FPS incredibly unstable after 1.0 patch

Very low setting has minimal if any impact on improving performance. FPS drop at the same rate and its especially bad in high density mob / spell effect / party play.

@Devs Can we get any comments on this thread?

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New patch did nothing to help this issue.

I’ve actually hit a new record of hitting 20 fps after just an hour of monos, usually takes at least a couple of hours.

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Yeah i hope they do something about it, im playing blast rain marksman and with fps like this i just die over and over at high corruption

If anyone here has a second monitor I’ve been experiencing exactly what people here are running into (20fps, 100% gpu util, until the game is restarted) and can reproduce it pretty reliably by playing a youtube video (or hulu, etc) on my second monitor

So with the 2nd monitor disconnected everything is back to normla?

I am in the same boat as you guys, made a post too.

if this wont get addressed from the devs in the future that would be it for me which would be a shame since LE became one of my all time favorite games outside the FPS issues.

The same problem with a drop in productivity as everyone else. From 170-180 fps, to 30-60 after some period (from 15 minutes to half an hour) after the start of the game. If I pick up a lot of Affix Shards, FPS may drop to zero for a couple of seconds. I tried changing the settings, turning off the second monitor, nothing helps.

Bro u speak out of my soul with your post. I have the exact same problem as u. Specs: RTX 2080 ti , i9-7920x, 64GB RAM.

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Same issue here, RTX 2070 super, Ryzen 5 3600x, 32 GB ram, game on M2 hard drive, I go into monoliths with 120 fps than suddenly it drops to 60-80 and than in worst case scenarios it drops to 40. One thing I noticed thou is that if my loot filter had more than 5-6 rules the fps was dropping, when I reduced to 5 lines it was working great. Any of you having this issue, I recommend trying out playing with a more smaller loot filter of 5 rules and see if your fps drops.

It’s the same problem I’ve told the Devs about since day 1 of release: The game is FORCING all the highest options for all the graphics, BUT without showing it. You can turn grass and reflections down, then in the very next area they will be back on.

Keep in mind, there are a LARGE amount of bugs and performance issues that have been getting reported for 5 years now.

These types of performance issues are the things most companies would fix within a day of a patch. The fact the game is invisibly changing all the settings to the highest even on ‘lowest’ graphics is absolutely insane.

I understand the servers being trash since you guys obviously paid for the least amount of capacity you could to edge an even bigger profit, but to be basically breaking peoples PCs is where I draw the line. You devs are trash!

Same issue here. While I’m not on a high end rig, GTX 1080, AMD Ryzen 7 1800, 32 gbs of ram on a 1920 x 1080 monitor, playing with vsync enabled with graphics on high, I experience 60 frames in campaign areas (excluding a few with high mob density towards the later ends of the game) and boss arenas, however the moment I do a monolith or dungeon my fps plummets down to 20-30. Although this isn’t me saying D4 good, D4 seems like a much more demanding game and I’ve been able to run it on high with little to no issues. I’m hoping this issue is on the devs as your boi cannot afford to upgrade anytime soon and would love to enjoy this game at a crisp 60 even if it means I have to lower some graphics. But as of now lowering graphics below what I am currently running them on has no affect on the fps, as it will fluctuate regardless

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No change for me after the 1.0.1 Patch… Unfortunately after a while the game is unplayable

It’s the same problem I’ve told the Devs about since day 1 of release: The game is FORCING all the highest options for all the graphics, BUT without showing it. You can turn grass and reflections down, then in the very next area they will be back on.

Can’t be true. I changed the settings from low to high mid monolith echo run when the fps begin to drop after 1-2 hours gameplay. When I run my first monolith echo I can easily play on max settings between 120-90fps. After a while graphics card utilisation drops from about 95% to just about 60% (but it should be 99%)

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A bandaid fix that I saw in the general chat in discord from a dev is increasing your Virtual Memory from windows. It won’t fix the issue, but it will slow it down. (Right click on start menu → System → Advanced System Settings → Advanced Tab → Performance → Settings → Advanced → Change → Set custom size). Must have game on SSD.) Microsoft recommends that you set virtual memory to be no less than 1.5 times and no more than 3 times the amount of RAM on your computer

I honestly think it has to do with some calculations under the hood that are messed up, not with graphical settings. Lowering my game to Very Low and still experience pretty much the same level of frame drops when the game has to calculate 20 mobs and my skills (also warlock btw).
I’m not a developer, but I really do think it has to do with some memory leaking or other stuff not being sent to the processor the right way. GPU is fine, renders shadows and no shadows, High and Very Low the same. It’s just that CPU that gets bombed by complicated math that it has to sort out and it lowers the FPS of the whole game.
If graphics would be the case then if High Settings drop the FPS to 20, then Very Low (pretty ugly) settings would see a difference, right? Keeping you at 60, but no… Still around 20, maybe like 22-23 instead of 20, but that wouldn’t make sense, right, because it’s rendering about 1/4 or less of the load. That’s why I think it’s the CPU and not the GPU. And some problem that STILL keeps the CPU at about 30-40% in those fight scenarios, when in fact it should request more, getting you to 80% CPU usage would probably solve the issue, but I think the bug is that the game doesn’t know how to request more, so it just uses the same amount of CPU power in an idle state (you in town) like it does for intense fights.
Definitely something that needs to be optimized.

i had no issues with 1.0.1, but now in 1.0.1.1 i just booted up the game and after attacking some monsters my GPU shot up from 60% to 100%, and fps dropped from 60 to 45… even after the whole screen has cleared the fps remains bad. returning back to town and the fps goes back to 60fps at 60% again… something is seriously broken

That is actually happening too, but it is indeed a different problem altogether. That specific bug doesn’t make the FPS drops happen, but it does make your FPS go down the same way if you were to manually change your settings from low to very high for example. You can easily see the graphics settings defaulting to very high(?), since I’ve been playing with “medium” (so grass is low) and out of nowhere there’s nothing but grass on the ground. When you check the settings it will SAY that grass is set to low, but it’s actually not. If you then change it to off or full and then back to low you can see the difference clearly.

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upon further testing it seems to be an area specific issue, at least i hope its just Welryn Outskirts, cause look how abnormal the stats are in the top right of the screenshots
the first 2 shots are taken in town, nothing wrong there. but the third is where it dropped to 45 fps last time, now its at 60 but its still peaking my GPU load for no reason
https://imgur.com/a/TrDX2Ht

Just got a confirmation (dev stream on twitch) that a fix is already on its way:

“We have two memory leak fixes in QAs hands right now. Memory leaks are related to additive loading with Monolith and certain abilities. We have fixes and are verifying them now.”

Hopefully it’ll fix the FPS problems. Or most of them at least.

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I hope it’ll fix PC shutdown that started to occur 4-5 days ago