You say that but I really need to buy something I need for my build. Just feels bad at level 99 grinding and just waiting and waiting and waiting. Haven’t I played enough! Sorry it’s just designed wrong how it is.
Keep in mind most people will not play anywhere close too as much as I do. You’re just wrong on this. It’s way way way too extreme. It’s not close to where it should be.
You don’t have to buy the legendary. You can already buy the LP unique and exalts and slam it yourself. It’s probably even cheaper.
I think that’s what he meant by it not being really mandatory.
And progress really is faster. In 1.0 you’d be rank 8 by the time you hit level 100. So if you’re level 11 before 100, that’s already faster.
I can’t because it’s not a unique. It’s a legendary. aka weavers will.
I disagree. It’s an immense grind. I’m a grinder and have logged about 100 hours. The final rank alone shouldn’t take me 12 hours a day for multiple days. That’s just insane. It’s not friendly for the community where most players will quit before ever hitting Rank 12. It’s badly designed for this type of game. Which is a loot hunting/trading game.
You’re just wrong. The Devs are wrong. Hopefully it gets improved.
Correct. That is why i said in my videos that Pinnacle content as a focus for 1.1 was a bad idea. As 99% of people would never reach it nor would want to because of the grind.
it gets good after 100 hours no fam. It should be good minute 0. Good on you for speaking up, as i am sure vast majority of people will agree witn you. We need content for 99% players, and i will keep saying it, until the forum community understands it- including devs
You can disagree with the current rate, but you can’t disagree that the progress rate is faster in 1.1 than it was in 1.0.
I didn’t offer an opinion on whether rank progress was good as it was. Just that they made it faster.
It wasn’t good as it was and it’s horribly bad right now. That’s really all that matters. It needs to be 300-500% faster. Being done everything in the game before completing the faction is horribly designed. Which is why LE has bad player retention. The features aren’t accessible. Players quit long before they get to enjoy them and see if they want to keep playing.
This goes for most of their systems. They all need big improvement. The harbinger system, Factions, Legendary crafting etc.
PS - please add a legendary forge at the harbinger faction area or end of time that you unlock. Doing the atrocious designed bugged temporal santum is the worst thing I’ve experienced in a game. The last time I quit LE I Alt-F4 in Temporal sanctum and quit for 2 months. It kills all excitement about finding good items and wanting to play. It’s that bad.
No one wants to run that #$#%%^$#$%# dungeon 100’s of times every cycle. Please and thanks. This is another reason why buying Legendaries is important you don’t have to suffer through the badly designed content to slam them.
You don’t need the bonus that affect certain content not the moment you unlock access to that content.
CoF ranks are for having long term progression and goals.
For me they give me something to look forward to and keep me motivated.
I did my first few Harbinger farm runs without CoF Rank 10 and Forgotten Knights Rank 9. Then later down the line when I unlocked Aberroth my CoF was almost Rank 10 (because I farmed 2 Harbingers extensively before that).
But having these huge boosts for farming that you unlock at a later point are perfect to keep me motivated.
The moment you unlock a type of boss fight or content you don’t have that on perma farm anyway. So that rank 10 bonus coming in later is totally fine. When you unlocked that you are more likely to be a bit better geared already.
If Weaver’s Will Items(when no Weaver’s will has been consumed yet to add affixes) are considered Legendaries for the purpose of buying them in MG that is just an issue of categorization and not MG ranks. That would be good feedback for EHG.
These kind of statements make you loose all your credibility.
Neither me nor DJ nor you are wrong. There is no right or wrong for these kind of things. It is not black and white.
This is absolutely ridiculous. While I can see why some people would want faster faction progress, even though I disagree.
That kind of magnitude you are suggesting is completely out of proportion. With that you would unlock everything before even going deep into empowered Monolith.
If it takes you 90 hours to unlock Abberoth you are just bad player. I have no idea how are you playing but my gosh how unnefficient you are. No wonder you have no motivation to play. I wouldn’t have it too to play like that. I have maybe 40 hours tops on my character. I started in Sunday from level 50 because of vacation. I have rank 9 MG and about to kill 8th harbringer and level 96.
I am doing it in least efficient way farming one mono at the time because there is no rush anymore. If I just focused on single mono CR push and then just grind rest I would probably been already done on my character. Most „takes” about LE is just people playing game unoptimized.
Sorry but such small grind to unlock endgame boss for all your characters for 3-4 months cycle is just laughable. I would make it take even more time.
So I don’t play this season and only take wild guesses here. You ned to play the endgame and grind the endgame to get to a pinacle boss what isn’t bad by itself. The time it takes on the other hand looks like no counting in the average Joe with 9 wifes, 3 jobs and 24 kids who can only grind away 5-10h a week.
Sure you can say grind games are not made for that people go play something else. On the other hand it’s completeley fine for someone to say the process is to long to get there because of the time needed.
As a mechanic on top of what we had I personaly think the harbinger mechanic suxx ass and paired with the ward mechanic on bosses this season was DOA for me before it even launched. Just a question of taste i guess.
In my book a season mechanic that can be only played if you invest 80% of your playtime to get there is just a bad season mechanic that should not be there in the first place because most people can’t nolife games. That’s just my point of view on the matter and I think this is a topic where people should simply accept the oppinion of players who say it’s to time consuming because… well… it is.
There is correct and incorrect game design. We can look at somethign and factually say this is badly designed. We need to do this so these badly designed issues get fixed and the game improves.
I’d imagine that would be really fun. Players would actually get to experience it then and might have a better feel for Last Epoch instead of quitting. The goal is player retention not gatekeeping stuff that most of the player base will never see.
Which players, though? As D3 clearly showed, lots of players don’t like that design and leave.
What you’re suggesting is basically D3 all over again. Get access to to everything right away and everything is easy.
There’s no challenge for lots of players that way.
EHG doesn’t want to make D3. Especially because Blizzard is better at making D3, like D4 has shown, and they have more resources and manpower. EHG can’t compete with them.
Instead, EHG wants to make a game that is fun for the type of players they are. Which, in turn, attracted many players that have the same mindset and that have fun with the chase, rather than having it handed to them.
LE is just PoE but more accessible, with fun twists on mechanics and a few new stuff. If LE becomes D3, lots of players will leave.
And yes, lots of players will come as well, but then it won’t be the game the devs want to make, it will be just another game to make money.
Most players always quit in the campaign. This is true for LE, for D4, for PoE, for Elden Ring, for Cyberpunk, for BG3, for any game you can think of. Half the players don’t finish a game. Any game. You just need to look at steam achievements to realize this.
No one wants to make D3 it’s a bad game that most people quit over 10 years ago. Just like D4 is a bad game that was built on D3.
The Devs and ARPG designers are trying to make D2/PoE. The ARPG player base is looking for D2/PoE like games. PoE was the sequel to Diablo 2 for many people. That is why that franchise did so well.
Most people confuse the word challenge with wasting players time. A time sink isn’t a challenge. It’s also not difficult. It’s just there in the way. I don’t blame you for being confused on this. I’ve seen several forum posters get this wrong misusing the word challenge and difficult.
Not if it’s a good campaign that holds the players interest. You can design these things in a way that retains players and makes them say wow this is cool. I want to see what happens next.