selling games. For any game. For PoE. For GD. For Torchlight. For ANY GAME ON STEAM. Not half of the people finish them.

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Oh, dear. You really know nothing about the story and development of this game, do you?

No, we don’t need, nor the Devs are trying to create and provide content for 99% players. They have their target audience very much defined and delimited.

Devs are trying to create best possible gaming experience for this audience, so if you find yourself being placed outta this audience much too often, sorry to break it to you, but the Devs won’t be adapting to your needs.

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Well no… :rofl: Design is subjective, it always is. In some areas it is more, in some areas it’s less subjective and maybe a little bit of objectivity comes into play.
But game design and design decisions that are done according to a devs vision for the game are always heavily subjective.

You can only say something is objectively bad if you can quantify what makes it bad and for what you presented that is not the case.

Maybe certain design decisions make the game less appealing to a larger possible player base, but that doesn’t make it an objectively bad design decision. As long as the devs fulfill certain criteria or goals for their vision for the game.

Otherwise you could argue that certain types of games or genres are objectively better than other because they appeal to more people.
If you look at it from this angle ARPG is a very bad genre to create video games in, because relatively speaking they are super niche and have a fraction of the player numbers some other genres have.

But that has nothing to do with gatekeeping. Please get your terminology right. Gatekeeping in this context would mean keeping access denied to certain content or items. But that is not the case. Legendary are already accessible before that, but through other means(which take more effort).

And making things accessible too easy. Like the 300-500% faster you are suggesting would very likely make player retention worse, because people will have everything they aspire to way earlier.

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What you describe is a non issue, because it only affects the top of the top players. People that play 600+ corruption are already a small minority and for the most part are already people investing vastly more time then other people playing more casually.

The amount of people that got affected in a way that they need longer now to reach rank 12 is probably in the <1%

For the vast majority of people playing at or between 100-300, 400, 500 corruption the new exp requirement helps a lot. Especially with the much faster spacing between individual ranks.

Rank 1-9 are basically done before finishing empowered Monolith anyway.
Rank 10 is new and only rank 11 was “pushed back”. But with the lower overall requirement this new Rank 11 doesn’t take much longer than before.

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Wrong I’m here to spread the truth just sometimes people don’t realize it.

D3 wasn’t a a sequel too D2. That is literally why and how PoE became a massive success. D3 was a failed game that made massive mistakes driving players away too something else.

If someone likes D3 that is fine but to call it a good game is mislabeling it. Just like you can like a movie that resonates with you but lets be real that movie isn’t winning an Oscar.

There are standards to what makes a game good and bad. Just like what makes a movie good or bad. D3 is a bad game that isn’t true to the earlier franchise. These are the facts you can disagree if you want it’s irrelevant.

I don’t play their game so no. I will check out PoE 2 when that comes out. PoE is too convoluted to play at this point. No point in starting.

No my point is there is no reason to waste players time just to waste it. This is pointless design that has plagued games in recent years. Just make the game good so players want to play it. If a game is great players will want to waste their time playing it. The Devs don’t have to artificially put in a mechanic to waste it.

For who? I was rank 9 with all my favor spent, all harbingers killed.

I finished my “grinds” long before I had any of the CoF buffs I wanted. I kinda wanted a vessel of strife before trying aberroth to boost my EHP on my regen focus build. I tried to farm favor but it was hours away so I ended up just brute forcing aberroth without it cause I wanted to save my keys till I had rank 10(Didnt matter cause it was bugged for dungeons anyways.)

I dont really care about anything post rank 10, but saying the boss uniques shouldnt be dropping for CoF players till after 50+ hours when MG players can literally buy them in 30 minutes of player after picking factions is wild to me.

The progression gear flow of CoF makes 0 sense currently. Boss uniques are items people consider things you can “count” on having, which is mostly true, but for CoF players that might be 25 runs of a monolith boss because I guess we just are not allowed to drop them till we have beaten the final boss. Meanwhile before then I get 3lp common items because I have double lp chance first. Id assume LP grinding is a more late stage grind then boss uniques, but I guess I should have 2-3lp items easily before I am supposed to have a single rare boss item?

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Just that the altar of corruption is fairly easy to reach, even for a rather casual such as myself. I have been there plenty of times. Yulra, or what the name is, I have not seen once because my collection of uniques does not appear to warrant the pain.

Now, if that had put the altar in the Lab. That would probably be a pain on a similar level.

If you haven’t seen her once, how do you know?

And as a sidenote, you get way more keys (and thus tries) for Julra than you get altars of corruption (the double corrupt ones, I mean. We are, after all, talking about the possible best gear).
If you want to do hundreds of Julras in a cycle you can. There’s layers of RNG in every step, but you can run it over and over again.
If you want to do double corrupts it’s much harder because the odds of it rolling one are much lower.

This is actually another good example. Enchants are very powerful modifiers for your gear. Pretty much mandatory for any BiS gear. And you have to wade through a convoluted maze with traps and fight a boss 3 times with sort of obscure mechanics (no new player really knows what you have to do to get past phases 1 and 2). I actually liked the Lab in PoE.

D3 saw a one-day concurrent player peak of 5,800,000 players … I wouldn’t call that a failure.
And I’m not sure you understand what the word “sequel” means.

But that that is completely untrue. Rank 10 gives you a lot more boss loot. But that is BONUS loot. You can still drop and target farm boss uniques prior to rank 10 very easily.

We don’t need nor should get that much boss loot when we start fighting these bosses the first few times.
The rank 10 BONUS loot is meant to give you a lot more chances for perfect rolled uniques or multiple LP uniques. This kind of farming comes way later into your character progression.

I am fairly sensitive to these kind of mechanics. For example I wholeheartly hate the Labyrinth and only ever entered it when I by far outleveled it. I actually stopped playing PoE for more than a year when the Lab was introduced. For me that is the prime example of wasting a players time.
I am also zero excited about the Harbinger bosses.

So when I read all the complaints here, I can say with pretty high confidence that I will hate the sanctum. These kind of mechanics are not for me. I mean just two hours ago it took me 6 attempts to beat normal Hereot with my Paladin.
Once I get a nice unique I will surely go there, but nothing I found so far was compelling enough.

If you don’t like the Lab, then yes, Sanctum probably isn’t for you. Even though the dungeon itself isn’t challenging, as opposed to the lab with it’s traps. Only the final boss fight is. But Julra is no more challenging than Sirus, Elders or Maven.

And since I never beat those I guess my fate is to join those leaving this game in a week or two. That is provided I make it past the first Harbinger at the end of normal monos later todayin the first place.

They won’t be leaving in a week or two, they will leave in 4h when PoE starts a new league. I don’t expect more than 10k players (at best) after that.
And they would have anyway. ARPG players these days just cycle between the games of their choice as new seasons start. Including D4, torchlight and Hero Siege.

Because of the franchise hype and D2 is the greatest game ever made. Then those 5.8 million players realized this isn’t Diablo and D3 is a bad game so they quit.

Most people will tell you that PoE is the sequel of D2. That is why PoE exploded. They capitalized on D3’s failures. If D3 was a great game PoE never would of made it. However PoE attracted all the big Diablo players and thus a new franchise was born.

I guess those people wouldn’t know what the word sequel means either then.

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I think the word you are looking for is spiritual successor, not sequel.

That is much more fitting than “sequel”, even though still a far stretch for D2 → PoE.

I never heard “people” talk about the relation between D2 and PoE like that. And I am very active on various kinds of platforms that this stuff would have come up. I guess the “people” you know are vastly different from the people we know :wink:

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IF the devs told me what we got today is the game they aim to make i wouldn’t have spent a Dime on the game because since the seasons started the game makes a devolution and progresses backwards for my liking. Even when I played the game for a lot of hours the development direction they take right now makes me feel like i wasted money.

How so? Please provide examples.