Gear Farming Needs to Change

So most of your points are very good, but there are two major things resulting from the following quote that are massively wrong

Do you kill the first Shade of Orobyss do you encounter or do you go far out in the Timeline and try killing one with +14, +16 or +18 Corruption?

The deeper the Shade of Orobyss, the higher the drop chances for its rare items.

On top of that, farming Shade of Orobyss is counter-productive to farming Unique/Set Echoes and Timeline Bosses, because Shade of Orobyss will reset the timeline, but the most effecient way to farm a timeline is to keep a very developed timeline.

Because the chance for rare echo rewards (Such as Unique/Set Body Armor) is massively higher for deeper echoes and if you constantly reset the timeline you always sepnt a lot of time in the very shallow part of the Timeline.

On top fo that the deeper echoes give massively more Stability, meaning you need over half as much echoes to completely fill the Stability needed for a Timeline Boss.

So even if Shattered Chains is a desired Item, I would not recommend killing Shades too often. When the alternative would be way more consitent and reliable last Step of the Living and Exsanguinous chances.

On top of that, if you have really really developed timelines and you do encounter a Vessel of Memory or Vessel of Chaos these are exponentially more valueable, the more echoes you have uncovered.

Here is a advanced guide on how to maximize your Vessels:

At the end of the day RNG is RNG and sometimes you are lucky sometimes you are not.
But over a long enough timeframe you can mitigate the worst RNG for the most part.

I have farmed 2-3LP Titan Hearts on multipel characters over the last few patches (even before 1.0 and CoF exsited) and because it is also a Uniqe Body Armour the strategy and timeline is the same for Exsanguinous.
While farming Titan Hearts I found dozens, if not hundreds of 2LP Exsanguinous.
Titan Heart is more common than Exsanguinous, but has significantly lower LP chance.

I don’t want to downplay your bad experience with the game systems, but I can assure you, you can reliably get 2LP Exsanguinous even with bad RNG within a few dozen hours of playtime.

I may not have been clear, by as quickly as possible I meant getting out as far as I can go. I don’t take the first opportunity I get. I keep going in one direction until I basically am blocked off from going further. As I said this is because the further out you go the better the chance of getting Shattered Chains.

My main focus has been on the three boss items, not the random drops. That is why I kill the timeline boss as often as possible, and then the echo boss once I am far from the center. The random drops I can still get from other timelines, which can’t be said about the boss drops. I know there’s a give a take, but I’m trying to get as efficient as possible in farming all three items.

Appreciate your feedack.

Karpo

No one is asking for all the best LP4 items to constantly drop. As someone else said, if you don’t have an anticipation that your next upgrade is coming, then you are going to stop playing. And 40 hours and counting is a lot of time to not receive any rewards for your effort.

Karpo

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But that is the thing, you can combine very relaible Unique/Set Body Armor Echo Rewards with killing the Timeline Boss within 5-10 echoes depending on your corruption.

When you constantly reset your timeline you have way less chance for Unique/Set Body Armor nodes and need like 10-20 echoes for a Timeline Boss.

I think you should neglect Shade of Orobyss and only do it when the currentl echo web has nothing ot offer anymore.

The time you spent doing kidna all at the same time you easily would get the Boots and Body Armor multiple times already.

I’ve got three Twisted Hearts from Emperor of Corpses in my stash all with the CoF tag. If the CoF LP chance doubling doesn’t affect boss drops, any idea why they’d have the tag? Just for clarity, I don’t mean “Cannot be Traded” but specifically the “[CoF symbol] - Rank X” tag. They’re also not upgraded to legendary, so the tag’s not getting added from combining a CoF exalt with the base unique.

It’s my understanding that the Rank 1 double drop can cause the tag on a boss drop, as well.

I’ve read enough of your posts on here to start ignoring them. No offense.

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Odd that it’d show up requiring Rank 5 if it’s the Rank 1 perk that’s causing the tag. (But also odd that it’s showing Rank 5 and the double LP chance is Rank 6.) Completely anecdotally, I briefly scanned through my stash and couldn’t find any boss drops without LP that had the tag.

But I guess either way, if the double drop perk is triggering on boss drops that still means something in CoF affects boss drops. Unless of course it’s not actually doubling the drop but still applying the tag.

You don’t see Rank 1 required on anything anymore once your account is past rank 2 or 3.

Same thing came to my mind today as I continued to farm for my primary character (after 1.0). I mean it’s OK if you got to spend time to farm stuff but it’s got to be fun and as far as I am concerned, I got to have the feeling that it’s somewhat reachable.
I had some idea about new crafting methods or something like a dungeon where you can fuse a certain number of uniques to increase their LP, maybe together with a special rune or something.
Something like two of the same unique with 0LP give you one with 1LP of that kind, two with 1LP give you one with 2LP while consuming a rune (numbers are made up).
I mean there’s always players with luck and players without and the latter should have some option to get a unique with targeted farmin (and honestly I wouldn’t consider running the e.g. Reign of Dragons Mono 40 times to get a 2P Uhkeiros asking too much).

Edit: It would also give meaning to all those low level or underused uniques lying around in a stash or being sold for 500g. I mean seriously, who’s ever going to use a 0LP Humming Bee. If I could “craft” or “fuse” my Humming Bees to a 3LP one and slap some interesting Exalted on it that would be way cooler.

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Ah, I’d originally thought the rank required was the rank of the perk that caused it to drop, but I guess not.

Still, the more pertinent question is whether either of those perks are actually doing something to boss drops. I’m just curious if oldschooldiablo’s comment that they aren’t is confirmed or assumed.

The fact that the tag gets applied at all suggests that they are, so if they aren’t it’d be nice to get some clarification of intent and get it fixed one way or the other.

We get lots of drops without the tag. My understanding is that the tag is only applied when the drop is affected by one or other CoF perk, so CoF must be involved somehow.

That’s what I understood, too.

Pretty much what you said. I have played many arpg’s, but none of them offer a good way to upgrade when are in high end gear. All of the arpg leave you to the mercy of RNG drops, which is annoying.

I would love to see a way to increase the LP for an item in Last Epoch. It doesn’t have to be cheap or easy to do. Just give me a GUARANTEED way to a potential, LP potential in this case, upgrade. Something to work toward. That is all I need. A goal, not something based on RNG. For example, I use Reign of Winter bow. Finding that with 2LP or more, good luck, you might as well buy a lottery ticket. But to have a way to upgrade the LP would be awesome. I would happily put in the effort to do so. At least then I have a shot at something better in my life time.

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I am able to take a LOT of RNG salt into my wounds but I hear you. I am currently on day ELEVEN of trying to get the helmet Prismatic Gaze with ANY LP and above the 2% minimum roll of flat critical chance. ELEVEN.

I kind of wish you would hit a node that instead of “set or unique helmet” would once in a while be “set or unique helmet requiring X level to equip” or… prophecies that tied rarity/level equip + LP. Any kind of creative solution would be helpful.

I had a terrible RNG/target farming fiasco in Diablo and now it’s like that but the pool of items is X 100. That’s the feeling anyway.

DAY ELEVEN. cough… cough…

I am not … twitching.

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Actually this is something I wish EHG had been clearer. Because my personal impression is that this refers to increasing the chances of a unique having LP in the first place, e.g. being LP1 and that it does nothing to increase the chances of getting a unique with LP2/3/4.
Just look at how it is phrased.

I want to address this specifically. The reason you end up at the mercy of RNG, is because its baked into how gear progression works. All rares have an equal chance to drop, All prefixes and suffixes on each item type, has MOSTLY an equal chance to appear on that item type. (Considering we have Common and Uncommon affixes) But lets for simplicity say any One desired set of 4 affixes has an equal chance to be attainable always.
So what is actually happening is that, as you get better gear, you raise the bar, and in doing so, suddenly a lot less items will ever meet the requirement for being an upgrade. And this means you need to get itemdrops more often than before, to maintain the same rate of gear progression.
Keeping this inevitability in mind of Us the players raising the requirement for what constitutes a gear upgrade, to say that none of them offer any good ways to upgrade is wrong. We the players are simply pushing the upgrade system to the limits, and as a result You, feel like the system isnt good because you’re no longer getting the progression you expect from it… Because you’ve reached the point where 1% rolls and the like are the only possible upgrades for your build.

If Or When Last Epoch adds a new upgrade system, Do you think upgrading is going to be easier? Not exactly. What you’ll see is that, the event-horizon of “Only 1% or less of items are considered upgrades” Simply gets moved deeper into the game so that means gear progression at the same point in time, is accelerated. So when you arrive that deep, because the added upgrade system allows you to get that far, you will once again be stuck with the feeling of; “theres no good ways to upgrade” because you are once again pushing the upgrade systems to their limits.

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If there was no method to seal affix or create LP items I imagine some or many would say itemizing is too easy.

It does affect all levels of LP, not just 1.

But for the most part this means uniques having 1LP, especially the very rare/strong ones, that have low LP chance to begin with.

The chance of having 2LP instead of 1LP is magnitudes lower. We are talking 2 digits of magnitude lower (for those rarer/stronger unqiues at least)

Even for some of the rarer/stronger uniques, where 1LP already is pretty good, the chance for 1LP is pretty substanial compared to anything higher.
And that is ok, because this is how the legendary system makes some of the more common/weaker uniques somewhat balanced to the higher power ceiling.

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One Example I can give is Firestarter Torch versus Cinder Song.
Two fairly similar fire-focused uniques.

Firestarter Versus Cinder Song
LP1: 39.68% vs 31.29%
LP2: 19.70% vs 6.01%
LP3: 4.25% vs 0.42%
LP4: 0.37% vs 0.0032%
Uniques are not created equal, and their innately determined power levels, affect how possible LP4 is.