Hello all,
my name is Heavy and I am a Harvest addict.
As a avid Lich Enjoyer, it was literally the reason why I bought LE in the first place, when I saw Reaper Form and Harvest being available skills.
In preperation of the planned Lich update in 1.3 I wanted to resurface some of my older posts that are still very much valid on top of making a few suggestions for Passives and Threshold Passives for an udpated Passive Tree.
Here are two of my older posts regarding Lich in general and more specifically Reaper Form and some Harvest Feedback:
A TLDR for these would be:
Reaper Form is very cool and thematic, but feels way mroe mandatory then any other mastery skill. It either needs massive rrework or something that would rival it and be naturally incompatible with it, so you have to choose betwen Reaper Form or something else.
And Harvest has too few interesting nodes to really scale its damage. It basically only survives somewhat because of the 1 Int = 1 Flat Melee damage and Lich having 4 digit % damage increase with Death Seal.
Now to some new suggestions.
I will simply list a couple of concrete ideas that hopefully spark inspiration for EHG.
Some of them I will explain a bit more why others I will simply give the suggested stats:
- A lot more very powerful Health Regen Nodes. These would be inherently incompatible with Reaper Form and thus cause a tension between choosing Reaper Form or not. But they could be made very powerful.
- Flat and % Health Regen
A few ideas for thresold passives scattered across the Passive Tree:
- Flat Regen based on Vitality
- Increased Health Regen while leeching
- % of maximum health regen/sec
Lich always had the theme of a lot of power per node, but having some sort of downside. A node that gives a huge benefit for Crit Chance/Crit Multiplier a the cost of -5% Maximum Critical Strike Avoidance (you canāt get 100%) and taking X% increased bonus damage from crits (this should be additive with reduced bonus damage from crit
Similar to the new Void Knight Node Abyssal Fluctuations X% of incoming Physical, Void and Poison Damage is converted to Necrotic / Y% less necrotic damage taken
Maybe a new idea for a tech in a passive tree: two very strong thematic nodes that are mutually exclusive.
- When you hit a Full Health Rare/Boss enemy you gain X% more damage for Y seconds
- X% Melee Kill Threshold (more than the 10% that is currently in the passive tree so its a bit āspecialā compared to other classes that can get Kill Threshold, since its very thematic for Lich. Maybe Something like 14-18%
A Passive similar to Runemasters Inscribed Instruments Nodes. There is also a Node similar to this in Erasing Strike and Profane Veil:
Based on the Weapon Type you are using you get different bonuses.
- Axe: %inc. area for skills
- Wand + Off-Hand Catalyst: Poison + Necrotic Penetration
- Wand + Shield: Ward Retention
- Spear: Poison Penetration
With the removal of Endurance Threshold on most gear pieces it is incredibly hard to get 33% of your health as Endurance Threshold, especially once you start scaling health into the thousands. This was a very statisfying breakpoint to reach in conjunction with Deat Sealās āDeadlockā Node (the one setting your health to 33% Health).
Lich definitely needs Endurance Threshold Support in the passive tree. Maybe even something like the Body Implicit: %maximum life added as Endurance Threshold.
And as the final suggestion a probably very controverse idea, that possibly needs some rebalancing of existing items.
- A big 1/1 Theme-defining passive node which would shape possible future Weapon Designs:
Allows you to wield a 2-H Axe in One Hand together with a Off-Hand Catalyst. (All Scythes are āaxesā). Converts half of all added Melee damage to Necrotic Spell Damage.
Alright that it from me for now. What do you think?
Do you have any ideas or wishes for the upcoming Lich update?
PS: Never forget: Everything comes with a price - even death.