Pre 1.0 the drop-rate for people was generally around 3-4 times less then it is now for a CoF player.
The only issue with CoF is boss-drop uniques, which aren’t affected by prophecies… but need to be so.
We didn’t have a major amount of people complaining about progression speed pre 1.0… so why now despite ramping it up by several 100% already? Makes little sense.
They already trivialized the progression to a vast degree with the changes, factions utterly demolish the core process and change how the game feels in a major way. Going even further is - at least in my eyes - a baaaaad idea.
I would argue we need simply more content and no drop-rate improvements outside of adjusting missing/overseen aspects of it until we have a lot more content available.
D3 isn’t a comparable example. As I mentioned, Blizzard has a lot of non-randomness in their “RNG” that I wouldn’t expect from an indy company. These patents illustrate what I’m talking about. They do simulations and dial in drop rates so players don’t experience too much feast or famine.
D3 also has semi-insane power creep because of the relative ease of getting drops periodically.
It’s a whole different audience now. The official release brought in a whole new group of folks. Many of them coming from D3, D4, and PoE, where they are used to getting some benefit from their grinding. I’ve been playing these types of games since Diablo 1 and the gear drops for LE progression are the worst I’ve seen since D3’s initial launch.
Last Epoch has a lot going for it. The character development and skll trees ae great. But if they don’t fix the loot drops, at least for LP2, people are going to keep quitting. No one likes to spend hour after hour getting very little in return for their efforts.
D3’s power creep is real, but it’s not the result of gear drops. It’s more based on gear changes, seasonal effects, and high paragon. Gear drops were increased after initial launch because everyone complained about how bad they were, and since the change the drop rates have remained fairly consistent.
Majority of players are CoF because ideally, it sounds good and broken but realistically they have done more to cater folks that want to play solo and not use trade. What other game is generous to do that?
This is a mmo and it has trading, ofc it will and should always be the ideal way to gear up. With tens and hundreds of thousands of players, helping each other, you bet you will get items easier. Whether you choose to play by it is your choice.
CoF already is beneficial in many ways, i constantly swap between it on characters for various reasons, mainly for farming materials. To keep wanting more constantly to ease up the game promoting single player, offline mode is there but i’m not sure if they allow you to mod it which it should.
The thing is you already surpassed it by far. EHG’s baseline for endgame is 300 corruption and to be real, that is extremely easy to do, capable without need any LP items
There are still some people, with lesser time or other reasons, that are barely at/over 300.
What about if the higher corruption or pro gamers come and ask for drop rates to be lowered because the game is too easy for them? It doesn’t make sense because majority wouldn’t think that case, especially not the EHG themselves, with a 300 baseline as endgame.
You can probably get there in well under a week. So if you have a character you really like, you’re just supposed to play it for a week and then move on to another, less enjoyable build? You have to see constant progression or people are going to get bored.
A little overexaggerated maybe as I personally took over a week to complete 300 mono as a veteran arpg gamer but after that, alts took quicker then that because i’ve learned the game.
The other options are to play MG and/or just keep grinding and praying.
That’s how MMO’s have always been and works… RnG plays a big role…
As long as it doesn’t effect the overall competition of a game, it’s not really P2W … Only thing you are really competing against, is yourself. If they were to release a PvP, then chances of P2W will be a lot more likely and hated but that also means that there are a lot more chase items which will give you a bigger thrill when you obtain it and/or motivation to farm, believe it or not.
Agree. Additionally, Legendary slamming should be possible without running that dumb Temporal Sanctum dangeon, it is infuriating to run it 100x, its a damn maze.
Also, slamming should be possible unlimited times per legendary. It is already hard to find 3 or 4 LP Legendary, so having 1x use for slamming is no fun.
The only game I’ve ever had this issue with before was early D3. But they realized that was an issue and fixed it. Playing for 70+ hours with no LP2 upgraedes to five items, doesn’t make for a rewarding experience.
Once more, it’s a lack of current content which makes it seem as if those LP items are a demanded and necessary upgrade line which you should achieve… but they aren’t.
A LP 3 boss-drop item is the equivalent of a monstrous once-in-a-league drop in PoE… LP 4 is a god-tier craft worth 50+ mirrors.
LP 2 on the other hand would be a really well rolled rare - and even fitting for you - boss-drop unique in PoE, like a watcher’s eye with 2 stats for your main direction that align perfectly with the ones you want.
It’s really really rare and also expected to be… but since we don’t have a ton of other stuff the do the disparity between the time-investment otherwise and for those things is just very glaring.
Speeding it up though is not good for the future game development, rather diverting the attention and implementing sideways to achieve those goals along the line. New mechanics, new bosses, new modifiers for specific content.
Agree with your second that farming with friends should get a little rework!.
Other than that i honestly disagree, it is not ment for every class / mastery to push 1500 corruption - and if u were to push this high, it should require an insane amount of gear (maybe finding a 4LP item ect) 1-2 LP items drop pretty often, even without corruption so naah… ARPGs is not ment to just be a walk in the park, they are grindy, rng based, frustrating at time…
Just halve the stability req already. It takes forever to roll for a single boss unique. Plus it makes monos monotone (pun intended) when you have to grind 20-30 minutes to get to the boss.
Solves everything without touching the droprates.
Also, do touch the droprates. Only rares, though. Commons are actually too common. You can see the disparity reflected in MG prices. Commons are trash even at LP3 sometimes. LP2 rares are a couple hundred mil. And the distinction between the two seems to be arbitrary for the most part - save for a few outliers many rares aren’t any stronger than some commons.
Why do all that?
Because this is the most discussed topic on the forum. I wrote one thread myself. Except for a handful Defenders Of The Grind who pop up everywhere, pretty much everyone agrees: hundreds of hours without an upgrade in mid-endgame is a little much.
I agree, but you also shouldn’t reach your maximum potential in a few weeks of play. The problem is that if you can’t get better gear through grinding early or midway through the cycle, what’s the point of grinding? I used to play tons every day. Now I hardly login in because there’s nothing to do that brings any value.
PoE is nothing like this game. You can always get better gear in PoE. At least enough to beat the end-game boss. The problem isn’t that you can’t get LP3 or LP4 items, the problem is you can’t get LP2 upgrades. So you pretty much maximize your gear early in the cycle, and are left with nothing to do for that build. I’ve played four builds at level 100 and I’m out of things to do, with the end of the cycle nowhere in sight.
Yeah, if you have 100+ different crafting ways which were cobbled together over the course of time, trade and a ton of variety in boss drops that tends to happen.
SSF the whole story looks completely different already.
Oh, you can! As mentioned, equivalent of a watcher’s eye with 2 stats aligning just for you. That’s a raaare drop.
Exactly, which points to a lack of content, not a drop rate issue itself.
4 builds? You’ve definitely gone a good way, would say it was worth the time investment and you would be ‘through’ in PoE as well by that time… actually… I don’t know many people which would go for 4 level 100 characters in PoE at all!
That’s the problem. It shouldn’t be that rare. Maybe I’m in the minority, but in it’s current state I view the endgame as corruption farming. So as an example, why not have increased LP2 chance at 400 corruption, LP3 chance at 600 corruption, and LP4 chance at 800 corruption. This would give you the ability to progress and a reason for continuing the grind. This is how I would view the endgame. Not everyone could get there, but those who can would at least have something to do. And I used to make a ton of currency by farming unidentified Watcher’s Eyes and selling them. Could always raise enough currency to get a decent one, and if not, they weren’t build defining.
Might be a little confusion here. I don’t have four 100 PoE chars. I have played 4 100 level LE chars. In PoE I had 14 level 95+ chars before I stopped playing because it got too complex.