If I managed to capture this on a video, imagine how often it happens!
Just take a look at the Putrid Wraith first, how he comes back to me to chill, completely oblivious to the surround events.
Soon after, the Revenant joins him in the chilling party.
All the while the Melee Wraith is carrying the remainder of the fight.
U r right, I really LOVE minions especially in POE where the minion AI is absolutely great. They are aggressive and attack before you and therefore protect you.
In LE they r always dragging behind, are super slow, attack extremely slow and I always get the enemies shots and attacks first because they r always behind me.
They minions themselves are really cool but it just feels so slow and clunky.
Teleport with minions is 3 maximum AFAIK. Doesnât help zoo builds. And A is âwalk hereâ, so if you donât click on an enemy directly, theyâll just run in that direction and then look for enemies to attack.
I feel like Sartherisâs video is a big exaggerated for effect, as I would have just moved closer or used âAâ, but âAâ really needs to be âMove and Attackâ causing the minions to start attacking as soon as theyâre in range. At the bare minimum
If you quote the whole post, the forum removes the quote, as youâre simply replying in that case. It only keeps it when you either quote just a part of do separate quotes for the whole thing (as in, addressing each part individually).
I get it. But itâs frustrating lol. Sometimes I want the full quote for context. In threads like this, itâs whatever, but in longer threads it helps to have the full comment being replied to in the post.
You can quote the whole thing and leave out the last dot or something
Also, I think that if you edit something in the quote, it will still quote it, like changing a word or adding a space.
Just to clarify, I didnât mean that you were doing something shady, but more putting emphasis on how bad the minion AI by standing there and doing nothing to showcase that the minions will literally just stand there.
I used âexaggerated for effectâ because in standard play, you wouldnât just be standing there watching one minion attack while the other two dick off by your side. Youâd direct them back in, even if itâs out of frustration.
So you didnât do anything wrong, you just showed how they act without player input, which is not typically how it would go in standard play. Iâve literally experienced what youâre talking about as I sighed and pressed A to send them back into the fray.
Iâm just saying that 99% of players arenât naturally going to stand around and not do anything while their one minion is fighting and the others just dick around. So your post is exaggerating the bad AI to prove your point. Which is a legitimate thing to do.
A hyperbole is a figure of speech in which exaggeration is used for emphasis or effect; itâs an extravagant statement. In adjective form, the term is hyperbolic. The concept is also called overstatement.
Key Takeaways: Hyperbole
When you exaggerate something, youâre using hyperbole.
Hyperbole is everywhere, from a conversation about a good meal you ate, to comedy acts, to literature.
A simile or metaphor might compare things, but they donât have to be exaggerations.
Your video is a form of hyperbole as youâre not showcasing gameplay that a player would typically perform to showcase the way that minion AI operates.
Again, you didnât do anything shady or wrong. And I wasnât proving you wrong.
See, the thing is, itâs not exaggeration because this happens when I am actually playing the game, and not testing minion behavior. Even when I am actively casting spells and watching what is going on on the screen, one of the minions would do something stupid like this, and it could take me some seconds to notice it, before I can react
Ever saw people talk about getting killed by spires? Hint: it wasnât while moving So yeah, your 99% is bullshit.
Not to mention that minion builds are commonly used by players that have various physical limitations.
In case you missed it, all three minions were fighting.
Two fighting minions defeated their targets, and they stopped attacking. Instead of attacking the third target which was
in combat
right next to the minions in question
What you described as âhyperboleâ is literally THE PROBLEM heâs talking about.
I have to side against you on this. As a long time minion player I can say that a big part of the gameplay is simply to get close to a pack and then stay still (unless youâre being targetted by something) until the minions do their job.
And you donât necessarily have to notice that a couple have stopped fighting, especially in bigger packs. Youâre just waiting for them to return to you after killing everything.
I think Minions usually will only engage a new target until it is not too far away from you, else they return to your side and wait for new valid targets to enter the aggro range.
If they are already engaged with a target, they continue the fight until you move even further away.
What seems to happen is that the Putrid Wraith and the Revenant finished their targets, but the target the other minion was fighting against was outside the range they engage new targets at, so they returned to your side,
What I notice is that your problems always seem to revolve around the top of the screen to the sides.
People use the term âisometricâ incorrectly when talking about a 30 to 45° camera angle in 3d games. LE is not an isometric game. You have a camera position in a 3d environment, leading to perspective distortion.
Distances on the screen are not equal from bottom to top. I think I wrote this already in your other post.
For demonstration, I quickly made this little circle graphic and took a screenshot from a perspective approximately like it is in the game. It shows how a circular radius gets visually distorted. The monster is farther away from you than you might think.
Meaning no one is just going to watch one minion fight and not do anything while their others stand next to them. It has nothing to do with players ânot moving.â
Yes. And I agreed with him that this is a problem? I even said