Getting to Aberroth is too long

Really? I’m the exact opposite. I am absolutely loving some of the stuff they’ve been implementing. I even tried MG this cycle because I never do this in any other game (I mostly play all by myself) and I actually like MG despite the clunky interface and the gnashing of teeth over this, albeit alarming, gold dupe issue.

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The progression is fucked up beyond control.

We have people like heavy saying I shouldnt be getting boss unique buffs, so I am out here without my 10% drop from a boss, meanwhile by the time I get to the level 90 timelines I have exalted in every slot cause Im getting tons and tons of rare/exalted loot. Heck I even will probably have 1lp items in slots before I have my boss unique, because for some of the more rare boss items on low corruption, you can run 20 times before you get it. if its 20 echos a boss, thats a staggering 400 echos. And by that point ive gotten to rank 7 CoF and have lp uniques raining out my asshole.

They have made normal monos even more unreal, they frankly shouldnt exist. They are so short, and provide you so little that they might as well not exist. I think they should have extended the time we stay in normal monos, and make you have to actually progress from mid rares, to good rares, to exalted. instead loot progression for rares/exalted is so lightning fast, you just skip that step and go right into farming exalted. By day 2 of this cycle I had turned off all items but t6/t7 and I was honestly only looking at t7s. I had really nice gear in my slots for my own standards.

All while having almost 0 of the boss uniques I wanted because I killed abberoth before I even finished my CoF. My CoF is about to ding 11.

And they still have not decoupled skill power from skills and added it to gear. There is still builds even non bugged ones that just simply dont ever need to bother farming, they just go straight to 200c and get exalted because they get so much power from levels/synergies that missing 200-300% inc damage is peanuts when they are already 1 shotting bosses.

The game has insane levels of power creep, dont get me wrong, Alot of the systems are good for the game, CoF/MG are great, they need to be like 20% faster, otherwise fantastic for hte game. Nemesis is really cool and adds value to 0lp items, but based on the fact they already had to nerf cheese strats chasing nemesis, nemesis is probably too damn strong. They have buffed the “bad” skills, when really I think they needed to nerf the strong ones.

I personally think the game is too fast paced now in all the wrong areas. I feel like im fighting tooth and nail to get my boss items which are DeTERMINISTIC as the hardest part of my grind, and never get to enjoy the progression aspect of my grind because its over instantly because I get showered in crazy amounts of rare/exalted loot as soon as I hit the lagon mono.

the game feels like PoE levels of struggle when it comes to farming certain items like boss items or dungeon keys, but its d3 levels of breakneck pace in other areas. I wish they would figure out what the progression curve is supposed to be and fix it. Right now it feels like they have no idea what the power level of the game should be or how to get people where they need to be in the correct manner of time.

Normal monos are there so you can level up earlier if you skip the campaign. I almost always start doing monos at lvel 25-ish, because it’s faster to level there, before returning to rush the campaign and the passivel/idol quests.

That being said, I do believe that unlocking empowered monos (notice that I said unlocking monos and not mono corruption) should be account wide. So when you go to monos you can choose the normal or empowered timelines, as you already can.

EDIT:

Normal monos are there so you can level up earlier if you skip the campaign. I almost always start doing monos at lvel 25-ish, because it’s faster to level there, before returning to rush the campaign and the passivel/idol quests.

That being said, I do believe that unlocking empowered monos (notice that I said unlocking monos and not mono corruption) should be account wide. So when you go to monos you can choose the normal or empowered timelines, as you already can.

The progression curve is exponential and I believe intentionally so:
-It’s very very easy to get your build working with decent gear, which appeals to the casuals.
-It’s easy enough to get good gear (meaning you can do all content) for any build.
-It’s very very hard to get BiS gear.

So you have D3 levels for early game and it keeps ramping up until you get to PoE levels for BiS.

Is it though? At lvl 25 your xp would be capped to a lvl 30 (or 35) zone but the mobs shoukd be significantly harder, far harder than being in a lvl 30/35 zone.

Yeah, that would be nice.

It is in my experience. The first mono is usually slower but will give me 2-3 levels. And I will get 1-2 levels per echo at least until 35-ish. And if I get an arena echo (and the build can handle it) I can often get 3-5 levels in that echo alone.

Granted, I sometimes die, but that doesn’t really matter to me.

You choose how long you stay in normal monos. Feel free to spend more time there.

If you already killed Aberroth without your boss uniques, why do you even care about getting them? Sounds like your build is pushing the hardest content without them.

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I disliked the dynamic boss DR for example but with the new ward mechanic I can’t even play the game because it triggers me from the face of the earth. I don’t want more stupidly time consuming mechanics ingame that are only playable on top of the stupidly time consuming mechanics just to most likely get the next stupidly time consuming mechanic on top. The whole Endgame craze of people and their demand for it is understandable but having nothing that is accessable for a large player portion in not emp monos to start with for example is a bad machanic in book.
The new masteries that were thrown into the game and mostly not balanced at all. The balancing that is all over the place takes to long to get somewhere where i would like it. Some time back 300C was considered endgame and now they start to move goalposts and 300C is a milestone for a good working build and whatnot.

I could go through a whole lot more but in the end it’s most likely a bad choice of words and I could say the game didn’t suite my fancy anymore or something like this.

That’s nice and I’m happy for you. Thanks for the info that you enjoy the game :slight_smile: . I would uninstall it again fighting the first boss and seeing the ward mechanic they added ^^.

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Officially, 100+ corruption is “endgame”

300-400c is what Mike at EHG consistently says should be the high end of corruption, or at maximum triple digit corruption. 1000c+ is not really intended, although still achievable.

I’m not really sure what you’re referring to. But boss ward only adds seconds to a fight in my experience… Maybe dozens of seconds at very low levels…? This is a common feature in many different RPGs, whether bosses have multiple HP bars, or a shield before their health bar.

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Well yeah if you bruteforce anything its doable, you can deathbag rush empowered. I cleared abberoth with pathetically low max hp and ehp. I had 1950 health or a little over when I downed him. This is an extremely low amount for end game, but I would had like an extra 3k ward had I been able to get my vessel of strife. I could easily kill t4 julra, but really bad rng meant I just ran out of keys and desire to run the same bad layout dungeon to pray and get my upgrade.

You are proving my point, my build was so strong I didnt need to farm my items. Thats why this game has no players, because in 2 days your build is strong enough to kill the pinnacle boss with 0 effort because every skill has all its power tied up in passives/skill tree. I didnt even play a meta build.(Atleast its not meta yet)

Thats my complaint, there was no meaningful gameplay, Because the game streamlines it all and strips it from you by giving you way to much loot and way to much power. But the flipside is also true, where you need one specific unique, and if you are not MG you get stuck being unable to progress for 10+ hours because the common unique you want just does not drop cause you are unlucky. God forbid its a rare boss drop, you might be at it for 20-30 hours before you can progress.

Its monopoly progression, it has no meaning and isnt satisifying because the power curve makes no sense.

I have no sense of discovery or progression because my character is done at level 80 when I have the majority of my core passive points/skill tree complete.

I really think the game needs massive nerfs to power, pinnacle bosses shouldnt be falling over in less then 24 hours despite what it may seem I actually do want long term grinding goals, there just isnt any because my characters get flooded with loot on day 1, scale entirely off their skill tree/passives, then all Im left with is “go get lp2 item” where I spend 50 hours with a loot devoid screen praying to get 2lp. The early game needs nerfs, and the hyper late game needs buffs.

The problem with gear is that it is all random. My archer hit monoliths with absolutely no gear, and struggled and could not clear lvl 80 monos. My druid had a 3lp druid piece for spriggan form and a 3LP weapon, said druid cleared no problem, another had all 2LPs.

Its impossible to gage how hard monolith is, without a baseline gear score. I would propose to the devs, to add a side boss in unempowered called shade of empowered. This boss would be a corruption 100 shade of orobos. If you beat it once, you auto advance to empowered on the spot. Thjs would provide an direct skip to monos.

Shade of Empowered would spawn at 100c, and let you skip auto to 200, and from 200 to 300, and from 300-400 automatically and instantly for that timeline.

Now Corruptions would drop gear ata baseline, and NEVER, go above it.

Campaign: tier 12, [tier 2-12, where tier 12 is act 12] [no uniques]

Unempowered: tier 13-18, weaver will is locked at 16 [0lp uniques]

Empowered 100: tier 19-23 [weavers will 20], + max sealed +1 [1lp]

Empowered 200: tier 23-24 [weavers will 22] + max sealed +2. [2lp]

Empowered 300: tier 23-26 [weavers will 24] + max sealed +3 [3lp]

Empowered 400: tier 27- 31 [weavers will 28] + max sealed +4 [4lp]

This ensures the gear progression is locked, and power progression is flat and predictable. You go as far as you want

Edit for clarity: gear wont ever drop lower then the item bracket. Ensuring gear score only improves vertically.

That is rather the point of gear in an aRPG/Diablo-like.

That I like though.

So you’d repeat the one fight to automatically add 100c to the timeline? I kinda like it but if the “target” for most builds is 300c (& I’m imagining an LE where builds are broadly balanced & nothing can get up to ~1k+), that might be quite a jump, but it’d allow people to spend less time on the mind-numbingly easy bits & if they find they’ve made it too hard there’s already the other node that allows you to lower corruption. So, yes?

As long as it could drop higher as it does now, perhaps but IMO it’s still too deterministic for this type of game, especially the higher empowereds always dropping only 1/2/3/4 LP & no uniques dropping during the campaign.

IMO, it feels like you really want to force the gearing from a mobile game into a pc game, which would be an abomination (again, IMO, but I’d be surprised if many felt it sounded like a good idea).

I also really don’t like that at the highest end you’re forcing all gear to drop as 4xt7s plus a sealed.

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I like the Shade of Empowered idea for allowing corruption skips. I don’t think the devs are going to do it, since they seem more invested in giving you extra shades instead, but it’s a good idea.

I don’t like the gear idea, though. That is basically just D4 gear.
Gear drops shouldn’t be deterministic. Especially LP.

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