Lol they should implement a mercy rule where after x days of “target farming,” a dropdown appears after the echo that just says, “Bro, which one do you want?” and you choose.
I suggest you give it a try. For common uniques the system is not too bad. You gamble on an item for a chance of getting what you want. I dropped a bunch of exanguinous, and bricked many of them before getting the int slam that I wanted.
BUT that was not too bad only because exang is very common, and so I was not gambling several hours of farming on that one click.
I have a twisted heart ready to slam, and honestly I am very scared of clicking it. It took several hours to get one to drop with one LP, and gambling it all on a 25% success rate kind of sucks.
I would much prefer if LP items were 4 times as rare but the slamming was guaranteed to be the exalted affix.
Yes, but with that train of thought we now have a bit of a problem making it precise.
How much is ‘too much’?
How much is ‘too little’?
Who decides on it?
Because for me it might be that 2 hour investment to my next upgrade are ‘too much’ at end-game… for you it might be 100 barely scraping that section.
So where is the upper and lower line there? And do the devs need to cater to the ‘golden ratio’ for it? Like probably 2-3 other games out there rather then adjusting to another part of the potential target audience?
Big questions which aren’t that simple to be answered.
450 is a very very decent stage, obviously you can push vastly further… a fully equipped LP 4 unique character with double T7 exalted gear on top will make it really far… but that is and never was the goal of the game, it has too little content for it currently to allow that type of power-creep yet with the future in mind.
Yes, I can fully understand that.
I had loads of people I know quit D3 and D4 to move to PoE and LE since it provides a vastly longer gear grind with several stages of difficulty.
Unlike the former 2 mentioned (which are despite their faults still ‘big’ games) which the first provides basically no incentive to farm for gear after a very short time and the second has a vast gap between normal end-game gear and then ages long nothing until things like shako come after 50k+ hours of gameplay per person.
So it’s still… either or. You and your group don’t enjoy the long grind.
People I know don’t enjoy the short grind.
Who to cater towards? LE chose to cater more to people like me simply.
I can answer this. There are only two end game paths that I see. One is Arenas and the other is monolith farming. I don’t want to focus on Arenas, so let’s look at monolith farming. So your objective is to complete as high a corruption as possible. How do I accomplish this? I start out with gear that completes my build, but doesn’t have many high LPs. I then target farm the items I want to upgrade. After a week or two I now have upgraded LP items and can raise my corruption farming. With the higher corruption comes a greater likelihood of getting higher LP items. So I farm those for a few weeks and get some upgrades. Again, I up the corruption level and again I have a greater chance of getting higher LP items. By the time I’ve gotten very good gear, and gone as high as I can the season has ended. This is the basic concept I’ve seen in most of this genre. You farm gear to get better gear and then move up the end-game difficulty ladder as a result.
Let’s look at it another way. I’m grinding many hours several days on end and I get no gear upgrades. So what exactly have I gotten out of my experience? In D3 if you farm gear and get none, at least you gain paragon. In this game, it’s the gear or nothing. How long do you tihnk people are going to play for nothing?
Keep in mind here that even having a better chance to get higher LP items isn’t necessarily a panacea. I still have to farm exalts in order to get the legendaries affixes I really want. Only an LP4 item will guarantee this, assuming I even able to get the perfect exalt.
There are tons of things to farm that can increase your character’s strength. Upping the drop rates so you get an upgrade once in a while will only help keep the community playing. Otherwise people are just going to quit. I have now gone 50+ hours of grinding and not seen one LP2 upgrade for the five items I’ve been targetting. There’s going to come a point soon when I will just give up. I’ve even gotten some friends to help, but to no avail. I like this game and want to see it succeed, but I’m not going to keep beating my head against the wall for nothing.
Karpo
It’s not that I mind the grind, what I mind is a grind from which I get nothing. I am now approaching 60 hours farming for five LP2 uniques on a single 450 timeline. What do I have to show for my 60 hours? A few decent exalts. That’s it. If grinding for 60 hours and getting nothing significant in return is what this game is about, then it’s not for me. I discuss how I’d like to see the game progress in my post directly above. I don’t know the perfect percentage for drops, but the company should be able to simulate the drops and come up with something reasonable. Again, I’m not asking for LP3s and LP4s to drop like raindrops. However, a few LP2 drops after 60 hours (and counting) shouldn’t be asking too much.
In D3 you can always get very good gear, gear drops is not an issue, and I speak from experience. In PoE you can always get better gear. D4 is a terrible game so it’s not even worth mentioning. Point is people need to get something in return for their efforts.
Karpo
strong text
Yes, and this is the route D3 took with endless rift, no? Again, I haven’t played enough of that game to confidently base it on that but I have tried it and that seems to be the best example I can think of what you are relating to. You want to keep pushing until season is over to see how far you get. That’s not how it works when your progress is based on RnG. More drops increase is still RnG… How is that game lasting?
That’s how these games work. You are grinding for levels/items/etc. The whole point is to grind and find it. Yes, raising drop rates isn’t affecting much in that perspective but in the perspective as a whole for the game, you are effecting the economy(not that there is a good one), excitement of item finding (magic find) or other. Affecting that stuff outweighs a lot more than your reasoning to want upgrades all the time to see how far you can get because it’s all still based on RnG. How far you get is based on how far your RnG and skill takes you.
Everyone wants to get upgrades but I just personally don’t see a fun in that if it was easier. Normally for a game, as long as I can complete all end game content with all classes, at a good pace, i’d think the game is fair on the drops. What you’re saying sounds like we must hit 1000+ corruption before season ends to say we got to end game but to me, endgame was capped around level 80 when I could complete all emp monos, dungeons, etc… I went on to play other characters and do that without any help. Then after, I started pushing with 1 character just playing but the excitement and thrill was already mostly gone.
I don’t mind what they do with item drops, this is a discussion board so that’s what i’m going to do. Something like that isn’t going to change how I feel for the game as a whole.
That’s the thing, there is nothing wrong with upgrade drop rates and making sure the community is happy but from what I see, more people are finding, gearing and pushing higher corruption than you say. You’re still working on Maximizing LP2 items while majority are already working on LP3/4 and/or stopped because it is pointless.
People aren’t quitting because they are sick of not finding anything but instead, morepeople are quitting because there is no rush to want/need to find something better.
At the end, everything is subjective.
D3, PoE, D4, Grim Dawn; they are all RNG based, and they are all focused on loot. That’s why you play.; to get better loot to beat higher content. This is just how these games work. If you’re not getting better loot and you’re not progressing to higher content, then what are you doing? I’m sure some people have gone high in groups and gotten good drops. I’m sure some people have quit because they see no point in grinding for loot. But there are also a lot of players trying to progress through corruption and find it extremely frustrating not being able to get any reasonable upgrades.
Karpo
And most of them provider more of a reason to want to gear better or have other/better ways to help with that. It’s not just through the means of they have better drop rates. Majority of the time, the point is to advance to gated content. New levels with new skills.
For the current state of this game, it offers none of that to make the majority of players want to keep pushing corruption. If there were new mobs, new skills, new maps, etc. and we are majority are having trouble pushing, then yeah, makes perfect sense but there are just more players that already overcome LP2 items that is isn’t a problem. T3/T4 is luxury, most people won’t even experience getting them throughout the whole season.
Just for a perspective, assuming you play LE, what is your end game? What are you trying to accomplish?
Karpo
For me, it starts capping out when I can clear all t4 dungeons and get all my empower monos aka all content… Ideally, a game has things that are gated by power is what will motivate to keep going.
You can be level 70 or 100 to experience and beat everything here. All T4 dungeons, all monoliths… Everything else is more subjective but not limited to such things as learning and using the crafting systems, factions, and just overall mechanics of the game… Everyone’s perspective is different for a game such as this but for most, it is just experiencing all that is has to offer.
Corruption is endless number so there is no ending for that. You can say your endgame is fully gearing LP4’s and wanting to push as high as you can but majority will not have that same vision because there where do you end?
I fully understand the wanting of being able to keep upgrading gear but this game is not taking that direction… End game comes sooner than later which is the problem, making it “pointless” to keep grinding as there is no ending. No ladder, no content, no incentive, etc.
The best way is to have some way offline to allow the possibility of getting full maxed out gear but for an online game such as this, it is better to keep it at a rate where there is excitement when you find something, where there an economy, etc. as long as you can complete all content in a timely manner which in this scenario, imo, happens to be way sooner than later, reaching “end game” content but again, that is subjective but most will say it peaked when you start having to constantly do repetitive runs without any change like real modifiers for difficulty or gated features.
“Rank 6: (Legendary Potential Chance)
Uniques are twice as likely to have Legendary Potential.”
This particular bonus affect boss drops. It’s not only for world drops.
When people say CoF does not affect boss drops it’s more related to rewards from prophecies not including boss drops.
Also that this bonus is not good enough to chase 2LP and 3LP boss drops.
When you have double chance of an iten to have LP it will increase all other chances of LP (1LP & 2LP &3LP…).
Generally people don’t know how is the roll process, I’ll try to summarize it here:
The item will roll the chance of having 1LP. If it’s successful it will roll a second time the (lower) chance of having 2LP. If it’s successful again it will roll the chance of having 3LP. And so on.
If the iten fails to roll 1LP it would be OLP if you don’t have CoF bonus, but having the bonus will make the itens roll a second time the chance to have 1LP. You have one more chance to roll successful the chance of 1LP and could continue the process of rolling 2LP and so on.
Of course it’s very diminishing returns for 2LP and 3LP
This is what people don’t understand. With more chances of an item, means more chances of obtaining what they wana aka LP.
Thanks, this clears that up. Regardless, for the items I need the chance of a LP2 is too low for me to enjoy the game. Trying for an upgrade to LP2 for five items on the same timeline, and I’m approaching 60 hours of grinding and nothing, not a single upgrade. That’s it for me. No mas. Might see how high I can go using my current gear. But that will be it. Done.
Karpo
Yes i realize that from actually playing CoF now.
Thank you for sharing that info with me however.
In someway LP chance for boss drops does need to be a thing. Prophecies would be a good way to do this. Perhaps not cheap favor wise. And even a risk of still not getting the LP u want. Just a much better chance of getting the LP u want
Yes, I can understand that.
But it’s a guaranteed outcome sooner or later with the loot creation mechanics in the game, it’s similar to PoE or D2 there. The high variance in affixes and their possible roll makes progression more and more unlikely, and in LE the LP system does the same on top for uniques beyond the baseline.
So it goes from needing 1 hour… to 3… to 8… to 25… to…
Well? When is your limit reached now?
And what are you supposing to do to reduce it?
You say if you need 60 hours of farming to reach the next piece… reducing it to example to… 10… that means the chance for LP items to drop will vastly increase above that as well, making it a lot easier to acquire them, either personally or through the market.
So, this leads to people being finished quicker with their characters as not only people are playing to steadily upgrade their character but also some have a specific end-point they simply wanna reach… so those people? Less investment since they’re ‘done’ earlier with it.
Also what about future updates of the game? Since we already ‘over-shoot’ the goal heavily (thanks to EHGs… not really shining example of balance) it makes any future implementation likely to be beatable the second it releases. That’s not a good time-investment then if you breeze through 30 minutes of new content and are ‘done’ then as well, is it?
I know you’re not urging to make gear drop vastly more likely… but even rather small changes have a massive cascading effect in those games. You either make it more comfortable for you and people which have the same patience limit range there… all while pissing of those which have a quite higher limit for those. Or you leave it like it is and it’s not as fun for you.
Those are the only existing choices for that situation currently.
In D3 you’re done in a day. Far too fast hence for the people enjoying LE greatly.
In PoE you got over 10 years of content beyond 1.0, and their progression is a mess after a specific point unless you’re a veteran of the game and know exactly what to do.
If they need to boost CoF, they need to boost MG. The factions affect each other for the game. It’s more than just which one is better as they both have pros and cons, there really isn’t one that is superior over the other, at least not in their EHG’s mind as well as mine.
I can relate to that. And I do think CoF needs an adjustment regarding LP chance and target farming specific uniques. I don’t want explosions of 3LP&4LP itens, but we want to feel rewarded for our time grinding. I don’t mind the grind, but I want a perception that the thing I’m chasing is attainable.
I’m chasing exactly the same iten as you (2LP shackles)
And right now it feels like an impossible mission.
I have failed to make a legendary shackles with experimental affix missing HP to ward 3 times in a row.
All them trying with 1LP shackles+ t6/T7 experimental affix. Just dozens of farming time wasted. And I feel
I can be in this loop for more hundreds of hours and still not achieve what I want.
Yeah, but I guess they will need to cross that bridge and make some small adjustments anyway, because In the current state of the game many CoF players have the perception of current drop rates not being good enough. They will have to figure out an way so that these changes don’t trivialize the grind process.
Not really, and I don’t know where have you got this, because majority of CoF players are pissed.
We know CoF can’t compete with MG but the disparity right now is too high.
I doubt EHG is not seeing this disparity given the amount of feedback in reddit.
I would say COF and MG are actually two completely different systems and I see no need for any artificial symmetry. They are different and they should be treated differently in order to meet the needs of their respective users.
You totally get what I’m saying. I want the experiemental affix on my gloves and movement speed on my boots. It’s not that I have a ton of gear with these affixes. I think I have one with the experimental affix and four with movement speed. I’m just trying to get an LP2 for both so I have at least a 50/50 chance of getting what I want. After farming 60 hours I have neither. How many hours am I supposed to farm to get a 50% shot at getting what I want? And that’s not even talking about the belt I have with 0LP and the ring I have with 1LP. And the way the game is configured, if I don’t get the gear I need I get pretty much nothing. Aside from maybe a decent exalted drop, what have I gained? I’ve pretty much given up. I have no expectation of getting what I need. I feel like I’m beating my head against the wall for nothing.
Karpo
I would say that hitting 200 corruption fast is useful as you get a 5th blessing offered, so it’s the quickest path to perfect rolled blessings. (assuming you are that kind of min-maxer, like I am). After that, sure, expand the mono you are farming fully and use all the reward reroll and repeat nodes, and stay on the outer edges as much as possible.