Why not? Do we have content in need for it? I can’t find any.
The moment new content comes up it necessitates mechanics/modifiers to allow acquisition of those easier though, so it’s to be tackled then and not now.
More preemptive to break mechanics and go only meta! Nice… not.
Yes, and those which picked a ‘normal’ build will rightfully be pissed off beyond end, unable to progress because they can’t reach the corruption for that limit in the first place.
I know what you’re going for, and it’s a very viable point. It’s just not the fitting time in their development to do it currently. Other things are vastly more important then to mess with drop-rates, like fixing their factions, providing end-game content, bringing us the last 3 chapters of the main story.
I’m confused. You seem to be saying that there is no end game, so what’s the point in playing until there is. I have described what I believe to be the current endgame and you tell me there’s no need for gear progression because there’s no point to it.
There are many buiilds that could reach 800 corruption with gear progression. That’s my point. There is no game, of which I am aware, in which all builds can progress to the same level. But there are clearly several in this game.
Oh, there is end-game! We currently have the monoliths.
As soon as you reach empowered you play until you’re growing bored of it or hit your goals, either or. Be it level 100, any arbitrary corruption level, some gear setup… doesn’t matter there.
Balance is made - and failed - regarding to reaching 300 corruption with basic builds, but that’s not any sort of easily caught ‘goal’ in the mind of a person.
So yes, outside of personally set goals the game doesn’t provide a single clear-cut goal after ending normal monoliths.
Take PoE, when you reach maps it provides you with Maven as a clear-cut goal to reach, from start to end. Many don’t ever reach Maven… but quite a few stop right after doing that for the reason that they’re out of clear-cut pre-provided goals.
Without speaking on how Maven is presented in the PoE and hence causes issues towards player perception in some ways it’s better then a open-ended system for player mentality.
I’m saying that drop-rates aren’t the main issue currently.
I’m also saying that end-game by the design of the devs has a clear-cut goal of 300 corruption.
I’m also saying that without clear-cut goals but a open endless type of it you can willy nilly set any goal to ‘balance towards’ with the drop rates… currently 300 simply.
So yes, there is end-game.
No, there’s no clear-cut goal, it’s ‘over whenever’ as soon as you reach empowered.
To make it a necessity to adjust drop-rate we would need relevant content with said clear cut goals in the game beforehand.
We’re simply not at that stage of development yet.
And many more which can’t. But that’s a core mechanic for progression you’re gating behind the progression someone would’ve already needed, hence soft-locking entire builds.
I can do this is well under a week. So play for a few days and then quit? Or try a few more builds, play for a few weeks and then quit. If end game is 300 corruption, why even bother to go higher? Just cut the corruption there.
I played many hours and spent many dollars on PoE and I’ve yet to know one person who quit after killing an end-game boss for the first time. Some do quit before the end of the league, but that’s after much of it has already passed. They either keep farming for better gear and quicker kills, or they start a new character. But unlike this game you don’t level to 95+ in a day in PoE. Starting a new character is an endeavor.
Why not?
How many hours is that?
How much does the game cost?
Don’t you think you got your value worth when playing 30-40 hours and basically spending 1 dollar per hour for entertainment? Oh, and the ability to always come back and spend more time in it without any extra cost?
I also played many hours and spend many euros on PoE and I’ve yet gotten to know several people who do exactly that.
Personal experiences don’t count much… it’s a thing which happens, surprisingly regularly. It’s perceived as ‘the last boss’. You would be surprised how many people lay down a game they second they’ve beaten all available core content and don’t care for anything beyond.
We obviously view these types of games very differently, so we’ll just have to agree to disagree. I don’t think there’s any significant chance EHG desgined this game for people to be done with it in 40 hours. Tehy desgined it to keep people playing and buying from the shop where they can mae a lot more money. I’ve been playing these games since Diablo I and have never seen anyone quit this type of game after killing the end boss. This is not like Dark Souls 3. Maybe we just hang with different people. Anyway, thanks for the civil conversation and be well.